Computer Aided Design and Animation | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | UNI162 | ||||
Course Name: | Addiction | ||||
Semester: | Spring | ||||
Course Credits: |
|
||||
Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
|
||||
Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Prof. Dr. FATMA EKER | ||||
Course Lecturer(s): | Doç.Dr. Fatma EKER | ||||
Course Assistants: |
Course Objectives: | Recognizing addiction as a bio-psycho-social illness, recognizing the addiction process, recognizing the addictive behaviors of itself and its surroundings, developing appropriate help seeking behaviors and gaining awareness about healthy life. |
Course Content: | Definitions of addiction, types of addiction, Risk factors and protective factors in family, peer group and social context that prepare the person for substance addiction process, Tobacco addiction, Alcohol and substance addiction, Principles of healthy life Rational use of technology, withdrawal syndrome and emergencies, Preventive substance addiction scope of studies, Laws on Alcohol and Prohibited Substance use, General information about addiction treatment and self-help groups |
The students who have succeeded in this course;
1) Understanding the concept of dependence 2) To understand the types and causes of addiction 3) Being informed about the addiction cycle 4) Gain awareness about healthy life 5) Knowledge of rational usage principles of technology 5) To be informed about services for individuals and families with addiction problems 6) Informing about the legal aspect of alcohol and substance use and use, |
Week | Subject | Related Preparation |
1) | Meeting, giving information about the Course Content | |
2) | Definitions of addiction, addiction types | |
3) | Risk factors in the family, peer group and social context that prepare the substance addiction process | |
4) | Protective and preventive factors from substance addiction | |
5) | Tobacco dependence | |
6) | Alcohol and substance dependence | |
7) | Internet addiction and rational using of technology | |
8) | Midterm exam | |
9) | Substance withdrawal syndrome and emergency situations | |
10) | General information about addiction treatment | |
11) | Scope of preventive actions in substance abuse | |
12) | Laws on the Use of Alcohol and Prohibited Substances | |
13) | Self-help groups (AA, NA) | |
14) | Principles of healthy life style | |
15) | Final exam |
Course Notes / Textbooks: | 1) Goldstein A (2001) Addiction: From Biology to Drug Policy, Oxford University Press 2) Ögel, K. ve Erol, B. (2005). Çocuklarda Sigara, Alkol ve Madde Bağımlılığı. İstanbul: MORPA Yayınları 3) Alkol madde bağımlılığı TPD yayınları 4) www.yeşilay.org.tr, www.yeniden.org.tr, www.batem34.com |
References: | 1) Goldstein A (2001) Addiction: From Biology to Drug Policy, Oxford University Press 2) Ögel, K. ve Erol, B. (2005). Çocuklarda Sigara, Alkol ve Madde Bağımlılığı. İstanbul: MORPA Yayınları 3) Alkol madde bağımlılığı TPD yayınları 4) www.yeşilay.org.tr, www.yeniden.org.tr, www.batem34.com |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
5 |
6 |
---|---|---|---|---|---|---|---|
Program Outcomes | |||||||
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 5 | 3 | 112 | |||
Midterms | 1 | 4 | 2 | 6 | |||
Final | 1 | 4 | 2 | 6 | |||
Total Workload | 124 |