Economics (English)
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: NMC008
Course Name: Game Studies
Semester: Spring
Course Credits:
ECTS
5
Language of instruction: English
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Öğr. Gör. ZEYNEP BURCU KAYA ALPAN
Course Lecturer(s): Zeynep Burcu Kaya Alpan
Course Assistants:

Course Objective and Content

Course Objectives: This course will introduce key areas of game studies to students, enabling them to explore and research academic areas of game studies on their own.
Course Content: Within the scope of the course, the basic concepts of game studies, preliminary academics and their texts are introduced.

Learning Outcomes

The students who have succeeded in this course;
1) Defines and critically discusses key areas of game studies.
2) Introduces students with a dynamic and interdisciplinary field of the academia and its preliminary researchers.
3) Encourages students to independently discuss games and game studies in their everyday lives.
4) Empower them with the necessary lexicon to critique digital games and game cultures.

Course Flow Plan

Week Subject Related Preparation
1) Introduction to game studies and exploring the syllabus.
2) Defining Games, Rules and Play
3) A Brief History of Game Studies
4) Digital Games as an Art Form
5) Representation and Identity in Games and Game Cultures
6) Games for Change
7) Overview of previous lectures.
8) Midterm Exam
9) Digital Game Design Processes
10) Production, Marketing and Labor in Digital Games
11) Game Criticism and Game Journalism
12) Examining selected games regarding previous lectures.
13) Overview of the lectures.
14) Final exam 

Sources

Course Notes / Textbooks: An Introduction To Game Studies: Games In Culture, Frans Mäyrä, SAGE Publications, 2008.
Rules of Play: Game Design Fundamentals, Katie Salen and Eric Zimmerman, The MIT Press, 2004.
The Routledge Companion to Video Game Studies, Mark J.P. Wolf, Bernard Perron, Routledge, 2013.
References: Man, Play and Games, Roger Caillois, 2001.
The Video Game Debate: Unravelling The Physical, Social, And Psychological Effects Of Video Games, Rachel Kowert, Thorsten Quandt, Routledge, 2015.

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

Program Outcomes
1) They have a broad and interdisciplinary perspective on economics using other social sciences and mathematics.
2) They have knowledge and skill about different functions and interactions of economy.
3) They use different theoretical approaches to comprehend and solve various economic problems.
4) They are aware of the needs of society and use their knowledge of economics to meet these needs.
5) They have in-depth knowledge on the current issues of the Turkish economy and the global economy.
6) They have in-depth knowledge on the history of the Turkish economy and basic level knowledge on the history of the global economy.
7) Using various statistical techniques and numerical methods, they establish correct economic models and make analyzes by using statistical programs effectively.
8) They use a foreign language at least at the B1 General Level in terms of European Language Portfolio criteria according to the level of education.
9) They improve their skills of teamwork, negotiation, leadership and entrepreneurship.
10) They have universal ethical values, social responsibility awareness and adequate knowledge of business law.
11) Being able to develop positive attitudes with regards to lifelong learning, they identify their individual learning needs and carry out studies to fulfil them.
12) They express their ideas and solution proposals concerning their field both written and orally, and present and publish them on both national and international platforms.
13) They use information and communication technologies together with a computer software required by the field at least at advanced level of European Computer Driving License .

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) They have a broad and interdisciplinary perspective on economics using other social sciences and mathematics.
2) They have knowledge and skill about different functions and interactions of economy.
3) They use different theoretical approaches to comprehend and solve various economic problems.
4) They are aware of the needs of society and use their knowledge of economics to meet these needs.
5) They have in-depth knowledge on the current issues of the Turkish economy and the global economy.
6) They have in-depth knowledge on the history of the Turkish economy and basic level knowledge on the history of the global economy.
7) Using various statistical techniques and numerical methods, they establish correct economic models and make analyzes by using statistical programs effectively.
8) They use a foreign language at least at the B1 General Level in terms of European Language Portfolio criteria according to the level of education.
9) They improve their skills of teamwork, negotiation, leadership and entrepreneurship.
10) They have universal ethical values, social responsibility awareness and adequate knowledge of business law.
11) Being able to develop positive attitudes with regards to lifelong learning, they identify their individual learning needs and carry out studies to fulfil them.
12) They express their ideas and solution proposals concerning their field both written and orally, and present and publish them on both national and international platforms.
13) They use information and communication technologies together with a computer software required by the field at least at advanced level of European Computer Driving License .

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Preparation for the Activity Spent for the Activity Itself Completing the Activity Requirements Workload
Course Hours 14 0 0
Homework Assignments 1 0 0
Midterms 3 0 0
Final 3 0 0
Total Workload 0