Software Engineering (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI250 | ||||
Course Name: | Love in Film | ||||
Semester: | Spring | ||||
Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Araş. Gör. BURAK ASLAN | ||||
Course Lecturer(s): | |||||
Course Assistants: |
Course Objectives: | In this course, the students will have an overview of the similarities and differences between the two genres and the adaptation process from written material to visual mediums and the introduction to intertextuality. |
Course Content: | Film and literature, transcription from the text, intertextuality, film reading, visual narration |
The students who have succeeded in this course;
1) To be able to use narrative theory, basic concepts, and terminology 2) To be able to analyze narrative techniques and forms of texts and films 3) To be able to indicate similarities and differences of important literary works transferred to the cinema 4) To be able to list the types of literary genres most affected by the emergence of film genre and its popularization among film makers |
Week | Subject | Related Preparation |
1) | Introduction (Reading-watching-adapting) | |
2) | Discussion: Form & Content Types of Adaptations (Cinema terms handout) | |
3) | Ideology & Film: Making Connections (Social issues like gender & race from text to screen & vice versa) | |
4) | Does a ‘Standard’ Adaptation exist? Genre Adaptations (Sci-Fi) | |
5) | Drama, Acting, & Monologue (from the stage to screen) | |
6) | Comedy, Comics, (graphic novels) & Film Ancient Myth in Modern Film (Marvel) | |
7) | MIDTERM ESSAY DUE (+ oral presentation of abstracts & thesis) | |
8) | Screenwriting: Film & Lit. Documentary (from fiction to nonfiction) | |
9) | Looking at Filmed Fiction (short story adaptations) | |
10) | The Classics & New Media | |
11) | Archetypes on Screen vs in print | |
12) | One text: Many Adaptations Biographical Adaptations | |
13) | Adaptations in Children’s Lit. | |
14) | FINAL REVIEW/RE-CAP |
Course Notes / Textbooks: | • Giannetti, Louis. Understanding Movies. 12th edition. Boston: Allyn and Bacon/Pearson, 2011. |
References: | • Giannetti, Louis. Understanding Movies. 12th edition. Boston: Allyn and Bacon/Pearson, 2011. |
Course Learning Outcomes | 1 |
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Program Outcomes | |||||||||||
1) Adequate knowledge in mathematics, science and software engineering; the ability to use theoretical and practical knowledge in these areas in complex engineering problems. | |||||||||||
2) Ability to identify, formulate, and solve complex software engineering problems; ability to select and apply appropriate analysis and modeling methods for this purpose. | |||||||||||
3) Ability to design, implement, verify, validate, measure and maintain a complex software system, process, device or product to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose. | |||||||||||
4) Ability to develop, select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in software engineering applications; ability to use information technologies effectively. | |||||||||||
5) Ability to design, conduct experiments, collect data, analyze and interpret results for the study of complex engineering problems or software engineering research topics. | |||||||||||
6) Ability to work effectively within and multidisciplinary teams; individual study skills. | |||||||||||
7) Ability to communicate effectively orally and in writing; knowledge of at least one foreign language; ability to write effectice reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |||||||||||
8) Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously. | |||||||||||
9) To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications. | |||||||||||
10) Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development. | |||||||||||
11) Knowledge of the effects of software engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in software engineering; awareness of the legal consequences of software engineering solutions. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Adequate knowledge in mathematics, science and software engineering; the ability to use theoretical and practical knowledge in these areas in complex engineering problems. | |
2) | Ability to identify, formulate, and solve complex software engineering problems; ability to select and apply appropriate analysis and modeling methods for this purpose. | |
3) | Ability to design, implement, verify, validate, measure and maintain a complex software system, process, device or product to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose. | |
4) | Ability to develop, select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in software engineering applications; ability to use information technologies effectively. | |
5) | Ability to design, conduct experiments, collect data, analyze and interpret results for the study of complex engineering problems or software engineering research topics. | |
6) | Ability to work effectively within and multidisciplinary teams; individual study skills. | |
7) | Ability to communicate effectively orally and in writing; knowledge of at least one foreign language; ability to write effectice reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |
8) | Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously. | |
9) | To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications. | |
10) | Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development. | |
11) | Knowledge of the effects of software engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in software engineering; awareness of the legal consequences of software engineering solutions. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 50 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 0 | 3 | 42 | |||
Study Hours Out of Class | 16 | 0 | 5 | 80 | |||
Midterms | 1 | 0 | 2 | 2 | |||
Final | 1 | 0 | 2 | 2 | |||
Total Workload | 126 |