Visual Communication Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | GIT029 | ||||
Course Name: | Mobile Application Development | ||||
Semester: | Spring | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | Departmental Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Prof. Dr. HATİCE ÖZ PEKTAŞ | ||||
Course Lecturer(s): | Dr. Kemal Şahin | ||||
Course Assistants: |
Course Objectives: | This course aims to teach students the basic principles, techniques and tools of the mobile application development process. By gaining application development skills for modern mobile platforms, students will be able to create effective and user-friendly mobile applications. |
Course Content: | The "Mobile Application Development" course aims to teach students the modern mobile application development process. Key topics include overview of mobile platforms, programming languages (Swift, Kotlin/Java), IDEs and SDKs, user interface design, data management, testing and debugging, distribution and marketing strategies. Students who complete this course will have the ability to develop effective and user-friendly mobile applications. Assessment methods include project-based assignments, exams, participation and final project presentation. |
The students who have succeeded in this course;
1) They will understand and be able to apply the mobile application development process. 2) They will be able to create effective and user-friendly applications for modern mobile platforms. 3) They will have core skills such as user interface design, data management, testing and deployment. |
Week | Subject | Related Preparation |
1) | Mobile Application Basics | n/a |
2) | General evaluation of mobile platforms | n/a |
3) | Programming Languages and Tools | n/a |
4) | Swift for iOS or Kotlin/Java programming language for Android | n/a |
5) | User Interface Design | n/a |
6) | Basic design principles | n/a |
7) | Data Management and Storage | n/a |
8) | Midterm | |
9) | Databases and data models | n/a |
10) | Mobile App Testing and Debugging | n/a |
11) | Testing strategies and application testing | n/a |
12) | Distribution and Marketing | n/a |
13) | Installing the application on platforms | n/a |
14) | Final |
Course Notes / Textbooks: | "Android How to Program: With an Introduction to Java" - Paul Deitel, Harvey Deitel. Pearson, 2017. "iOS Programming for Beginners: With Swift" - Ray Wenderlich, Joe Howard, and Paul Hudson. Razeware LLC, 2019. |
References: | "Android How to Program: With an Introduction to Java" - Paul Deitel, Harvey Deitel. Pearson, 2017. "iOS Programming for Beginners: With Swift" - Ray Wenderlich, Joe Howard, and Paul Hudson. Razeware LLC, 2019. |
Course Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | |||||||||||||
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |||||||||||||
1) To have the necessary knowledge and skills about computer technologies required to produce designs. | |||||||||||||
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |||||||||||||
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |||||||||||||
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |||||||||||||
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |||||||||||||
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |||||||||||||
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |||||||||||||
3) To be able to analyze and use design-oriented thinking processes for visual communication products. | |||||||||||||
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |||||||||||||
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |||||||||||||
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |||||||||||||
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | 2 |
1) | To have the necessary knowledge and skills about computer technologies required to produce designs. | 1 |
1) | To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | 2 |
1) | To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | 2 |
1) | To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | 2 |
2) | To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | 1 |
2) | To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | 2 |
3) | To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | 2 |
3) | To be able to analyze and use design-oriented thinking processes for visual communication products. | 3 |
4) | To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | 2 |
4) | To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | 2 |
5) | Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | 3 |
6) | To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. | 2 |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 16 | 32 |
Homework Assignments | 1 | 50 |
Final | 1 | 50 |
Total Workload | 132 |