UNI309 Introduction to MetaverseIstinye UniversityDegree Programs Gastronomy And Culinary Arts (English)General Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Gastronomy And Culinary Arts (English)

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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: UNI309
Course Name: Introduction to Metaverse
Semester: Fall
Spring
Course Credits:
ECTS
5
Language of instruction: English
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Prof. Dr. HATİCE ÖZ PEKTAŞ
Course Lecturer(s): Michael Barngrover
Course Assistants:

Course Objective and Content

Course Objectives: The main objective of the course is to develop within students an understanding of the core components of the metaverse and an awareness of its potential impacts on society. By the end of the class, students will possess developed ethical positions on many of the important metaverse topics.
Course Content: The course introduces fundamental elements that form the foundation of various conceptualizations of “The Metaverse”. Topics to be presented and discussed include shared spatialization, digital mediation of reality, socialization, and assigning value to digital objects. The course will devote significant time to discussions of ethics and the impacts that digitization will have on non-digital aspects of society. Students will be required to research and write several essays throughout the course and design a metaverse scenario as a final group project.

Online class sessions will frequently take place inside of 2D and 3D “metaverse platforms”. Students will be expected to know how to use their keyboard and mouse/touchpad to navigate these spaces and to use their microphone effectively.

This is not a course focused on cryptographic topics. Blockchains, cryptocurrencies, and NFTs will not be the focus of the course, although these subjects will be included in discussions of metaverse economics and concepts of ownership.

Learning Outcomes

The students who have succeeded in this course;
1) Understand the concept and components of the Metaverse.
2) Understand the role and impact of avatars in the Metaverse learning environment.
3) Explore tools and modalities for synchronous learning in the Metaverse.
4) Address accessibility and equity considerations in designing inclusive Metaverse learning experiences
5) analyze the impact of diverse perspectives and cultures on Metaverse learning.

Course Flow Plan

Week Subject Related Preparation
1) he concept and the evolving dynamics of Metaverse
2) origins of metaverse and its impact on various industries
3) understanding the Metaverse's interactive digital environments, virtual reality (VR), augmented reality (AR), and mixed reality (MR)
4) understanding the Metaverse's interactive digital environments, virtual reality (VR), augmented reality (AR), and mixed reality (MR)_2
5) ethical, legal, and privacy considerations related to Metaverse
6) leveraging Metaverse for business growth, virtual reality, gaming and social interactions_1
7) leveraging Metaverse for business growth, virtual reality, gaming and social interactions_2
8) midterm week
9) 3D modeling, programming, blockchain understanding, virtual reality integration, and AR development
10) concepts of dataspace management, virtual economies, digital asset creation, and setting up interactive experiences
11) future possibilities and innovations in the Metaverse ecosystem
12) Student presentations
13) Student presentations
14) Student presentations
15) final week
16) final week

Sources

Course Notes / Textbooks: Readings to be assigned and provided in class
Access to VR headsets and library of VR experiences
Computers capable of opening webVR sites
References: Readings to be assigned and provided in class
Access to VR headsets and library of VR experiences
Computers capable of opening webVR sites

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

5

Program Outcomes
1) - To have advanced theoretical and practical knowledge supported by textbooks, application tools and other resources containing current information in the field.
2) - To be able to use advanced theoretical and practical knowledge acquired in the field. - To be able to interpret and evaluate data using advanced knowledge and skills acquired in the field, to be able to identify and analyse problems, to be able to develop solutions based on research and evidence.
3) - To be able to carry out an advanced level study related to the field independently. - To be able to take responsibility individually and as a team member to solve complex and unforeseen problems encountered in applications related to the field. - To be able to plan and manage activities for the development of employees under his/her responsibility within the framework of a project.
4) - To be able to evaluate the advanced knowledge and skills acquired in the field with a critical approach, - To be able to determine their learning needs and to be able to direct their learning. -To be able to develop a positive attitude towards lifelong learning.
5) - Alanı ile ilgili konularda ilgili kişi ve kurumları bilgilendirebilme; düşüncelerini ve sorunlara ilişkin çözüm önerilerini yazılı ve sözlü olarak aktarabilme. - Alanı ile ilgili konularda düşüncelerini ve sorunlara ilişkin çözüm önerilerini nicel ve nitel verilerle destekleyerek uzman olan ve olmayan kişilerle paylaşabilme. -Toplumsal sorumluluk bilinci ile yaşadığı sosyal çevre için proje ve etkinlikler düzenleyebilme ve bunları uygulayabilme. - Bir yabancı dili en az Avrupa Dil Portföyü B1 Genel Düzeyi'nde kullanarak alanındaki bilgileri izleyebilme ve meslektaşları ile iletişim kurabilme. - Alanının gerektirdiği en az Avrupa Bilgisayar Kullanma Lisansı İleri Düzeyinde bilgisayar yazılımı ile birlikte bilişim ve iletişim teknolojilerini kullanabilme.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) - To have advanced theoretical and practical knowledge supported by textbooks, application tools and other resources containing current information in the field. 3
2) - To be able to use advanced theoretical and practical knowledge acquired in the field. - To be able to interpret and evaluate data using advanced knowledge and skills acquired in the field, to be able to identify and analyse problems, to be able to develop solutions based on research and evidence. 3
3) - To be able to carry out an advanced level study related to the field independently. - To be able to take responsibility individually and as a team member to solve complex and unforeseen problems encountered in applications related to the field. - To be able to plan and manage activities for the development of employees under his/her responsibility within the framework of a project. 3
4) - To be able to evaluate the advanced knowledge and skills acquired in the field with a critical approach, - To be able to determine their learning needs and to be able to direct their learning. -To be able to develop a positive attitude towards lifelong learning. 3
5) - Alanı ile ilgili konularda ilgili kişi ve kurumları bilgilendirebilme; düşüncelerini ve sorunlara ilişkin çözüm önerilerini yazılı ve sözlü olarak aktarabilme. - Alanı ile ilgili konularda düşüncelerini ve sorunlara ilişkin çözüm önerilerini nicel ve nitel verilerle destekleyerek uzman olan ve olmayan kişilerle paylaşabilme. -Toplumsal sorumluluk bilinci ile yaşadığı sosyal çevre için proje ve etkinlikler düzenleyebilme ve bunları uygulayabilme. - Bir yabancı dili en az Avrupa Dil Portföyü B1 Genel Düzeyi'nde kullanarak alanındaki bilgileri izleyebilme ve meslektaşları ile iletişim kurabilme. - Alanının gerektirdiği en az Avrupa Bilgisayar Kullanma Lisansı İleri Düzeyinde bilgisayar yazılımı ile birlikte bilişim ve iletişim teknolojilerini kullanabilme. 3

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Project 1 % 40
Midterms 1 % 30
Final 1 % 30
total % 100
PERCENTAGE OF SEMESTER WORK % 70
PERCENTAGE OF FINAL WORK % 30
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 14 14
Project 5 21
Midterms 3 21
Final 3 21
Total Workload 119