MYO004 Introduction to Game DevelopmentIstinye UniversityDegree Programs Computer ProgrammingGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Computer Programming

Preview

Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code: MYO004
Course Name: Introduction to Game Development
Semester: Spring
Course Credits:
ECTS
3
Language of instruction: Turkish
Course Condition:
Does the Course Require Work Experience?: No
Type of course: Departmental Elective
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator: Öğr. Gör. RAMAZAN ŞEN
Course Lecturer(s):
Course Assistants:

Course Objective and Content

Course Objectives: Introducing the game development culture and following game development methods using the Unity game engine to gain game development experience
Course Content: Games, game history, game teams, game architecture design, Unity game engine usage, physics engine in games, input output relationship in games, basic game programming, game development

Learning Outcomes

The students who have succeeded in this course;
1) Knows the history of game development
2) Can design game architecture
3) Can develop projects with Unity game engine
4) Can Choose game-related units according to requirement

Course Flow Plan

Week Subject Related Preparation
1) Digital Game History
2) Teams and Functions
3) Game Design
4) Introduction to Unity
5) Unity Base Classes
6) Game Architecture
7) Input Output System
8) Midterm Exam
9) Save System
10) Mathematics in Games
11) Physics Engine and Collisions
12) Graphics
13) Useful Unity Packages
14) Advanced Game Topics
15) Final Exam
16) Final Exam

Sources

Course Notes / Textbooks:
References: Kan Ter ve Pikseller: Video Oyun Yapımcılığının Arkasındaki Çalkantılı ve Zafer Dolu Hikayeler, Jason Schreier, İthaki Yayınları
Unity 3D İle Oyun Programlama - Timuçin Hatipoğlu
Kodlab Yayınları
Uygulamalarla Unity 3d İle Oyun Geliştirme - Mehmet Ünsal
Abaküs Kitap

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

Program Outcomes
1) He gains the ability of problem solving and analytical thinking skills.
2) He learns the fundamentals of computer programming, hardware and software and the basic computer concepts.
3) He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem.
4) He understands object-oriented programming concept and web programming.
5) He learns radix systems, fundamental electronics and computer hardware knowledge.
6) He gains mobile programming skills and develops applications for mobile platforms.
7) He designs and codes databases.
8) He learns to program and use computer networks, open source operating systems.
9) He uses the English language effectively.
10) He learns to use appropriate data structures according to programming requirements.
11) He develops software individually or as a team.
12) He follows developments in the field, high technology tools / applications.
13) He gains awareness of professional and ethical responsibility and has an awareness of professional ethics.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) He gains the ability of problem solving and analytical thinking skills. 2
2) He learns the fundamentals of computer programming, hardware and software and the basic computer concepts. 2
3) He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem. 2
4) He understands object-oriented programming concept and web programming. 3
5) He learns radix systems, fundamental electronics and computer hardware knowledge. 3
6) He gains mobile programming skills and develops applications for mobile platforms. 3
7) He designs and codes databases. 2
8) He learns to program and use computer networks, open source operating systems. 2
9) He uses the English language effectively. 3
10) He learns to use appropriate data structures according to programming requirements. 3
11) He develops software individually or as a team. 3
12) He follows developments in the field, high technology tools / applications. 3
13) He gains awareness of professional and ethical responsibility and has an awareness of professional ethics. 3

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Workload
Course Hours 14 42
Laboratory 14 14
Midterms 1 10
Final 1 14
Total Workload 80