Computer Aided Design and Animation | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | BDT015 | ||||
Course Name: | 3D Digital Painting | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | |||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | Departmental Elective | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Öğr. Gör. BURAK DERVİŞOĞLU | ||||
Course Lecturer(s): | Burak Dervişoğlu | ||||
Course Assistants: |
Course Objectives: | The aim of the 3D digital painting course is to teach the students the techniques required for painting three-dimensional objects in the digital environment. This course teaches students to add paint, texture coating, material and light properties to the surfaces of objects using the Blender program. In addition, the course helps students to understand the anatomical structure of 3D models and to paint appropriately on the surfaces of objects. |
Course Content: | The course includes UV preparation, texture coating, 3D painting, preparation for rendering and rendering with prepared texture overlays for 3D digital models. |
The students who have succeeded in this course;
1) Blender program/Yeast program 2) UV Opening 3) Tissue Preparation 4) 3D painting 5) 3D Texture Placement 6) Render/Light Adjustment |
Week | Subject | Related Preparation |
1) | What is Digital Painting? | |
2) | Introduction to the Blender program | |
3) | UV with Blender | |
4) | 3D painting with Blender | |
5) | 3D painting with Blender | |
6) | 3D painting with Blender | |
7) | 3D painting with Blender | |
8) | 3D painting with Blender | |
9) | Midterm | |
10) | 3D painting with Blender | |
11) | 3D painting with Blender | |
12) | 3D painting with Blender | |
13) | 3D painting with Blender | |
14) | 3D painting with Blender | |
15) | Final |
Course Notes / Textbooks: | - Photoshop for 3D Artists - Volume 1 - Anatomy for 3D Artists - ZBrush Characters & Creatures - Learning Blender - Mastering Blender |
References: |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
6 |
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Program Outcomes | ||||||
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion | 2 |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Homework Assignments | 1 | 0 | 0 | ||||
Midterms | 1 | 0 | 0 | ||||
Final | 1 | 0 | 0 | ||||
Total Workload | 0 |