New Media and Communication (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | NMC008 | ||||
Course Name: | Game Studies | ||||
Semester: | Spring | ||||
Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Öğr. Gör. ZEYNEP BURCU KAYA ALPAN | ||||
Course Lecturer(s): | Zeynep Burcu Kaya Alpan | ||||
Course Assistants: |
Course Objectives: | This course will introduce key areas of game studies to students, enabling them to explore and research academic areas of game studies on their own. |
Course Content: | Within the scope of the course, the basic concepts of game studies, preliminary academics and their texts are introduced. |
The students who have succeeded in this course;
1) Defines and critically discusses key areas of game studies. 2) Introduces students with a dynamic and interdisciplinary field of the academia and its preliminary researchers. 3) Encourages students to independently discuss games and game studies in their everyday lives. 4) Empower them with the necessary lexicon to critique digital games and game cultures. |
Week | Subject | Related Preparation |
1) | Introduction to game studies and exploring the syllabus. | |
2) | Defining Games, Rules and Play | |
3) | A Brief History of Game Studies | |
4) | Digital Games as an Art Form | |
5) | Representation and Identity in Games and Game Cultures | |
6) | Games for Change | |
7) | Overview of previous lectures. | |
8) | Midterm Exam | |
9) | Digital Game Design Processes | |
10) | Production, Marketing and Labor in Digital Games | |
11) | Game Criticism and Game Journalism | |
12) | Examining selected games regarding previous lectures. | |
13) | Overview of the lectures. | |
14) | Final exam  |
Course Notes / Textbooks: | An Introduction To Game Studies: Games In Culture, Frans Mäyrä, SAGE Publications, 2008. Rules of Play: Game Design Fundamentals, Katie Salen and Eric Zimmerman, The MIT Press, 2004. The Routledge Companion to Video Game Studies, Mark J.P. Wolf, Bernard Perron, Routledge, 2013. |
References: | Man, Play and Games, Roger Caillois, 2001. The Video Game Debate: Unravelling The Physical, Social, And Psychological Effects Of Video Games, Rachel Kowert, Thorsten Quandt, Routledge, 2015. |
Course Learning Outcomes | 1 |
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Program Outcomes | |||||||||||||||
1) Identify and describe the foundations and characteristics of both traditional and new media. | 2 | 2 | 2 | 1 | |||||||||||
2) Critically engage in and apply media studies scholarship. | 3 | 3 | 2 | 1 | |||||||||||
3) Develop new/digital media literacy competencies and critically analyze new/digital media contents. | 2 | 2 | 2 | 1 | |||||||||||
4) Develop technical skills in both traditional and digital media production. | 1 | 2 | 3 | 1 | |||||||||||
5) Produce media contents which are sensitive to and respect cultural diversity. | 1 | 3 | 1 | 2 | |||||||||||
6) Demonstrate creative writing skills in various writing genres, including both writing for and about the media. | 1 | 2 | 1 | 1 | |||||||||||
7) Develop computer skills and use software applications related to new/digital media design and production. | 3 | 2 | 2 | 2 | |||||||||||
8) Work effectively as an individual and a part of a team, acting responsibly and respectfully to complete various types of creative projects. | 3 | 2 | 2 | 2 | |||||||||||
9) Demonstrate skills in mentorship, leadership, management, and entrepreneurship in the media sector. | 1 | 2 | 3 | 2 | |||||||||||
10) Develop a “signature work” and engage in local and/or international media sectors and non-profit organizations. | 2 | 2 | 1 | 1 | |||||||||||
11) Acquire foreign language skills to effectively communicate and work in international and cross-cultural settings. | 3 | 2 | 2 | 2 | |||||||||||
12) Acquire interpersonal skills and effectively communicate in professional settings. | 2 | 2 | 3 | 3 | |||||||||||
13) Identify the structures, trends, technological developments and issues related to new media and carry out artistic and creative activities and projects that correspond to social needs. | 3 | 2 | 3 | 3 | |||||||||||
14) Conduct media practice within national and international legal frameworks. | 3 | 2 | 3 | 3 | |||||||||||
15) Become responsible media practitioners by adhering to media ethics and principles of democracy and human rights. | 3 | 3 | 3 | 3 |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Identify and describe the foundations and characteristics of both traditional and new media. | 1 |
2) | Critically engage in and apply media studies scholarship. | 2 |
3) | Develop new/digital media literacy competencies and critically analyze new/digital media contents. | 2 |
4) | Develop technical skills in both traditional and digital media production. | 2 |
5) | Produce media contents which are sensitive to and respect cultural diversity. | 2 |
6) | Demonstrate creative writing skills in various writing genres, including both writing for and about the media. | 2 |
7) | Develop computer skills and use software applications related to new/digital media design and production. | 2 |
8) | Work effectively as an individual and a part of a team, acting responsibly and respectfully to complete various types of creative projects. | 2 |
9) | Demonstrate skills in mentorship, leadership, management, and entrepreneurship in the media sector. | 2 |
10) | Develop a “signature work” and engage in local and/or international media sectors and non-profit organizations. | 2 |
11) | Acquire foreign language skills to effectively communicate and work in international and cross-cultural settings. | 2 |
12) | Acquire interpersonal skills and effectively communicate in professional settings. | 2 |
13) | Identify the structures, trends, technological developments and issues related to new media and carry out artistic and creative activities and projects that correspond to social needs. | 2 |
14) | Conduct media practice within national and international legal frameworks. | 2 |
15) | Become responsible media practitioners by adhering to media ethics and principles of democracy and human rights. | 2 |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 0 | 0 | ||||
Homework Assignments | 1 | 0 | 0 | ||||
Midterms | 3 | 0 | 0 | ||||
Final | 3 | 0 | 0 | ||||
Total Workload | 0 |