Visual Communication Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | GIT303 | ||||
Course Name: | Introduction to Interactive Multimedia Design | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | Compulsory Courses | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Prof. Dr. HATİCE ÖZ PEKTAŞ | ||||
Course Lecturer(s): | Dr. Kemal Şahin | ||||
Course Assistants: |
Course Objectives: | The main purpose of this course is to teach students the basic principles of interactive multimedia design and improve their ability to create user-centered content. By creating interactive media projects, students will improve users' experience and gain skills in designing interactive content. In addition, it is aimed to ensure that the designed content is delivered effectively through practical applications such as adaptation to different platforms and user tests. This course aims to increase students' competencies in interactive media in the field of visual communication design. |
Course Content: | This course introduces students to the basic concepts of interactive multimedia design in the field of visual communication design. The course covers the process of designing interactive media content to improve user experience. Topics such as creating interactive content, user interface design and user testing through basic programming languages and tools are covered in detail. In addition, methods of adapting interactive media to different platforms and user-oriented design principles constitute the content of the course. |
The students who have succeeded in this course;
1) Students understand and apply basic design principles in interactive multimedia design. 2) Acquire skills to improve the user experience of interactive media content by adopting user-centered design approaches. 3) It improves the ability to create interactive content through basic programming languages and tools. 4) Gains skills in designing user-friendly and effective user interfaces. 5) It improves the ability to evaluate how designed content is perceived by users and make improvements based on this feedback. 6) It improves the ability to adapt designed interactive content to different platforms. 7) Gains skills in planning, managing and implementing interactive media projects. |
Week | Subject | Related Preparation |
1) | Introduction and Basic Concepts | n/a |
2) | Basic design principles and the importance of user-centered design | n/a |
3) | User Experience and Interaction Design | n/a |
4) | Interaction design concepts and practices | n/a |
5) | Basic Programming and Tools | n/a |
6) | User interface development tools and platforms | n/a |
7) | Creating Interactive Media Content | n/a |
8) | Midterm | |
9) | Creating interactive content using basic programming languages and tools | n/a |
10) | User-friendly interface design principles | n/a |
11) | Design principles for mobile devices and tablets | n/a |
12) | Project Management and Presentation | n/a |
13) | Planning and management of interactive media projects | n/a |
14) | Final |
Course Notes / Textbooks: | "Interaction Design: Beyond Human-Computer Interaction" - Yazarlar: Jenny Preece, Helen Sharp, Yvonne Rogers. |
References: | "Interaction Design: Beyond Human-Computer Interaction" - Yazarlar: Jenny Preece, Helen Sharp, Yvonne Rogers. |
Course Learning Outcomes | 1 |
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Program Outcomes | |||||||||||||
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |||||||||||||
1) To have the necessary knowledge and skills about computer technologies required to produce designs. | |||||||||||||
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |||||||||||||
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |||||||||||||
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |||||||||||||
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |||||||||||||
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |||||||||||||
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |||||||||||||
3) To be able to analyze and use design-oriented thinking processes for visual communication products. | |||||||||||||
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |||||||||||||
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |||||||||||||
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |||||||||||||
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | 1 |
1) | To have the necessary knowledge and skills about computer technologies required to produce designs. | 3 |
1) | To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | 1 |
1) | To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | 3 |
1) | To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | 1 |
2) | To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | 2 |
2) | To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | 1 |
3) | To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | 2 |
3) | To be able to analyze and use design-oriented thinking processes for visual communication products. | 3 |
4) | To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | 3 |
4) | To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | 3 |
5) | Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | 3 |
6) | To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. | 3 |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 16 | 32 |
Quizzes | 1 | 50 |
Final | 1 | 40 |
Total Workload | 122 |