Computer Programming (Evening Education) | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | GIT038 | ||||
Course Name: | Augmented Reality and Design | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Prof. Dr. HASİP PEKTAŞ | ||||
Course Lecturer(s): | Ertan Toy | ||||
Course Assistants: |
Course Objectives: | Providing students with knowledge about augmented reality technologies and gaining the infrastructure to produce content for these environments. |
Course Content: | Examination of the development of augmented reality technologies in the historical process. Explaining what current augmented reality hardware and software are. Giving the necessary infrastructure information to produce content for these environments. |
The students who have succeeded in this course;
1) Knows augmented reality hardware 2) Knows augmented reality software 3) Understands new forms of interaction 4) Knows the concepts of digital and virtual world 5) Gains the necessary infrastructure to produce content 6) Learn the application areas of augmented reality 7) Can conduct research in the field of augmented reality |
Week | Subject | Related Preparation |
1) | Introduction, lesson plan and introduction to augmented reality | |
2) | The historical process of augmented reality | |
3) | Application areas of augmented reality | |
4) | Hardware used in augmented reality | |
5) | Motion detection and haptic technologies | |
6) | Content creation software used in augmented reality | |
7) | Interaction design for augmented reality | |
8) | Midterm Exam | |
9) | Interface design for augmented reality | |
10) | Storytelling in augmented reality | |
11) | Digital and Virtual World Concept | |
12) | Examination and testing of current augmented reality applications | |
13) | Examination and testing of current augmented reality applications | |
14) | Examination and testing of current augmented reality applications | |
15) | Final |
Course Notes / Textbooks: | Alcañiz, M., Sacco, M., & Tromp, J. G. (Eds.). (2022). Roadmapping Extended Reality: Fundamentals and Applications. John Wiley & Sons. |
References: | Alcañiz, M., Sacco, M., & Tromp, J. G. (Eds.). (2022). Roadmapping Extended Reality: Fundamentals and Applications. John Wiley & Sons. |
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Program Outcomes | |||||||||||||
1) He gains the ability of problem solving and analytical thinking skills. | |||||||||||||
2) He learns the fundamentals of computer programming, hardware and software and the basic computer concepts. | |||||||||||||
3) He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem. | |||||||||||||
4) He understands object-oriented programming concept and web programming. | |||||||||||||
5) He learns radix systems, fundamental electronics and computer hardware knowledge. | |||||||||||||
6) He gains mobile programming skills and develops applications for mobile platforms. | |||||||||||||
7) He designs and codes databases. | |||||||||||||
8) He learns to program and use computer networks, open source operating systems. | |||||||||||||
9) He uses the English language effectively. | |||||||||||||
10) He learns to use appropriate data structures according to programming requirements. | |||||||||||||
11) He develops software individually or as a team. | |||||||||||||
12) He follows developments in the field, high technology tools / applications. | |||||||||||||
13) He gains awareness of professional and ethical responsibility and has an awareness of professional ethics. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | He gains the ability of problem solving and analytical thinking skills. | 1 |
2) | He learns the fundamentals of computer programming, hardware and software and the basic computer concepts. | 1 |
3) | He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem. | 1 |
4) | He understands object-oriented programming concept and web programming. | 2 |
5) | He learns radix systems, fundamental electronics and computer hardware knowledge. | 2 |
6) | He gains mobile programming skills and develops applications for mobile platforms. | 2 |
7) | He designs and codes databases. | 2 |
8) | He learns to program and use computer networks, open source operating systems. | 2 |
9) | He uses the English language effectively. | 1 |
10) | He learns to use appropriate data structures according to programming requirements. | 1 |
11) | He develops software individually or as a team. | 2 |
12) | He follows developments in the field, high technology tools / applications. | 2 |
13) | He gains awareness of professional and ethical responsibility and has an awareness of professional ethics. | 2 |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 16 | 74 |
Midterms | 2 | 33 |
Final | 1 | 10 |
Total Workload | 117 |