Visual Communication Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | GIT012 | ||||
Course Name: | Video and Audio Design | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | Departmental Elective | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Öğr. Gör. ENES ALUÇ | ||||
Course Lecturer(s): | Dr. Öğr. Cahit ÜSTÜN | ||||
Course Assistants: |
Course Objectives: | The aim of this course is to create a visual and auditory culture by providing students with video and sound design knowledge. Students can learn the basic equipment of video and audio, shoot and design and edit video and audio. |
Course Content: | This topics covered: Concept of Video, History of Video, Video Technique, Sound Concept, Sound Technique, Equipment Used in Video and Sound Design, Video and Sound Design Examples and Practices. |
The students who have succeeded in this course;
1) Student learns the concept of video and audio. 2) Students can use video and audio equipment. 3) Students learn about video and audio history and important video and sound designers. 4) Students learn video and sound design and editing. 5) Students can create professional video and audio designs. |
Week | Subject | Related Preparation |
1) | Introduction to Video Concept | . |
2) | History and Development Process of Video | . |
3) | Video Types and Examples | . |
4) | Equipment Used in Video Production and Design and Their Features | . |
5) | Equipment Used in Video Production and Design and Their Features (Practice) | . |
6) | Basic Rules in Video Production and Design | . |
7) | Basic Rules in Video Production and Design (Practice) | . |
8) | Mid Term | . |
9) | Sound Concept, History and Development | . |
10) | Equipment Used in Sound Production and Design and Their Features | . |
11) | Basic Rules in Sound Production and Design | . |
12) | Video and Audio Production, Shooting and Design Practices | . |
13) | Video and Audio Production, Shooting and Design Practices | . |
14) | Video and Audio Production, Shooting and Design Practices | . |
15) | Video and Audio Production, Shooting and Design Practices | . |
16) | Final Exam | . |
Course Notes / Textbooks: | • Sergei Eisenstein, Sinema Dersleri, Agora Kitaplığı, 2006. • Sokolov, Aleksey G.. Sinema ve Televizyonda Görüntü Kurgusu. 1. b. çev. Semir Aslanyürek. İstanbul: Agora Kitaplığı, 2007. • Chion, Michel. Audio-Vision: Sound on Screen, Columbia University Press, 1994. |
References: | • Murch, Walter. Göz Kırparken. 2. b. çev. İlker Canikligil. İstanbul: İstanbul Bilgi Üniversitesi Yayınları, 2007. • Sobchack, Thomas and Vivian C.. An Introduction to Film. Second Ed. Boston. Toronto: Little Brown and Company, 1987. • Dmytryk, Edward ve Jean Porter. Sinemada Yönetmenlik, Oyunculuk, Kurgu. 2. b. çev. İbrahim Şener. İstanbul: Doruk Yayınları, 1993. |
Course Learning Outcomes | 1 |
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Program Outcomes | |||||||||||||
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | 1 | 2 | 2 | 3 | 2 | ||||||||
1) To have the necessary knowledge and skills about computer technologies required to produce designs. | 1 | 2 | 1 | 1 | 1 | ||||||||
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | 2 | 1 | 1 | 1 | 2 | ||||||||
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | 1 | 1 | 1 | 1 | 1 | ||||||||
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | 3 | 3 | 3 | 3 | 3 | ||||||||
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | 2 | 3 | 2 | 2 | 2 | ||||||||
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | 2 | 2 | 2 | 2 | 2 | ||||||||
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | 1 | 2 | 1 | 1 | 1 | ||||||||
3) To be able to analyze and use design-oriented thinking processes for visual communication products. | 1 | 1 | 1 | 2 | 2 | ||||||||
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | 2 | 1 | 1 | 1 | 1 | ||||||||
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | 2 | 1 | 2 | 1 | 2 | ||||||||
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | 2 | 1 | 1 | 1 | 1 | ||||||||
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. | 3 | 1 | 3 | 3 | 2 |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | 1 |
1) | To have the necessary knowledge and skills about computer technologies required to produce designs. | 1 |
1) | To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | 1 |
1) | To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | 3 |
1) | To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | 2 |
2) | To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | 1 |
2) | To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | 1 |
3) | To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | 2 |
3) | To be able to analyze and use design-oriented thinking processes for visual communication products. | 3 |
4) | To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | 3 |
4) | To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | 1 |
5) | Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | 2 |
6) | To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. | 3 |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 30 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 13 | 8 | 104 | ||||
Field Work | 1 | 0 | 0 | ||||
Project | 2 | 5 | 10 | ||||
Midterms | 1 | 10 | 10 | ||||
Final | 1 | 10 | 10 | ||||
Total Workload | 134 |