BDT015 3D Digital PaintingIstinye UniversityDegree Programs Computer Aided Design and AnimationGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Computer Aided Design and Animation

Preview

Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code: BDT015
Course Name: 3D Digital Painting
Semester: Fall
Course Credits:
ECTS
3
Language of instruction:
Course Condition:
Does the Course Require Work Experience?: No
Type of course: Departmental Elective
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator: Öğr. Gör. OSMAN DİNÇ
Course Lecturer(s): Burak Dervişoğlu
Course Assistants:

Course Objective and Content

Course Objectives: The aim of the 3D digital painting course is to teach the students the techniques required for painting three-dimensional objects in the digital environment. This course teaches students to add paint, texture coating, material and light properties to the surfaces of objects using the Blender program. In addition, the course helps students to understand the anatomical structure of 3D models and to paint appropriately on the surfaces of objects.
Course Content: The course includes UV preparation, texture coating, 3D painting, preparation for rendering and rendering with prepared texture overlays for 3D digital models.

Learning Outcomes

The students who have succeeded in this course;
1) Blender program/Yeast program
2) UV Opening
3) Tissue Preparation
4) 3D painting
5) 3D Texture Placement
6) Render/Light Adjustment

Course Flow Plan

Week Subject Related Preparation
1) What is Digital Painting?
2) Introduction to the Blender program
3) UV with Blender
4) 3D painting with Blender
5) 3D painting with Blender
6) 3D painting with Blender
7) 3D painting with Blender
8) 3D painting with Blender
9) Midterm
10) 3D painting with Blender
11) 3D painting with Blender
12) 3D painting with Blender
13) 3D painting with Blender
14) 3D painting with Blender
15) Final

Sources

Course Notes / Textbooks: - Photoshop for 3D Artists - Volume 1
- Anatomy for 3D Artists
- ZBrush Characters & Creatures
- Learning Blender
- Mastering Blender
References:

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

5

6

Program Outcomes
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion 2

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 20
Midterms 1 % 30
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Preparation for the Activity Spent for the Activity Itself Completing the Activity Requirements Workload
Homework Assignments 1 0 0
Midterms 1 0 0
Final 1 0 0
Total Workload 0