UNI151 Introduction to Serious GamingIstinye UniversityDegree Programs English Language and Literature (English)General Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
English Language and Literature (English)

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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: UNI151
Course Name: Introduction to Serious Gaming
Semester: Fall
Course Credits:
ECTS
5
Language of instruction: English
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Dr. Öğr. Üy. IŞIK ATEŞ KIRAL
Course Lecturer(s): Asst. Prof. Dr. Işık Ateş KIRAL
Course Assistants:

Course Objective and Content

Course Objectives: The main aim of this course is to nurture discussions on what computer games are about, how games can be used in teaching / learning, and how games affect players. This course will help students build a solid foundation that will help them understand the basic problems of computer games and simulations.
Course Content: Bu ders, ciddi oyun oynamanın temel kavramlarına ve tanımına kapsamlı bir giriş sağlar. Şu konular işlenir: oyunlaştırma, oyunlaştırma ve davranış, ciddi oyunlar ve oyunlaştırma yoluyla davranışı geliştirme, ciddi oyun tasarım belgesi geliştirme, öğrenme teorilerini ciddi oyunlara entegre etme.

Learning Outcomes

The students who have succeeded in this course;
1) Learning the definition of serious gaming, differences from gamification
2) Learning basic definitions, concepts and theories surrounding gamification.
3) Learning how the behavior can be influenced by gamification.
4) Learning how to develop a serious game design
5) Learning how to implement learning theories into the serious game design

Course Flow Plan

Week Subject Related Preparation
1) Orientation, Introduction
2) Introduction to Gamification Foundation and Underlying Theories - Part 1
3) Introduction to Gamification Foundation and Underlying Theories - Part 2
4) Introduction to Gamification Foundation and Underlying Theories - Part 3
5) Introduction to Gamification Foundation and Underlying Theories - Part 4, Gamification and Behavior - Part 1
6) Gamification and Behavior - Part 2
7) Serious Game Design Document – Requirements Specification - Part 3, System Design
8) Serious Game Design Document – Requirements Specification
9) Serious Game Design Document – Technical Architecture
10) Serious Game Design Document – Game Design Part 1
11) Serious Game Design Document – Game Design Part 2
12) Serious Game Design Document – Programming, Asset Acquisition and Development
13) Integrating Learning Theories Part 1
14) Integrating Learning Theories Part 2
15) Integrating Learning Theories Part 3

Sources

Course Notes / Textbooks: • Bergeron, B. (2005). Developing serious games (game development series). Charles River Media, Inc.
• Brockmann, T., Zarnekow, R., Robra-Bissantz, S., Lattemann, C., Stieglitz, S. (2017). Gamification: Using Game Elements in Serious Contexts. In Progress (pp. 19-29). IS Springer.
• Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (2016). Serious Games. Springer International Publishing.
• Michael, D. R., Chen, S. L. (2005). Serious games: Games that educate, train, and inform. Muska & Lipman/Premier-Trade.
• Loh, C. S., Sheng, Y., Ifenthaler, D. (2015). Serious games analytics. Edited by Christian Sebastian Loh, Yanyan Sheng, and Dirk Ifenthaler. Cham: Springer International Publishing. doi, 10, 978-3.
References: -

Course - Program Learning Outcome Relationship

Course Learning Outcomes

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Program Outcomes
1) Uses academic English language skills effectively.
2) Knows the historical and cultural foundations of English Language and its developmental periods in detail.
3) Knows the periods of English Literature in detail with its cultural and historical features.
4) Evaluates the basic literary genres such as fiction (novel, story), theater and poetry according to their characteristics.
5) Can apply various analytical concepts and tools in literary theory to literary examples.
6) Comprehends the modern language and linguistic theories in a comprehensive way.
7) Can evaluate the important literary figures and works in American and world literature together with their cultural and historical features.
8) Evaluates the history of world civilization from the cultural and historical perspective.
9) To be able to translate English to Turkish and Turkish to English in different text types.
10) Apply contemporary teaching methods and techniques related to teaching English as a foreign language.
11) Develops course materials related to teaching English as a foreign language.
12) Uses a second foreign language at B1 General Level at least according to the European Language Portfolio criterion.
13) Uses information and communication technologies together with computer software at the basic level of European Computer Driving License.
14) Applies basic research methods and theories of social sciences.
15) Takes responsibilities by adopting fundamental universal values and developing a prudent, respectful, open to communication and learning attitude towards different language, race, gender, religion and social class groups.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Uses academic English language skills effectively.
2) Knows the historical and cultural foundations of English Language and its developmental periods in detail.
3) Knows the periods of English Literature in detail with its cultural and historical features.
4) Evaluates the basic literary genres such as fiction (novel, story), theater and poetry according to their characteristics.
5) Can apply various analytical concepts and tools in literary theory to literary examples.
6) Comprehends the modern language and linguistic theories in a comprehensive way.
7) Can evaluate the important literary figures and works in American and world literature together with their cultural and historical features.
8) Evaluates the history of world civilization from the cultural and historical perspective.
9) To be able to translate English to Turkish and Turkish to English in different text types.
10) Apply contemporary teaching methods and techniques related to teaching English as a foreign language.
11) Develops course materials related to teaching English as a foreign language.
12) Uses a second foreign language at B1 General Level at least according to the European Language Portfolio criterion.
13) Uses information and communication technologies together with computer software at the basic level of European Computer Driving License.
14) Applies basic research methods and theories of social sciences.
15) Takes responsibilities by adopting fundamental universal values and developing a prudent, respectful, open to communication and learning attitude towards different language, race, gender, religion and social class groups.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 50
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Preparation for the Activity Spent for the Activity Itself Completing the Activity Requirements Workload
Course Hours 15 0 2 30
Project 1 0 50 50
Homework Assignments 7 0 6 42
Total Workload 122