Radio, Television and Cinema (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | NMC013 | ||||
Course Name: | Extended Reality and Design | ||||
Semester: |
Fall Spring |
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Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | Departmental Elective | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Doç. Dr. SADİ KERİM DÜNDAR | ||||
Course Lecturer(s): | |||||
Course Assistants: |
Course Objectives: | Learning virtual reality, augmented reality and mixed reality technologies. Learning the usage areas of virtual reality technologies. Learning to project development processes and developing project ideas. |
Course Content: | Examining the historical, development and use of virtual reality technologies with examples. Learning the production processes of a virtual reality project. |
The students who have succeeded in this course;
1) Learning about the use of virtual reality technologies in different sectors 2) • • Evaluation of XR projects for fields such as education, art, medicine, engineering 3) • • Learning the features that should be in a successful virtual reality project |
Week | Subject | Related Preparation |
1) | Definition and history of AR, VR, XR Technologies | Lecture notes |
2) | Social responsibility XR projects | Lecture notes |
3) | Cultural Heritage and XR Technologies | Lecture notes |
4) | XR Technologies in Education | Lecture notes |
5) | Plastic Arts and XR Technologies | Lecture notes |
6) | Performing Arts Arts and XR Technologies | Lecture notes |
7) | Use of Xr Technologies for Business Development | Lecture notes |
8) | Midterm Homework Submission | Lecture notes |
9) | Medical Virtual Reality | Lecture notes |
10) | Simulation Technologies and Virtual Reality | Lecture notes |
11) | Augmented Reality Applications in Marketing | Lecture notes |
12) | Virtual Reality in Cinema | Lecture notes |
13) | Architectural Design XR Technologies | Lecture notes |
14) | Final Assignment Submission | Lecture notes |
Course Notes / Textbooks: | Ders notları |
References: | Lecture notes |
Course Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | ||||||||||||||
1) By providing both theoretical and practical education, it prepares students for academic and business life. | ||||||||||||||
2) It provides a critical perspective on mass media. | ||||||||||||||
3) With the English curriculum, it allows students to follow the international market and academic studies from original sources. | ||||||||||||||
4) Students will be an expert in front of the camera, behind-the-scenes, news center, light, sound, editing, directing, cinematography, screenwriting. | ||||||||||||||
5) Thanks to the media professionals, the students will be ready for the sector. | ||||||||||||||
6) Acquires production skills such as short and medium films, screenplays, documentaries and TV programs. | ||||||||||||||
7) Have the basic knowledge and experience of image technologies. | ||||||||||||||
8) Thanks to sectoral cooperation, professional business life will be started. | ||||||||||||||
9) Through an applied curriculum, students gain an interdisciplinary perspective on different media studies. | ||||||||||||||
10) With the technical training to be taken in studio environment, students gain experience in the sector. | ||||||||||||||
11) They will have skills such as negotiating with the group, taking initiative. | ||||||||||||||
12) Acquire basic values related to media and business ethics. | ||||||||||||||
13) Follow the developments in the field and communicate with colleagues by using a foreign language at least at the level of European Language Portfolio B1. | ||||||||||||||
14) Students use information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | By providing both theoretical and practical education, it prepares students for academic and business life. | |
2) | It provides a critical perspective on mass media. | |
3) | With the English curriculum, it allows students to follow the international market and academic studies from original sources. | |
4) | Students will be an expert in front of the camera, behind-the-scenes, news center, light, sound, editing, directing, cinematography, screenwriting. | |
5) | Thanks to the media professionals, the students will be ready for the sector. | |
6) | Acquires production skills such as short and medium films, screenplays, documentaries and TV programs. | |
7) | Have the basic knowledge and experience of image technologies. | |
8) | Thanks to sectoral cooperation, professional business life will be started. | |
9) | Through an applied curriculum, students gain an interdisciplinary perspective on different media studies. | |
10) | With the technical training to be taken in studio environment, students gain experience in the sector. | |
11) | They will have skills such as negotiating with the group, taking initiative. | |
12) | Acquire basic values related to media and business ethics. | |
13) | Follow the developments in the field and communicate with colleagues by using a foreign language at least at the level of European Language Portfolio B1. | |
14) | Students use information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 0 | 0 | ||||
Laboratory | 14 | 0 | 0 | ||||
Application | 14 | 0 | 0 | ||||
Field Work | 14 | 0 | 0 | ||||
Midterms | 3 | 0 | 0 | ||||
Final | 3 | 0 | 0 | ||||
Total Workload | 0 |