Course Objectives: |
The course aims to develop a critical view of information and computational technologies from a historical and social perspective. The course also aims to introduce the necessary concepts to understand the developments in information technology and computation, while developing a critical understanding of hybrid and creative practices that expand in relation to the aforementioned concepts. In general and in the context of architecture; the course is going to deal with epistemological analyzes of technology on regarding the concepts of data, mind-body, intelligence, network, community and reality. |
Course Content: |
The course focuses on information and computational technologies as a fundamental concept in contemporary architecture and other design fields. The course will examine theories and practices that respond to the connected transformations in our concepts of the computer revolution, cybernetics, artificial intelligence and design, creativity, nature, body, place and reality. |
Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
Technology, Information and Computing Technologies
Architecture as a Complex Information Machine |
Reading:
Ifrah, Georges, The Universal History of Computing - From Abacus to Quantum Computing
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3) |
Analysis and critique of Data
Cybernetics and Systems Thinking |
Reading: Pask, Gordon, The Architectural Relevance of Cybernetics |
4) |
Analysis and critique of the Body
Cybernetic Organism (Cyborg), Hybrid body |
Reading: Mitchell, William J. , Me++: The Cyborg Self and the networked city |
5) |
Analysis and critique of the Intelligence (1)
Computational Theory of Mind |
Dennett, Daniel, Bilinç Açıklanıyor |
6) |
Analysis and critique of the Intelligence (2)
Artificial Intelligence and Machine Learning |
Alpaydın, Ethem, Yapay Öğrenme |
7) |
Analysis and critique of Intelligence (3)
Architecture and AI |
Reading: Leach, Neil, Do Robots Dream of Digital Buildings? |
8) |
In-class: Conceptual Map 1 |
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9) |
Analysis and critique of Network
Digital Autonomous Organizations (DAO), Blockchain, Smart Networks |
Sanchez, Jose, Architecture for the Commons: Participatory Systems in the Age of Platforms |
10) |
Analysis and critique of Society |
Fok, Wendy ve Picon, Antoine, Digital Property: Open-Source Architecture |
11) |
Analysis and critique of Reality (1)
Virtual Reality, Experience Machine |
Chalmers, David, Spatial Experience and Virtual Reality |
12) |
Analysis and critique of Reality (2)
Mixed Reality, Metaverse |
Nevelsteen, Kim J.L., Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse |
13) |
In-class: Conceptual Map 2 |
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14) |
Student Presentations |
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Course Notes / Textbooks: |
Carpo, Mario, Second Digital Turn: Design Beyond Intelligence |
References: |
Ifrah, Georges, The Universal History of Computing - From Abacus to Quantum Computing
Pask, Gordon, The Architectural Relevance of Cybernetics
Mitchell, William J. , Me++: The Cyborg Self and the networked city
Dennett, Daniel, Bilinç Açıklanıyor
Alpaydın, Ethem, Yapay Öğrenme
Leach, Neil, Do Robots Dream of Digital Buildings?
Sanchez, Jose, Architecture for the Commons: Participatory Systems in the Age of Platforms
Fok, Wendy ve Picon, Antoine, Digital Property: Open-Source Architecture
Chalmers, David, Spatial Experience and Virtual Reality |
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Program Outcomes |
Level of Contribution |
1) |
Continuously following up-to-date publications and developments related to the profession of Interior Architecture and shaping the design process in line with the theoretical and practical knowledge in the field of architecture and art. |
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2) |
Acquiring universal knowledge in the fields within the discipline of interior architecture. |
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3) |
To have the right professional communication skills in professional life by using all the inputs and conditions related to Interior Architecture profession and to have mastered the methods of interior architecture representation and professional terminology. |
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4) |
Focusing on the various functions within the whole interior design design and handling the pieces of space as a whole. |
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5) |
Evaluating the concept of space design through different disciplines. |
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6) |
To be able to make contemporary designs suitable for the person by relating the relationship between human-space-scale concepts with the needs of the people. |
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7) |
Ability to use all presentation and expression techniques with the necessary knowledge of fine arts in order to express the design process correctly. |
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8) |
To be able to manage the process that goes from design to application by showing the details related to the application after the interior architecture has matured in the design stage. |
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9) |
Project and construction site management and applications, employee health, environmental and occupational safety awareness, professional standards and business law. |
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10) |
To be able to choose the right materials and application methods with sufficient and up-to-date information about building materials and their applications. |
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11) |
To be able to understand problems related to construction, design, application and engineering. |
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12) |
To be able to make original interior design by combining aesthetic, technical and functional conditions, and to continuously develop the professional knowledge and skills. |
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13) |
According to a foreign language education level, in terms of European Language Portfolio criteria; at least B1; use at general level. |
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14) |
Use computer software and information and communication technologies at the advanced level of European Computer Driving License required by the field. |
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