Chemistry (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | NMC008 | ||||
Course Name: | Game Studies | ||||
Semester: |
Fall Spring |
||||
Course Credits: |
|
||||
Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
|
||||
Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Araş. Gör. MAHMUT ENES AĞCA | ||||
Course Lecturer(s): | Zeynep Burcu Kaya Alpan | ||||
Course Assistants: |
Course Objectives: | This course will introduce key areas of game studies to students, enabling them to explore and research academic areas of game studies on their own. |
Course Content: | Within the scope of the course, the basic concepts of game studies, preliminary academics and their texts are introduced. |
The students who have succeeded in this course;
1) Defines and critically discusses key areas of game studies. 2) Introduces students with a dynamic and interdisciplinary field of the academia and its preliminary researchers. 3) Encourages students to independently discuss games and game studies in their everyday lives. 4) Empower them with the necessary lexicon to critique digital games and game cultures. |
Week | Subject | Related Preparation |
1) | Introduction to game studies and exploring the syllabus. | |
2) | Defining Games, Rules and Play | |
3) | A Brief History of Game Studies | |
4) | Digital Games as an Art Form | |
5) | Representation and Identity in Games and Game Cultures | |
6) | Games for Change | |
7) | Overview of previous lectures. | |
8) | Midterm Exam | |
9) | Digital Game Design Processes | |
10) | Production, Marketing and Labor in Digital Games | |
11) | Game Criticism and Game Journalism | |
12) | Examining selected games regarding previous lectures. | |
13) | Overview of the lectures. | |
14) | Final exam  |
Course Notes / Textbooks: | An Introduction To Game Studies: Games In Culture, Frans Mäyrä, SAGE Publications, 2008. Rules of Play: Game Design Fundamentals, Katie Salen and Eric Zimmerman, The MIT Press, 2004. The Routledge Companion to Video Game Studies, Mark J.P. Wolf, Bernard Perron, Routledge, 2013. |
References: | Man, Play and Games, Roger Caillois, 2001. The Video Game Debate: Unravelling The Physical, Social, And Psychological Effects Of Video Games, Rachel Kowert, Thorsten Quandt, Routledge, 2015. |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
|||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Program Outcomes | |||||||||||
1) Knows the basic concepts related to the theory and applications of chemistry, uses theoretical and applied knowledge, can select, develop and design methods. | |||||||||||
2) Makes experimental planning and application for analysis, synthesis, separation and purification methods, provide solutions to the problems encountered and interpret the results. | |||||||||||
3) Expresses the basic principles of sample preparation techniques and instrumental analysis methods used in qualitative and quantitative analysis of items, discusses their application areas. | |||||||||||
4) Has knowledge about the sources, production, industrial applications and technologies of chemical substances. | |||||||||||
5) Makes structural analyzes of chemical substances and interprets the results. | |||||||||||
6) Work individually and in multidisciplinary groups, take responsibility, plan their tasks and use time effectively. | |||||||||||
7) Follows the information in the field and communicates with colleagues by using English at a professional level. | |||||||||||
8) Uses information and communication technologies along with computer software at the level required by the field. | |||||||||||
9) Follows the national and international chemistry literature, transfers the knowledge gained orally or in writing. | |||||||||||
10) Determines self-learning needs, manages/directs his/her learning. | |||||||||||
11) Takes responsibility and adheres to the ethical values required by these responsibilities. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Knows the basic concepts related to the theory and applications of chemistry, uses theoretical and applied knowledge, can select, develop and design methods. | |
2) | Makes experimental planning and application for analysis, synthesis, separation and purification methods, provide solutions to the problems encountered and interpret the results. | |
3) | Expresses the basic principles of sample preparation techniques and instrumental analysis methods used in qualitative and quantitative analysis of items, discusses their application areas. | |
4) | Has knowledge about the sources, production, industrial applications and technologies of chemical substances. | |
5) | Makes structural analyzes of chemical substances and interprets the results. | |
6) | Work individually and in multidisciplinary groups, take responsibility, plan their tasks and use time effectively. | |
7) | Follows the information in the field and communicates with colleagues by using English at a professional level. | |
8) | Uses information and communication technologies along with computer software at the level required by the field. | |
9) | Follows the national and international chemistry literature, transfers the knowledge gained orally or in writing. | |
10) | Determines self-learning needs, manages/directs his/her learning. | |
11) | Takes responsibility and adheres to the ethical values required by these responsibilities. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 0 | 0 | ||||
Homework Assignments | 1 | 0 | 0 | ||||
Midterms | 3 | 0 | 0 | ||||
Final | 3 | 0 | 0 | ||||
Total Workload | 0 |