UNI151 Introduction to Serious GamingIstinye UniversityDegree Programs International Relations (English)General Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
International Relations (English)

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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: UNI151
Course Name: Introduction to Serious Gaming
Semester: Fall
Spring
Course Credits:
ECTS
5
Language of instruction: English
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Dr. Öğr. Üy. IŞIK ATEŞ KIRAL
Course Lecturer(s): Asst. Prof. Dr. Işık Ateş KIRAL
Course Assistants:

Course Objective and Content

Course Objectives: The main aim of this course is to nurture discussions on what computer games are about, how games can be used in teaching / learning, and how games affect players. This course will help students build a solid foundation that will help them understand the basic problems of computer games and simulations.
Course Content: Bu ders, ciddi oyun oynamanın temel kavramlarına ve tanımına kapsamlı bir giriş sağlar. Şu konular işlenir: oyunlaştırma, oyunlaştırma ve davranış, ciddi oyunlar ve oyunlaştırma yoluyla davranışı geliştirme, ciddi oyun tasarım belgesi geliştirme, öğrenme teorilerini ciddi oyunlara entegre etme.

Learning Outcomes

The students who have succeeded in this course;
1) Learning the definition of serious gaming, differences from gamification
2) Learning basic definitions, concepts and theories surrounding gamification.
3) Learning how the behavior can be influenced by gamification.
4) Learning how to develop a serious game design
5) Learning how to implement learning theories into the serious game design

Course Flow Plan

Week Subject Related Preparation
1) Orientation, Introduction
2) Introduction to Gamification Foundation and Underlying Theories - Part 1
3) Introduction to Gamification Foundation and Underlying Theories - Part 2
4) Introduction to Gamification Foundation and Underlying Theories - Part 3
5) Introduction to Gamification Foundation and Underlying Theories - Part 4, Gamification and Behavior - Part 1
6) Gamification and Behavior - Part 2
7) Serious Game Design Document – Requirements Specification - Part 3, System Design
8) Serious Game Design Document – Requirements Specification
9) Serious Game Design Document – Technical Architecture
10) Serious Game Design Document – Game Design Part 1
11) Serious Game Design Document – Game Design Part 2
12) Serious Game Design Document – Programming, Asset Acquisition and Development
13) Integrating Learning Theories Part 1
14) Integrating Learning Theories Part 2
15) Integrating Learning Theories Part 3

Sources

Course Notes / Textbooks: • Bergeron, B. (2005). Developing serious games (game development series). Charles River Media, Inc.
• Brockmann, T., Zarnekow, R., Robra-Bissantz, S., Lattemann, C., Stieglitz, S. (2017). Gamification: Using Game Elements in Serious Contexts. In Progress (pp. 19-29). IS Springer.
• Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (2016). Serious Games. Springer International Publishing.
• Michael, D. R., Chen, S. L. (2005). Serious games: Games that educate, train, and inform. Muska & Lipman/Premier-Trade.
• Loh, C. S., Sheng, Y., Ifenthaler, D. (2015). Serious games analytics. Edited by Christian Sebastian Loh, Yanyan Sheng, and Dirk Ifenthaler. Cham: Springer International Publishing. doi, 10, 978-3.
References: -

Course - Program Learning Outcome Relationship

Course Learning Outcomes

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2

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5

Program Outcomes
1) Has knowledge about basic theoretical debates in the field of International Relations.
2) Defines contemporary developments, approaches and basic concepts in the field of International Relations at national and international level.
3) Relates the interaction of the Department of International Relations with other social sciences (history, political science, law, economy).
4) Gains knowledge and skills to evaluate and discuss the events in an interdisciplinary dimension, and analyze the political, social and economic problems encountered in national and international contexts within a certain conceptual framework.
5) Using social sciences methods, can conduct research and follow the field.
6) Uses leadership characteristics with awareness of teamwork.
7) Can design and prepare scientific projects such as projects, reports, articles and theses with their own or others with uses qualitative and quantitative research techniques.
8) Develops behavior according to ethics and social values and evaluates what they have learned by deciding what he/she needs and critically question the information has acquired.
9) Transmits the opinions, thoughts and solutions in the field of International Relations to the related persons and institutions in written and orally.
10) Follows the developments in the field and communicates with colleagues by using a foreign language at least at the level of European Language Portfolio B1.
11) Uses information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Has knowledge about basic theoretical debates in the field of International Relations.
2) Defines contemporary developments, approaches and basic concepts in the field of International Relations at national and international level.
3) Relates the interaction of the Department of International Relations with other social sciences (history, political science, law, economy).
4) Gains knowledge and skills to evaluate and discuss the events in an interdisciplinary dimension, and analyze the political, social and economic problems encountered in national and international contexts within a certain conceptual framework.
5) Using social sciences methods, can conduct research and follow the field.
6) Uses leadership characteristics with awareness of teamwork.
7) Can design and prepare scientific projects such as projects, reports, articles and theses with their own or others with uses qualitative and quantitative research techniques.
8) Develops behavior according to ethics and social values and evaluates what they have learned by deciding what he/she needs and critically question the information has acquired.
9) Transmits the opinions, thoughts and solutions in the field of International Relations to the related persons and institutions in written and orally.
10) Follows the developments in the field and communicates with colleagues by using a foreign language at least at the level of European Language Portfolio B1.
11) Uses information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 50
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Preparation for the Activity Spent for the Activity Itself Completing the Activity Requirements Workload
Course Hours 15 0 2 30
Project 1 0 50 50
Homework Assignments 7 0 6 42
Total Workload 122