BDT020 Character and Concept designIstinye UniversityDegree Programs Computer Aided Design and AnimationGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Computer Aided Design and Animation

Preview

Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code: BDT020
Course Name: Character and Concept design
Semester: Spring
Course Credits:
ECTS
3
Language of instruction: Turkish
Course Condition:
Does the Course Require Work Experience?: No
Type of course: Departmental Elective
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery:
Course Coordinator: Öğr. Gör. ALEV TAŞ
Course Lecturer(s): Öğr. Gör. NECDET YILMAZ
Öğr. Gör. ALEV TAŞ
Course Assistants:

Course Objective and Content

Course Objectives:
Course Content:

Learning Outcomes

The students who have succeeded in this course;
1) They will understand how to design characters for animation.
2) They will be able to develop and use tools to solve visual problems.
3) They will be able to create a portfolio of character art in different styles.
4) They will be able to transform their designs into digital models.
5) They will be able to animate the prepared model designs.

Course Flow Plan

Week Subject Related Preparation
1)
2)
3)
4)
5)
6)
7)
8)
9)
9)
10)
11)
12)
13)
14)

Sources

Course Notes / Textbooks:
References:

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

5

Program Outcomes
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion 1 2 2 3 3

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion 2

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 0
Laboratory 10 % 0
Application 10 % 0
Field Work 8 % 0
Quizzes 1 % 0
Homework Assignments 10 % 0
Presentation 1 % 0
Project 10 % 0
Midterms 1 % 40
Final 1 % 60
Bütünleme Pratik 1 % 0
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Workload
Course Hours 16 32
Laboratory 16 32
Application 16 32
Field Work 16 16
Study Hours Out of Class 16 32
Presentations / Seminar 16 16
Project 16 16
Homework Assignments 16 16
Quizzes 4 4
Midterms 2 2
Final 2 2
Total Workload 200