UNI205 Folding Techniques Analysis and DesignIstinye UniversityDegree Programs Visual Communication DesignGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Visual Communication Design

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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: UNI205
Course Name: Folding Techniques Analysis and Design
Semester: Spring
Course Credits:
ECTS
5
Language of instruction: Turkish
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Doç. Dr. BİLGE YARAREL DOĞAN
Course Lecturer(s): Lecturer Burcu Şansan
Course Assistants:

Course Objective and Content

Course Objectives: Introducing folding methods in accordance with the architectural discipline, providing the development of aesthetic perspective with applications.
To be a pioneer in creating products that will make a difference in their professional projects by being inspired by folding techniques.
Course Content: General information about the history and architectural uses of origami; teaching basic folding principles and origami language; the use of origami in designs, technological products, engineering; creating various textures with superficial pile folds, making mobile, scalable, geometric, 3D models and developing them with product applications.

Learning Outcomes

The students who have succeeded in this course;
1) They can develop their own models by knowing the main folding methods used
2) They can make intermediate to advanced models by understanding and following origami symbols.
3) To support the emergence of value-added products.
4) Volume reduction / pop-up / reveal designs
5) They can be inspired by the folding methods in the designs and provide support for their individual creativity.
6) Gains knowledge about the relationship between mathematics and origami. Gains perspective at the level of research institutions and universities using origami.

Course Flow Plan

Week Subject Related Preparation
1) "Information about the history, technological development, current situation and future of origami. International Paper Sizes Practicing origami symbols by explaining basic folding methods. A look at origami-inspired structures, buildings, sculptures"
2) Introduction to Basic Folds Zigzag folds, straight, angled, circular and their applications
3) "Repeated Folds Pleated folds, making individual pleat patterns, Creating looped pleats"
4) V-folds, multiple V-folds
5) Fixed tunnel and mobile tunnels (pipe)
6) What is parabolic and its folds, applications of parabolic architecture today
6) What is parabolic and its folds, applications of parabolic architecture today
7) "Shaded pleats and creasing Texture surface by cutting in pleat folds, creating shading (scissors, utility knife)"
8) Freeform bowl/box, twisted box/form
9) "Platonic bodies What are Platonic Bodies? Cube, regular tetrahedron, connected cube"
10) Modular structure and equilateral triangle mold
11) Book form with pop-up folding
12) "Creating wall / ceiling / vertical decorative classical and free axis pyramid. Material (compass, ruler, glue, non-thin magazine pages)"
13) Miura folding usage areas and applications are studies.
14) "curvilinear surfaces Free crease forms and crumpling"

Sources

Course Notes / Textbooks: • Mathematical Methods for Geometric Origami - Robet J. Lang
• Complete Pleats - P. Jackson
• Origami Boxes- Tomoko Fuse
• Zen Origami - Sinayskaya
• The Geometry of Origami -- Erik Demaine
References: • Mathematical Methods for Geometric Origami - Robet J. Lang
• Complete Pleats - P. Jackson
• Origami Boxes- Tomoko Fuse
• Zen Origami - Sinayskaya
• The Geometry of Origami -- Erik Demaine

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

5

6

Program Outcomes
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines.
1) To have the necessary knowledge and skills about computer technologies required to produce designs.
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish.
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes.
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs.
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience.
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines.
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed.
3) To be able to analyze and use design-oriented thinking processes for visual communication products.
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas.
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products.
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs.
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines.
1) To have the necessary knowledge and skills about computer technologies required to produce designs.
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish.
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes.
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs.
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience.
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines.
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed.
3) To be able to analyze and use design-oriented thinking processes for visual communication products.
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas.
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products.
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs.
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Workload
Course Hours 13 39
Midterms 1 3
Final 1 3
Total Workload 45