Computer Aided Design and Animation | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | UNI194 | ||||
Course Name: | Problem Solving Techniques | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Dr. Öğr. Üy. TAYFUN UTAŞ | ||||
Course Lecturer(s): | Asst.Prof. Üyesi Tayfun Utaş | ||||
Course Assistants: |
Course Objectives: | This course aims to ensure the smooth flow of the process in product and service processes and to transform it into a culture. This course is to teach students how to prevent and manage the probabilities of problems proactively without problems, instead of understanding the solution after the problem occurs. In addition to teaching modern techniques, the course teaches how to manage as a team by taking into account the basic elements of human management, and to place the culture of integration. |
Course Content: | Problems , matrix systems, team work , problem solving tools , quality tools |
The students who have succeeded in this course;
1) problem solving 2) team works 3) systems |
Week | Subject | Related Preparation |
1) | what is thE PROBLEM ? | PC power point presendations |
2) | Problem solving systems | " |
3) | Decision Making | " |
4) | Lean tools | " |
5) | KAİZEN A3 management | " |
6) | Proces Mnagement | " |
7) | midterm | |
8) | Statistic 7 tool | " |
9) | Statsitic | " |
10) | project management | " |
11) | lean value map workshop | " |
12) | lean value maping workshop -2 | " |
13) | lidership | " |
14) | FMEA | " |
15) | FİNAL EXAM |
Course Notes / Textbooks: | Sunuşlar /presendation |
References: | 7 KALİTE ARACI , SEVEN QUALİTY TOOLS . CA ISBN : 6904464660-56 M.ALTUR |
Course Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | |||
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 50 |
Midterms | 1 | % 20 |
Final | 1 | % 30 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 70 | |
PERCENTAGE OF FINAL WORK | % 30 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 0 | 3 | 42 | |||
Project | 1 | 50 | 50 | ||||
Midterms | 1 | 0 | 10 | 10 | |||
Final | 1 | 20 | 20 | ||||
Total Workload | 122 |