UNI187 Visual ThinkingIstinye UniversityDegree Programs Software Engineering (English)General Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Software Engineering (English)

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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: UNI187
Course Name: Visual Thinking
Semester: Fall
Spring
Course Credits:
ECTS
5
Language of instruction: English
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Dr. Öğr. Üy. NERGİS ATAÇ
Course Lecturer(s): Assoc. Prof. Dr. Hasan Gurkan
Course Assistants:

Course Objective and Content

Course Objectives: The course provides students with a basic understanding of the principles of visual culture. Moreover, the course aims to explore the artistic and theoretical dimensions of visual culture and it allows students to acquire the critical methods necessary to evaluate cinematography and visual expression aesthetically.
Course Content: This course is a course about seeing and about how images are constructed to work with and against the way we see. It is especially designed for people who want to share their personal artistic vision with others through image making (still or moving), but it can benefit anyone with an interest in expanding creativity (especially poets, writers, visual artists, and theater artists).

Learning Outcomes

The students who have succeeded in this course;
1) Dissect and interpret works of art and writings on the visual art field
2) Communicate ideas visually through photographs and moving images
3) Discuss and defend their work verbally and give constructive feedback to others in group critiques.

Course Flow Plan

Week Subject Related Preparation
1) Course Description: Thinking Visually
2) Structure and Feature of Visual Communication
3) Structure and Feature of Visual Communication
4) Visual language
5) What is cinematic?
6) Cinema as a language
7) Cinematic continuity
8) Camera movements
9) Color & image
10) Visual perception
11) Visual storytelling
12) Moving images, materiaiıty, and the aesthetics of size
13) Moving images, materiaiıty, and the aesthetics of size
14) The elements of film form

Sources

Course Notes / Textbooks: 1. Blain Brown (2012), Cinematography: theory and practice, imagemaking for cinematographers and directors, Focal Press.
2. Film History: An Introduction – David Bordwell/Kristin Thompson – McGraw Hill
3. Film Art: An Introduction - David Bordwell/Kristin Thompson – McGraw Hill
References: IMDB App or Bookmarked, and articles

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

Program Outcomes
1) Adequate knowledge in mathematics, science and software engineering; the ability to use theoretical and practical knowledge in these areas in complex engineering problems.
2) Ability to identify, formulate, and solve complex software engineering problems; ability to select and apply appropriate analysis and modeling methods for this purpose.
3) Ability to design, implement, verify, validate, measure and maintain a complex software system, process, device or product to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose.
4) Ability to develop, select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in software engineering applications; ability to use information technologies effectively.
5) Ability to design, conduct experiments, collect data, analyze and interpret results for the study of complex engineering problems or software engineering research topics.
6) Ability to work effectively within and multidisciplinary teams; individual study skills.
7) Ability to communicate effectively orally and in writing; knowledge of at least one foreign language; ability to write effectice reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
8) Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously.
9) To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications.
10) Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development.
11) Knowledge of the effects of software engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in software engineering; awareness of the legal consequences of software engineering solutions.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Adequate knowledge in mathematics, science and software engineering; the ability to use theoretical and practical knowledge in these areas in complex engineering problems.
2) Ability to identify, formulate, and solve complex software engineering problems; ability to select and apply appropriate analysis and modeling methods for this purpose.
3) Ability to design, implement, verify, validate, measure and maintain a complex software system, process, device or product to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose.
4) Ability to develop, select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in software engineering applications; ability to use information technologies effectively.
5) Ability to design, conduct experiments, collect data, analyze and interpret results for the study of complex engineering problems or software engineering research topics.
6) Ability to work effectively within and multidisciplinary teams; individual study skills.
7) Ability to communicate effectively orally and in writing; knowledge of at least one foreign language; ability to write effectice reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
8) Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously.
9) To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications.
10) Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development.
11) Knowledge of the effects of software engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in software engineering; awareness of the legal consequences of software engineering solutions.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 40
Homework Assignments 1 % 20
Final 1 % 40
total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 14 70
Homework Assignments 1 3
Quizzes 2 6
Final 1 3
Total Workload 124