UNI176 History of Civilization 2Istinye UniversityDegree Programs Computer Aided Design and AnimationGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Computer Aided Design and Animation

Preview

Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code: UNI176
Course Name: History of Civilization 2
Semester: Fall
Spring
Course Credits:
ECTS
5
Language of instruction: Turkish
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery:
Course Coordinator: Öğr. Gör. AYKUT KAR
Course Lecturer(s):
Course Assistants:

Course Objective and Content

Course Objectives: “What is Civilization?” attempting to answer the question.
Course Content: The definition of the concept of civilization will be emphasized. By giving information about its historical development, the concept of civilization will be tried to be understood and explained.

Learning Outcomes

The students who have succeeded in this course;
1) To be knowledgeable about the concept of civilization
2) To have information and ideas about today's civilization and its features

Course Flow Plan

Week Subject Related Preparation
1) Analysis of the Concept of Civilization
2) Relationships Between the Concepts of Civilization, Civilization and Culture
3) Different Civilizations
4) Sumerian, Mesopotamian, Egyptian Civilizations
5) Middle East, Hittite, Chinese Civilizations
6) Permeability of Civilization
7) Ancient Greek Civilization (Born)
8) Mid-Term Week
9) Ancient Greek Civilization (Development)
10) Christian Medieval Civilization
11) Islamic Medieval Civilization
12) New Age Civilization
13) Enlightenment Period Civilization Understanding
14) 20th and 21st Centuries Civilization
15) final week
15) final week
16) final haftası

Sources

Course Notes / Textbooks: Lecturer's notes
References: Öğretim üyesi notları

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

Program Outcomes
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 14 28
Homework Assignments 1 25
Final 1 30
Total Workload 125