UNI151 Introduction to Serious GamingIstinye UniversityDegree Programs Molecular Biology and Genetics (English)General Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Molecular Biology and Genetics (English)

Preview

Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: UNI151
Course Name: Introduction to Serious Gaming
Semester: Spring
Course Credits:
ECTS
5
Language of instruction: English
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Dr. Öğr. Üy. IŞIK ATEŞ KIRAL
Course Lecturer(s): Asst. Prof. Dr. Işık Ateş KIRAL
Course Assistants:

Course Objective and Content

Course Objectives: The main aim of this course is to nurture discussions on what computer games are about, how games can be used in teaching / learning, and how games affect players. This course will help students build a solid foundation that will help them understand the basic problems of computer games and simulations.
Course Content: Bu ders, ciddi oyun oynamanın temel kavramlarına ve tanımına kapsamlı bir giriş sağlar. Şu konular işlenir: oyunlaştırma, oyunlaştırma ve davranış, ciddi oyunlar ve oyunlaştırma yoluyla davranışı geliştirme, ciddi oyun tasarım belgesi geliştirme, öğrenme teorilerini ciddi oyunlara entegre etme.

Learning Outcomes

The students who have succeeded in this course;
1) Learning the definition of serious gaming, differences from gamification
2) Learning basic definitions, concepts and theories surrounding gamification.
3) Learning how the behavior can be influenced by gamification.
4) Learning how to develop a serious game design
5) Learning how to implement learning theories into the serious game design

Course Flow Plan

Week Subject Related Preparation
1) Orientation, Introduction
2) Introduction to Gamification Foundation and Underlying Theories - Part 1
3) Introduction to Gamification Foundation and Underlying Theories - Part 2
4) Introduction to Gamification Foundation and Underlying Theories - Part 3
5) Introduction to Gamification Foundation and Underlying Theories - Part 4, Gamification and Behavior - Part 1
6) Gamification and Behavior - Part 2
7) Serious Game Design Document – Requirements Specification - Part 3, System Design
8) Serious Game Design Document – Requirements Specification
9) Serious Game Design Document – Technical Architecture
10) Serious Game Design Document – Game Design Part 1
11) Serious Game Design Document – Game Design Part 2
12) Serious Game Design Document – Programming, Asset Acquisition and Development
13) Integrating Learning Theories Part 1
14) Integrating Learning Theories Part 2
15) Integrating Learning Theories Part 3

Sources

Course Notes / Textbooks: • Bergeron, B. (2005). Developing serious games (game development series). Charles River Media, Inc.
• Brockmann, T., Zarnekow, R., Robra-Bissantz, S., Lattemann, C., Stieglitz, S. (2017). Gamification: Using Game Elements in Serious Contexts. In Progress (pp. 19-29). IS Springer.
• Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (2016). Serious Games. Springer International Publishing.
• Michael, D. R., Chen, S. L. (2005). Serious games: Games that educate, train, and inform. Muska & Lipman/Premier-Trade.
• Loh, C. S., Sheng, Y., Ifenthaler, D. (2015). Serious games analytics. Edited by Christian Sebastian Loh, Yanyan Sheng, and Dirk Ifenthaler. Cham: Springer International Publishing. doi, 10, 978-3.
References: -

Course - Program Learning Outcome Relationship

Course Learning Outcomes

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5

Program Outcomes
1) Has a theoretical and practical background in biology, chemistry, physics and mathematics, which constitute the basic knowledge in the field of molecular biology and genetics.
2) Can explain biological phenomena and events at molecular level and relate them to other basic sciences and engineering applications.
3) Has the basic laboratory knowledge and skills required by the field.
4) Works in accordance with scientific principles and ethical rules.
5) Uses procedural and mathematical software programs required for the analysis and basic evaluation of biological data at least at the European Computer License Basic Level.
6) Has the knowledge, culture and skills to follow the literature and current methods related to his field.
7) Will be able to identify the main problem in line with the needs in health, agriculture, animal husbandry, environment, industry and similar issues and offer the necessary solutions by using up-to-date technology.
8) Has the knowledge and ability to evaluate biological phenomena and events at the level of systems from an evolutionary point of view.
9) Has the ability to be involved in individual and group work, to prepare and carry out projects on specific topics, and to make written and oral presentations.
10) Uses at least one foreign language in reading, writing and speaking at B1 General Level in terms of European Language Portfolio criteria.
11) Has the ability to identify social and global problems using his / her field knowledge and to be a part of the solution in interdisciplinary cooperation.
12) Respects social, cultural and individual differences, universal values and human rights in his / her scientific and professional activities.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Has a theoretical and practical background in biology, chemistry, physics and mathematics, which constitute the basic knowledge in the field of molecular biology and genetics.
2) Can explain biological phenomena and events at molecular level and relate them to other basic sciences and engineering applications.
3) Has the basic laboratory knowledge and skills required by the field.
4) Works in accordance with scientific principles and ethical rules.
5) Uses procedural and mathematical software programs required for the analysis and basic evaluation of biological data at least at the European Computer License Basic Level.
6) Has the knowledge, culture and skills to follow the literature and current methods related to his field.
7) Will be able to identify the main problem in line with the needs in health, agriculture, animal husbandry, environment, industry and similar issues and offer the necessary solutions by using up-to-date technology.
8) Has the knowledge and ability to evaluate biological phenomena and events at the level of systems from an evolutionary point of view.
9) Has the ability to be involved in individual and group work, to prepare and carry out projects on specific topics, and to make written and oral presentations.
10) Uses at least one foreign language in reading, writing and speaking at B1 General Level in terms of European Language Portfolio criteria.
11) Has the ability to identify social and global problems using his / her field knowledge and to be a part of the solution in interdisciplinary cooperation.
12) Respects social, cultural and individual differences, universal values and human rights in his / her scientific and professional activities.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 50
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Preparation for the Activity Spent for the Activity Itself Completing the Activity Requirements Workload
Course Hours 15 0 2 30
Project 1 0 50 50
Homework Assignments 7 0 6 42
Total Workload 122