International Relations (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI151 | ||||
Course Name: | Introduction to Serious Gaming | ||||
Semester: |
Fall Spring |
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Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Dr. Öğr. Üy. IŞIK ATEŞ KIRAL | ||||
Course Lecturer(s): | Asst. Prof. Dr. Işık Ateş KIRAL | ||||
Course Assistants: |
Course Objectives: | The main aim of this course is to nurture discussions on what computer games are about, how games can be used in teaching / learning, and how games affect players. This course will help students build a solid foundation that will help them understand the basic problems of computer games and simulations. |
Course Content: | Bu ders, ciddi oyun oynamanın temel kavramlarına ve tanımına kapsamlı bir giriş sağlar. Şu konular işlenir: oyunlaştırma, oyunlaştırma ve davranış, ciddi oyunlar ve oyunlaştırma yoluyla davranışı geliştirme, ciddi oyun tasarım belgesi geliştirme, öğrenme teorilerini ciddi oyunlara entegre etme. |
The students who have succeeded in this course;
1) Learning the definition of serious gaming, differences from gamification 2) Learning basic definitions, concepts and theories surrounding gamification. 3) Learning how the behavior can be influenced by gamification. 4) Learning how to develop a serious game design 5) Learning how to implement learning theories into the serious game design |
Week | Subject | Related Preparation |
1) | Orientation, Introduction | |
2) | Introduction to Gamification Foundation and Underlying Theories - Part 1 | |
3) | Introduction to Gamification Foundation and Underlying Theories - Part 2 | |
4) | Introduction to Gamification Foundation and Underlying Theories - Part 3 | |
5) | Introduction to Gamification Foundation and Underlying Theories - Part 4, Gamification and Behavior - Part 1 | |
6) | Gamification and Behavior - Part 2 | |
7) | Serious Game Design Document – Requirements Specification - Part 3, System Design | |
8) | Serious Game Design Document – Requirements Specification | |
9) | Serious Game Design Document – Technical Architecture | |
10) | Serious Game Design Document – Game Design Part 1 | |
11) | Serious Game Design Document – Game Design Part 2 | |
12) | Serious Game Design Document – Programming, Asset Acquisition and Development | |
13) | Integrating Learning Theories Part 1 | |
14) | Integrating Learning Theories Part 2 | |
15) | Integrating Learning Theories Part 3 |
Course Notes / Textbooks: | • Bergeron, B. (2005). Developing serious games (game development series). Charles River Media, Inc. • Brockmann, T., Zarnekow, R., Robra-Bissantz, S., Lattemann, C., Stieglitz, S. (2017). Gamification: Using Game Elements in Serious Contexts. In Progress (pp. 19-29). IS Springer. • Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (2016). Serious Games. Springer International Publishing. • Michael, D. R., Chen, S. L. (2005). Serious games: Games that educate, train, and inform. Muska & Lipman/Premier-Trade. • Loh, C. S., Sheng, Y., Ifenthaler, D. (2015). Serious games analytics. Edited by Christian Sebastian Loh, Yanyan Sheng, and Dirk Ifenthaler. Cham: Springer International Publishing. doi, 10, 978-3. |
References: | - |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||||||||
1) Has knowledge about basic theoretical debates in the field of International Relations. | |||||||||||
2) Defines contemporary developments, approaches and basic concepts in the field of International Relations at national and international level. | |||||||||||
3) Relates the interaction of the Department of International Relations with other social sciences (history, political science, law, economy). | |||||||||||
4) Gains knowledge and skills to evaluate and discuss the events in an interdisciplinary dimension, and analyze the political, social and economic problems encountered in national and international contexts within a certain conceptual framework. | |||||||||||
5) Using social sciences methods, can conduct research and follow the field. | |||||||||||
6) Uses leadership characteristics with awareness of teamwork. | |||||||||||
7) Can design and prepare scientific projects such as projects, reports, articles and theses with their own or others with uses qualitative and quantitative research techniques. | |||||||||||
8) Develops behavior according to ethics and social values and evaluates what they have learned by deciding what he/she needs and critically question the information has acquired. | |||||||||||
9) Transmits the opinions, thoughts and solutions in the field of International Relations to the related persons and institutions in written and orally. | |||||||||||
10) Follows the developments in the field and communicates with colleagues by using a foreign language at least at the level of European Language Portfolio B1. | |||||||||||
11) Uses information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Has knowledge about basic theoretical debates in the field of International Relations. | |
2) | Defines contemporary developments, approaches and basic concepts in the field of International Relations at national and international level. | |
3) | Relates the interaction of the Department of International Relations with other social sciences (history, political science, law, economy). | |
4) | Gains knowledge and skills to evaluate and discuss the events in an interdisciplinary dimension, and analyze the political, social and economic problems encountered in national and international contexts within a certain conceptual framework. | |
5) | Using social sciences methods, can conduct research and follow the field. | |
6) | Uses leadership characteristics with awareness of teamwork. | |
7) | Can design and prepare scientific projects such as projects, reports, articles and theses with their own or others with uses qualitative and quantitative research techniques. | |
8) | Develops behavior according to ethics and social values and evaluates what they have learned by deciding what he/she needs and critically question the information has acquired. | |
9) | Transmits the opinions, thoughts and solutions in the field of International Relations to the related persons and institutions in written and orally. | |
10) | Follows the developments in the field and communicates with colleagues by using a foreign language at least at the level of European Language Portfolio B1. | |
11) | Uses information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 4 | % 50 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 15 | 0 | 2 | 30 | |||
Project | 1 | 0 | 50 | 50 | |||
Homework Assignments | 7 | 0 | 6 | 42 | |||
Total Workload | 122 |