UNI259 Life QualityIstinye UniversityDegree Programs Computer Aided Design and AnimationGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Computer Aided Design and Animation

Preview

Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code: UNI259
Course Name: Life Quality
Semester: Fall
Course Credits:
ECTS
5
Language of instruction: Turkish
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator: Öğr. Gör. YUNUS EMRE TÜTÜNEKEN
Course Lecturer(s): YUNUS EMRE TÜTÜNEKEN
Course Assistants:

Course Objective and Content

Course Objectives: To teach the concept of quality of life, quality of life in different problems and the effectiveness of quality of life.
Course Content: This course; definition of quality of life, factors affecting quality of life, health-related quality of life, quality of life, emotional state, sleep, the relationship between pain and fatigue, quality of life and activity participation, quality of life and environment, quality of life assessment methods, children, elderly, disabled and It includes the quality of life of chronic patients, opinions about the end of life, quality of life in different groups (field work), interventions to improve the quality of life, review of the literature on the quality of life of different groups, discussion, quality of life in different groups.

Learning Outcomes

The students who have succeeded in this course;
1) Being able to relate quality of life and its relationship with health
2) Explain the relationship between quality of life, emotional state, pain and fatigue.
3) To be able to exemplify the methods of assessing the quality of life
4) Ability to adapt quality of life working principles in age groups

Course Flow Plan

Week Subject Related Preparation
1) Definition of quality of life Ders sunumlarını okumak.
2) Factors affecting quality of life Ders sunumlarını okumak.
3) Health-related quality of life Ders sunumlarını okumak.
4) Relationship between quality of life, emotional state, sleep, pain and fatigue Ders sunumlarını okumak.
5) Quality of life and activity participation Ders sunumlarını okumak.
6) Quality of life and environment Ders sunumlarını okumak.
7) Quality of life assessment methods Ders sunumlarını okumak.
8) Midterm Ders sunumlarını okumak.
9) Child quality of life and current literature Ders sunumlarını okumak.
10) Elderly quality of life and current literature Ders sunumlarını okumak.
11) Disabled quality of life and current literature Ders sunumlarını okumak.
12) Quality of life of chronic patients and current literature end of life care Ders sunumlarını okumak.
13) Interventions to improve quality of life Ders sunumlarını okumak.
14) Interventions to improve quality of life Ders sunumlarını okumak.
15) Final Final
16) Final Final

Sources

Course Notes / Textbooks: Fiziksel Aktivite ve Yaşam Kalitesi, Alparslan Gazi Aykın, Okur Akademi
References: Fiziksel Aktivite ve Yaşam Kalitesi, Alparslan Gazi Aykın, Okur Akademi

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

Program Outcomes
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion 3 2 2

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Workload
Course Hours 16 48
Field Work 1 2
Presentations / Seminar 7 35
Midterms 4 20
Final 4 20
Total Workload 125