Computer Programming | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | MYO004 | ||||
Course Name: | Introduction to Game Development | ||||
Semester: | Spring | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | Departmental Elective | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Öğr. Gör. RAMAZAN ŞEN | ||||
Course Lecturer(s): | |||||
Course Assistants: |
Course Objectives: | Introducing the game development culture and following game development methods using the Unity game engine to gain game development experience |
Course Content: | Games, game history, game teams, game architecture design, Unity game engine usage, physics engine in games, input output relationship in games, basic game programming, game development |
The students who have succeeded in this course;
1) Knows the history of game development 2) Can design game architecture 3) Can develop projects with Unity game engine 4) Can Choose game-related units according to requirement |
Week | Subject | Related Preparation |
1) | Digital Game History | |
2) | Teams and Functions | |
3) | Game Design | |
4) | Introduction to Unity | |
5) | Unity Base Classes | |
6) | Game Architecture | |
7) | Input Output System | |
8) | Midterm Exam | |
9) | Save System | |
10) | Mathematics in Games | |
11) | Physics Engine and Collisions | |
12) | Graphics | |
13) | Useful Unity Packages | |
14) | Advanced Game Topics | |
15) | Final Exam | |
16) | Final Exam |
Course Notes / Textbooks: | |
References: | Kan Ter ve Pikseller: Video Oyun Yapımcılığının Arkasındaki Çalkantılı ve Zafer Dolu Hikayeler, Jason Schreier, İthaki Yayınları Unity 3D İle Oyun Programlama - Timuçin Hatipoğlu Kodlab Yayınları Uygulamalarla Unity 3d İle Oyun Geliştirme - Mehmet Ünsal Abaküs Kitap |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
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Program Outcomes | |||||||||||||
1) He gains the ability of problem solving and analytical thinking skills. | |||||||||||||
2) He learns the fundamentals of computer programming, hardware and software and the basic computer concepts. | |||||||||||||
3) He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem. | |||||||||||||
4) He understands object-oriented programming concept and web programming. | |||||||||||||
5) He learns radix systems, fundamental electronics and computer hardware knowledge. | |||||||||||||
6) He gains mobile programming skills and develops applications for mobile platforms. | |||||||||||||
7) He designs and codes databases. | |||||||||||||
8) He learns to program and use computer networks, open source operating systems. | |||||||||||||
9) He uses the English language effectively. | |||||||||||||
10) He learns to use appropriate data structures according to programming requirements. | |||||||||||||
11) He develops software individually or as a team. | |||||||||||||
12) He follows developments in the field, high technology tools / applications. | |||||||||||||
13) He gains awareness of professional and ethical responsibility and has an awareness of professional ethics. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | He gains the ability of problem solving and analytical thinking skills. | 2 |
2) | He learns the fundamentals of computer programming, hardware and software and the basic computer concepts. | 2 |
3) | He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem. | 2 |
4) | He understands object-oriented programming concept and web programming. | 3 |
5) | He learns radix systems, fundamental electronics and computer hardware knowledge. | 3 |
6) | He gains mobile programming skills and develops applications for mobile platforms. | 3 |
7) | He designs and codes databases. | 2 |
8) | He learns to program and use computer networks, open source operating systems. | 2 |
9) | He uses the English language effectively. | 3 |
10) | He learns to use appropriate data structures according to programming requirements. | 3 |
11) | He develops software individually or as a team. | 3 |
12) | He follows developments in the field, high technology tools / applications. | 3 |
13) | He gains awareness of professional and ethical responsibility and has an awareness of professional ethics. | 3 |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Laboratory | 14 | 14 |
Midterms | 1 | 10 |
Final | 1 | 14 |
Total Workload | 80 |