Management Information Systems | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | JOB141 | ||||
Course Name: | Digital Art Technologies with Illusionist | ||||
Semester: |
Fall Spring |
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Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Prof. Dr. HASİP PEKTAŞ | ||||
Course Lecturer(s): | Hatice Öz Pektaş | ||||
Course Assistants: |
Course Objectives: | The aim of this course is to enable students to recognize current technologies used in digital art production, understand their impact on artistic creation, and gain the theoretical and technical knowledge required to develop creative projects. |
Course Content: | Definition and history of digital art, pixel-based and vector visual production tools, 3D modeling and augmented reality applications, artificial intelligence and algorithmic art, interactive art projects, new media art, exhibition formats of digital art, NFTs and blockchain technologies, critical readings on the relationship between art and technology. |
The students who have succeeded in this course;
1) Can understand the theoretical background and historical evolution of digital art. 2) Can develop interactive, algorithmic, and media-based digital art practices. 3) Can produce original artistic projects using digital tools and software. |
Week | Subject | Related Preparation |
1) | Dijital Sanata Giriş | - |
2) | History of Digital Art | - |
3) | Relationship Between Technology and Art | - |
4) | Interactive Art | - |
5) | Algorithmic Art and Coding | - |
6) | Artificial Intelligence and Art Production | - |
7) | Bio Art and Data-Driven Art | - |
8) | Creative Coding with Processing | - |
9) | Augmented Reality Art | - |
10) | Virtual Reality and Experience Design | - |
11) | Digital Installations and Spatial Art | - |
12) | Media Art Tools and Software | - |
13) | NFT and Blockchain-Based Art | |
14) | Project Presentations and Final Evaluation | - |
Course Notes / Textbooks: | Paul, Christiane. Dijital Sanatın Tarihi (Digital Art History) |
References: | Lev Manovich – The Language of New Media Edmond Couchot – The Digital Revolution and the Art Roy Ascott – Telematic Embrace |
Course Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | |||||||||||||
1) It has a wide range of interdisciplinary approaches to management information systems, primarily business and computer engineering. | |||||||||||||
2) Comprehends the management information systems in terms of technical, organizational and managerial aspects and uses the current programming language by knowing the logic of programming. | |||||||||||||
3) Uses different information technologies and systems for understanding and solving various business problems. | |||||||||||||
4) Interpret the data, concepts and ideas in the field of management information systems with scientific and technological methods. | |||||||||||||
5) Analyze the needs for an information system and analyze the processes of analysis, design and implementation of the database. | |||||||||||||
6) Gains technical and managerial contributions to IT projects and takes responsibility. | |||||||||||||
7) Solve complex business and informatics problems by using various statistical techniques and numerical methods and make analyzes using statistical programs effectively. | |||||||||||||
8) Uses a foreign language at the B1 General Level in terms of European Language Portfolio criteria according to the level of education. | |||||||||||||
9) Develops teamwork, negotiation, leadership and entrepreneurship skills. | |||||||||||||
10) Has universal ethical values, social responsibility awareness and sufficient legal knowledge. | |||||||||||||
11) Develops positive attitudes related to lifelong learning and identifies individual learning needs and carries out studies to correct them. | |||||||||||||
12) Students will be able to communicate their ideas and solutions both written and orally, and present and publish them on both national and international platforms. | |||||||||||||
13) It uses information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | It has a wide range of interdisciplinary approaches to management information systems, primarily business and computer engineering. | 3 |
2) | Comprehends the management information systems in terms of technical, organizational and managerial aspects and uses the current programming language by knowing the logic of programming. | 3 |
3) | Uses different information technologies and systems for understanding and solving various business problems. | 3 |
4) | Interpret the data, concepts and ideas in the field of management information systems with scientific and technological methods. | 3 |
5) | Analyze the needs for an information system and analyze the processes of analysis, design and implementation of the database. | 3 |
6) | Gains technical and managerial contributions to IT projects and takes responsibility. | 3 |
7) | Solve complex business and informatics problems by using various statistical techniques and numerical methods and make analyzes using statistical programs effectively. | 3 |
8) | Uses a foreign language at the B1 General Level in terms of European Language Portfolio criteria according to the level of education. | 3 |
9) | Develops teamwork, negotiation, leadership and entrepreneurship skills. | 3 |
10) | Has universal ethical values, social responsibility awareness and sufficient legal knowledge. | 3 |
11) | Develops positive attitudes related to lifelong learning and identifies individual learning needs and carries out studies to correct them. | 3 |
12) | Students will be able to communicate their ideas and solutions both written and orally, and present and publish them on both national and international platforms. | 3 |
13) | It uses information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field. | 3 |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 5 | 3 | 112 | |||
Midterms | 1 | 4 | 2 | 6 | |||
Final | 1 | 4 | 2 | 6 | |||
Total Workload | 124 |