Computer Aided Design and Animation | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | BDT020 | ||||
Course Name: | Character and Concept design | ||||
Semester: | Spring | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | Departmental Elective | ||||
Course Level: |
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Mode of Delivery: | |||||
Course Coordinator: | Öğr. Gör. ALEV TAŞ | ||||
Course Lecturer(s): |
Öğr. Gör. NECDET YILMAZ Öğr. Gör. ALEV TAŞ |
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Course Assistants: |
Course Objectives: | |
Course Content: |
The students who have succeeded in this course;
1) They will understand how to design characters for animation. 2) They will be able to develop and use tools to solve visual problems. 3) They will be able to create a portfolio of character art in different styles. 4) They will be able to transform their designs into digital models. 5) They will be able to animate the prepared model designs. |
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Course Notes / Textbooks: | |
References: |
Course Learning Outcomes | 1 |
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Program Outcomes | |||||
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion | 1 | 2 | 2 | 3 | 3 |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion | 2 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 0 |
Laboratory | 10 | % 0 |
Application | 10 | % 0 |
Field Work | 8 | % 0 |
Quizzes | 1 | % 0 |
Homework Assignments | 10 | % 0 |
Presentation | 1 | % 0 |
Project | 10 | % 0 |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Bütünleme Pratik | 1 | % 0 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 16 | 32 |
Laboratory | 16 | 32 |
Application | 16 | 32 |
Field Work | 16 | 16 |
Study Hours Out of Class | 16 | 32 |
Presentations / Seminar | 16 | 16 |
Project | 16 | 16 |
Homework Assignments | 16 | 16 |
Quizzes | 4 | 4 |
Midterms | 2 | 2 |
Final | 2 | 2 |
Total Workload | 200 |