Computer Aided Design and Animation | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | UNI176 | ||||
Course Name: | History of Civilization 2 | ||||
Semester: |
Fall Spring |
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Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Dr. Öğr. Üy. AYKUT KAR | ||||
Course Lecturer(s): | AYKUT KAR | ||||
Course Assistants: |
Course Objectives: | “What is Civilization?” attempting to answer the question. |
Course Content: | The definition of the concept of civilization will be emphasized. By giving information about its historical development, the concept of civilization will be tried to be understood and explained. |
The students who have succeeded in this course;
1) To be knowledgeable about the concept of civilization 2) To have information and ideas about today's civilization and its features |
Week | Subject | Related Preparation |
1) | Analysis of the Concept of Civilization | |
2) | Relationships Between the Concepts of Civilization, Civilization and Culture | |
3) | Different Civilizations | |
4) | Sumerian, Mesopotamian, Egyptian Civilizations | |
5) | Middle East, Hittite, Chinese Civilizations | |
6) | Permeability of Civilization | |
7) | Ancient Greek Civilization (Born) | |
8) | Mid-Term Week | |
9) | Ancient Greek Civilization (Development) | |
10) | Christian Medieval Civilization | |
11) | Islamic Medieval Civilization | |
12) | New Age Civilization | |
13) | Enlightenment Period Civilization Understanding | |
14) | 20th and 21st Centuries Civilization | |
15) | final week | |
15) | final week | |
16) | final haftası |
Course Notes / Textbooks: | Lecturer's notes |
References: | Öğretim üyesi notları |
Course Learning Outcomes | 1 |
2 |
---|---|---|
Program Outcomes | ||
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 28 |
Homework Assignments | 1 | 25 |
Final | 1 | 30 |
Total Workload | 125 |