Mechanical Engineering (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | NMC008 | ||||
Course Name: | Game Studies | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Öğr. Gör. ZEYNEP BURCU KAYA ALPAN | ||||
Course Lecturer(s): | Zeynep Burcu Kaya Alpan | ||||
Course Assistants: |
Course Objectives: | This course will introduce key areas of game studies to students, enabling them to explore and research academic areas of game studies on their own. |
Course Content: | Within the scope of the course, the basic concepts of game studies, preliminary academics and their texts are introduced. |
The students who have succeeded in this course;
1) Defines and critically discusses key areas of game studies. 2) Introduces students with a dynamic and interdisciplinary field of the academia and its preliminary researchers. 3) Encourages students to independently discuss games and game studies in their everyday lives. 4) Empower them with the necessary lexicon to critique digital games and game cultures. |
Week | Subject | Related Preparation |
1) | Introduction to game studies and exploring the syllabus. | |
2) | Defining Games, Rules and Play | |
3) | A Brief History of Game Studies | |
4) | Digital Games as an Art Form | |
5) | Representation and Identity in Games and Game Cultures | |
6) | Games for Change | |
7) | Overview of previous lectures. | |
8) | Midterm Exam | |
9) | Digital Game Design Processes | |
10) | Production, Marketing and Labor in Digital Games | |
11) | Game Criticism and Game Journalism | |
12) | Examining selected games regarding previous lectures. | |
13) | Overview of the lectures. | |
14) | Final exam  |
Course Notes / Textbooks: | An Introduction To Game Studies: Games In Culture, Frans Mäyrä, SAGE Publications, 2008. Rules of Play: Game Design Fundamentals, Katie Salen and Eric Zimmerman, The MIT Press, 2004. The Routledge Companion to Video Game Studies, Mark J.P. Wolf, Bernard Perron, Routledge, 2013. |
References: | Man, Play and Games, Roger Caillois, 2001. The Video Game Debate: Unravelling The Physical, Social, And Psychological Effects Of Video Games, Rachel Kowert, Thorsten Quandt, Routledge, 2015. |
Course Learning Outcomes | 1 |
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Program Outcomes | |||||||||||
1) Build up a body of knowledge in mathematics, science and Mechanical Engineering subjects; use theoretical and applied information in these areas to model and solve complex engineering problems. | |||||||||||
2) Identify, formulate, and solve complex Mechanical Engineering problems; select and apply proper modeling and analysis methods for this purpose. | |||||||||||
3) Design complex Mechanical systems, processes, devices or products under realistic constraints and conditions, in such a way as to meet the desired result; apply modern design methods for this purpose. | |||||||||||
4) Devise, select, and use modern techniques and tools needed for solving complex problems in Mechanical Engineering practice; employ information technologies effectively. | |||||||||||
5) Design and conduct numerical or pysical experiments, collect data, analyze and interpret results for investigating the complex problems specific to Mechanical Engineering. | |||||||||||
6) Cooperate efficiently in intra-disciplinary and multi-disciplinary teams; and show self-reliance when working on Mechanical-related problems. | |||||||||||
7) Ability to communicate effectively in English and Turkish (if he/she is a Turkish citizen), both orally and in writing. Write and understand reports, prepare design and production reports, deliver effective presentations, give and receive clear and understandable instructions. | |||||||||||
8) Recognize the need for life-long learning; show ability to access information, to follow developments in science and technology, and to continuously educate oneself. | |||||||||||
9) Develop an awareness of professional and ethical responsibility, and behave accordingly. Be informed about the standards used in Mechanical Engineering applications. | |||||||||||
10) Learn about business life practices such as project management, risk management, and change management; develop an awareness of entrepreneurship, innovation, and sustainable development. | |||||||||||
11) Acquire knowledge about the effects of practices of Mechanical Engineering on health, environment, security in universal and social scope, and the contemporary problems of Mechatronics engineering; is aware of the legal consequences of Mechanical engineering solutions. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Build up a body of knowledge in mathematics, science and Mechanical Engineering subjects; use theoretical and applied information in these areas to model and solve complex engineering problems. | |
2) | Identify, formulate, and solve complex Mechanical Engineering problems; select and apply proper modeling and analysis methods for this purpose. | |
3) | Design complex Mechanical systems, processes, devices or products under realistic constraints and conditions, in such a way as to meet the desired result; apply modern design methods for this purpose. | |
4) | Devise, select, and use modern techniques and tools needed for solving complex problems in Mechanical Engineering practice; employ information technologies effectively. | |
5) | Design and conduct numerical or pysical experiments, collect data, analyze and interpret results for investigating the complex problems specific to Mechanical Engineering. | |
6) | Cooperate efficiently in intra-disciplinary and multi-disciplinary teams; and show self-reliance when working on Mechanical-related problems. | |
7) | Ability to communicate effectively in English and Turkish (if he/she is a Turkish citizen), both orally and in writing. Write and understand reports, prepare design and production reports, deliver effective presentations, give and receive clear and understandable instructions. | |
8) | Recognize the need for life-long learning; show ability to access information, to follow developments in science and technology, and to continuously educate oneself. | |
9) | Develop an awareness of professional and ethical responsibility, and behave accordingly. Be informed about the standards used in Mechanical Engineering applications. | |
10) | Learn about business life practices such as project management, risk management, and change management; develop an awareness of entrepreneurship, innovation, and sustainable development. | |
11) | Acquire knowledge about the effects of practices of Mechanical Engineering on health, environment, security in universal and social scope, and the contemporary problems of Mechatronics engineering; is aware of the legal consequences of Mechanical engineering solutions. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 0 | 0 | ||||
Homework Assignments | 1 | 0 | 0 | ||||
Midterms | 3 | 0 | 0 | ||||
Final | 3 | 0 | 0 | ||||
Total Workload | 0 |