E-Commerce and Marketing | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | GIT038 | ||||
Course Name: | Augmented Reality and Design | ||||
Semester: | Spring | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Prof. Dr. HASİP PEKTAŞ | ||||
Course Lecturer(s): | Ertan Toy | ||||
Course Assistants: |
Course Objectives: | Providing students with knowledge about augmented reality technologies and gaining the infrastructure to produce content for these environments. |
Course Content: | Examination of the development of augmented reality technologies in the historical process. Explaining what current augmented reality hardware and software are. Giving the necessary infrastructure information to produce content for these environments. |
The students who have succeeded in this course;
1) Knows augmented reality hardware 2) Knows augmented reality software 3) Understands new forms of interaction 4) Knows the concepts of digital and virtual world 5) Gains the necessary infrastructure to produce content 6) Learn the application areas of augmented reality 7) Can conduct research in the field of augmented reality |
Week | Subject | Related Preparation |
1) | Introduction, lesson plan and introduction to augmented reality | |
2) | The historical process of augmented reality | |
3) | Application areas of augmented reality | |
4) | Hardware used in augmented reality | |
5) | Motion detection and haptic technologies | |
6) | Content creation software used in augmented reality | |
7) | Interaction design for augmented reality | |
8) | Midterm Exam | |
9) | Interface design for augmented reality | |
10) | Storytelling in augmented reality | |
11) | Digital and Virtual World Concept | |
12) | Examination and testing of current augmented reality applications | |
13) | Examination and testing of current augmented reality applications | |
14) | Examination and testing of current augmented reality applications | |
15) | Final |
Course Notes / Textbooks: | Alcañiz, M., Sacco, M., & Tromp, J. G. (Eds.). (2022). Roadmapping Extended Reality: Fundamentals and Applications. John Wiley & Sons. |
References: | Alcañiz, M., Sacco, M., & Tromp, J. G. (Eds.). (2022). Roadmapping Extended Reality: Fundamentals and Applications. John Wiley & Sons. |
Course Learning Outcomes | 1 |
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3 |
4 |
5 |
6 |
7 |
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Program Outcomes | |||||||
1) To have the ability to understand and apply basic concepts in the field of e-commerce and marketing | |||||||
2) Having the ability to catch up with the speed of the digital age and keep their information up to date | |||||||
3) Having detailed technical and professional application skills in subjects such as mobile marketing, digital media marketing, social media usage, digital analysis and measurement. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | To have the ability to understand and apply basic concepts in the field of e-commerce and marketing | 2 |
2) | Having the ability to catch up with the speed of the digital age and keep their information up to date | 1 |
3) | Having detailed technical and professional application skills in subjects such as mobile marketing, digital media marketing, social media usage, digital analysis and measurement. | 2 |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 16 | 74 |
Midterms | 2 | 33 |
Final | 1 | 10 |
Total Workload | 117 |