UNI255 Project ManagementIstinye UniversityDegree Programs Computer Aided Design and AnimationGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Computer Aided Design and Animation

Preview

Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code: UNI255
Course Name: Project Management
Semester: Fall
Course Credits:
ECTS
5
Language of instruction: Turkish
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery:
Course Coordinator: Dr. Öğr. Üy. İLAYDA İSABETLİ FİDAN
Course Lecturer(s): Dr. İlayda İsabetli Fidan
Course Assistants:

Course Objective and Content

Course Objectives: The aim of this course is to increase students' skills and competencies in developing, writing and managing scientific projects. The course content will be supported by case studies and real research, and theoretical knowledge will be transformed into scientific research by discussing the conditions under which successful scientific projects are put forward and how their outputs are disseminated. Thus, students will improve themselves and prepare for their future careers by actively participating in applied projects during their university years.
Course Content: This course covers the steps of developing a scientific project. In this context, project logic, fundamentals of scientific research, development of creative ideas, literature review, design of the research, turning it into a project, planning, reporting and presentation will be discussed in detail. The course will be completed with the complete writing, presentation and, if appropriate, application of a project.

Learning Outcomes

The students who have succeeded in this course;
1) Can conduct comprehensive literature research
2) Can create innovative ideas for academic studies
3) Can mature an idea within the framework of scientific research methods
4) can turn their research into scientific projects for TUBITAK/EU and other institutions in accordance with the aims and objectives
5) Have skills in project management

Course Flow Plan

Week Subject Related Preparation
1) Introduction (Scientific research, project, innovation, R&D)
2) Fundamentals of scientific research – 1 (basic concepts, characteristics of scientific research, aims and objectives)
3) Fundamentals of scientific research -2 (academic studies, project examples, project supports, TUBITAK, EU projects and other organizations supporting projects)
4) Fundamentals of scientific research – 3 (project examples in health sciences, social sciences, natural sciences and other fields)
5) Developing an idea for a scientific research (research problem, creating original value)
6) Literature review and Ethics
7) Research design (selection of appropriate methods for research)
8) Midterm – presentation (detailed literature review on a selected topic, preparation in the form of a research proposal)
9) Project writing stages – 1 (Tübitak projects)
10) Project writing stages – 2 (EU projects)
11) Project writing stages – 3 (Other projects)
12) Project management -1 (basic concepts, project management stages, project life cycle)
13) Project management – ​​2 (planning, risks and limits, budget)
14) Project management – ​​3 (current techniques)
15) Final - Presentation

Sources

Course Notes / Textbooks: Ulusal ve uluslararası proje örnekleri
References: National and international project examples

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

5

Program Outcomes
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Workload
Course Hours 15 45
Study Hours Out of Class 15 16
Project 14 14
Midterms 8 24
Final 15 37
Total Workload 136