Biomedical Engineering (English)
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: NMC008
Course Name: Game Studies
Semester: Spring
Course Credits:
ECTS
5
Language of instruction: English
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Öğr. Gör. ZEYNEP BURCU KAYA ALPAN
Course Lecturer(s): Zeynep Burcu Kaya Alpan
Course Assistants:

Course Objective and Content

Course Objectives: This course will introduce key areas of game studies to students, enabling them to explore and research academic areas of game studies on their own.
Course Content: Within the scope of the course, the basic concepts of game studies, preliminary academics and their texts are introduced.

Learning Outcomes

The students who have succeeded in this course;
1) Defines and critically discusses key areas of game studies.
2) Introduces students with a dynamic and interdisciplinary field of the academia and its preliminary researchers.
3) Encourages students to independently discuss games and game studies in their everyday lives.
4) Empower them with the necessary lexicon to critique digital games and game cultures.

Course Flow Plan

Week Subject Related Preparation
1) Introduction to game studies and exploring the syllabus.
2) Defining Games, Rules and Play
3) A Brief History of Game Studies
4) Digital Games as an Art Form
5) Representation and Identity in Games and Game Cultures
6) Games for Change
7) Overview of previous lectures.
8) Midterm Exam
9) Digital Game Design Processes
10) Production, Marketing and Labor in Digital Games
11) Game Criticism and Game Journalism
12) Examining selected games regarding previous lectures.
13) Overview of the lectures.
14) Final exam 

Sources

Course Notes / Textbooks: An Introduction To Game Studies: Games In Culture, Frans Mäyrä, SAGE Publications, 2008.
Rules of Play: Game Design Fundamentals, Katie Salen and Eric Zimmerman, The MIT Press, 2004.
The Routledge Companion to Video Game Studies, Mark J.P. Wolf, Bernard Perron, Routledge, 2013.
References: Man, Play and Games, Roger Caillois, 2001.
The Video Game Debate: Unravelling The Physical, Social, And Psychological Effects Of Video Games, Rachel Kowert, Thorsten Quandt, Routledge, 2015.

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

Program Outcomes
1) Adequate knowledge of mathematics, science and biomedical engineering disciplines; Ability to use theoretical and applied knowledge in these fields in solving complex engineering problems.
2) Ability to identify, formulate and solve complex biomedical engineering problems; ability to select and apply appropriate analysis and modeling methods for this purpose.
3) Ability to design a complex system, process, device or product to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose.
4) Ability to select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in biomedical engineering practices; Ability to use information technologies effectively.
5) Ability to design, conduct experiments, collect data, analyze and interpret results for the investigation of complex biomedical engineering problems or discipline-specific research topics.
6) Ability to work effectively in disciplinary and multi-disciplinary teams; individual working skills.
7) Ability to communicate effectively orally and in writing; knowledge of at least one foreign language, ability to write effective reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
8) Awareness of the necessity of lifelong learning; the ability to access information, follow developments in science and technology, and constantly renew oneself.
9) Knowledge of ethical principles, professional and ethical responsibility, and standards used in engineering practices.
10) Knowledge of business practices such as project management, risk management and change management; awareness of entrepreneurship, innovation; information about sustainable development.
11) Information about the effects of biomedical engineering practices on health, environment and safety in universal and social dimensions and the problems of the age reflected in the field of engineering; Awareness of the legal consequences of biomedical engineering solutions.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Adequate knowledge of mathematics, science and biomedical engineering disciplines; Ability to use theoretical and applied knowledge in these fields in solving complex engineering problems.
2) Ability to identify, formulate and solve complex biomedical engineering problems; ability to select and apply appropriate analysis and modeling methods for this purpose.
3) Ability to design a complex system, process, device or product to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose.
4) Ability to select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in biomedical engineering practices; Ability to use information technologies effectively.
5) Ability to design, conduct experiments, collect data, analyze and interpret results for the investigation of complex biomedical engineering problems or discipline-specific research topics.
6) Ability to work effectively in disciplinary and multi-disciplinary teams; individual working skills.
7) Ability to communicate effectively orally and in writing; knowledge of at least one foreign language, ability to write effective reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
8) Awareness of the necessity of lifelong learning; the ability to access information, follow developments in science and technology, and constantly renew oneself.
9) Knowledge of ethical principles, professional and ethical responsibility, and standards used in engineering practices.
10) Knowledge of business practices such as project management, risk management and change management; awareness of entrepreneurship, innovation; information about sustainable development.
11) Information about the effects of biomedical engineering practices on health, environment and safety in universal and social dimensions and the problems of the age reflected in the field of engineering; Awareness of the legal consequences of biomedical engineering solutions.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Preparation for the Activity Spent for the Activity Itself Completing the Activity Requirements Workload
Course Hours 14 0 0
Homework Assignments 1 0 0
Midterms 3 0 0
Final 3 0 0
Total Workload 0