Management Information Systems (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI151 | ||||
Course Name: | Introduction to Serious Gaming | ||||
Semester: |
Fall Spring |
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Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Dr. Öğr. Üy. IŞIK ATEŞ KIRAL | ||||
Course Lecturer(s): | Asst. Prof. Dr. Işık Ateş KIRAL | ||||
Course Assistants: |
Course Objectives: | The main aim of this course is to nurture discussions on what computer games are about, how games can be used in teaching / learning, and how games affect players. This course will help students build a solid foundation that will help them understand the basic problems of computer games and simulations. |
Course Content: | Bu ders, ciddi oyun oynamanın temel kavramlarına ve tanımına kapsamlı bir giriş sağlar. Şu konular işlenir: oyunlaştırma, oyunlaştırma ve davranış, ciddi oyunlar ve oyunlaştırma yoluyla davranışı geliştirme, ciddi oyun tasarım belgesi geliştirme, öğrenme teorilerini ciddi oyunlara entegre etme. |
The students who have succeeded in this course;
1) Learning the definition of serious gaming, differences from gamification 2) Learning basic definitions, concepts and theories surrounding gamification. 3) Learning how the behavior can be influenced by gamification. 4) Learning how to develop a serious game design 5) Learning how to implement learning theories into the serious game design |
Week | Subject | Related Preparation |
1) | Orientation, Introduction | |
2) | Introduction to Gamification Foundation and Underlying Theories - Part 1 | |
3) | Introduction to Gamification Foundation and Underlying Theories - Part 2 | |
4) | Introduction to Gamification Foundation and Underlying Theories - Part 3 | |
5) | Introduction to Gamification Foundation and Underlying Theories - Part 4, Gamification and Behavior - Part 1 | |
6) | Gamification and Behavior - Part 2 | |
7) | Serious Game Design Document – Requirements Specification - Part 3, System Design | |
8) | Serious Game Design Document – Requirements Specification | |
9) | Serious Game Design Document – Technical Architecture | |
10) | Serious Game Design Document – Game Design Part 1 | |
11) | Serious Game Design Document – Game Design Part 2 | |
12) | Serious Game Design Document – Programming, Asset Acquisition and Development | |
13) | Integrating Learning Theories Part 1 | |
14) | Integrating Learning Theories Part 2 | |
15) | Integrating Learning Theories Part 3 |
Course Notes / Textbooks: | • Bergeron, B. (2005). Developing serious games (game development series). Charles River Media, Inc. • Brockmann, T., Zarnekow, R., Robra-Bissantz, S., Lattemann, C., Stieglitz, S. (2017). Gamification: Using Game Elements in Serious Contexts. In Progress (pp. 19-29). IS Springer. • Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (2016). Serious Games. Springer International Publishing. • Michael, D. R., Chen, S. L. (2005). Serious games: Games that educate, train, and inform. Muska & Lipman/Premier-Trade. • Loh, C. S., Sheng, Y., Ifenthaler, D. (2015). Serious games analytics. Edited by Christian Sebastian Loh, Yanyan Sheng, and Dirk Ifenthaler. Cham: Springer International Publishing. doi, 10, 978-3. |
References: | - |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||||||||||
1) It has a wide range of interdisciplinary approaches to management information systems, primarily business and computer engineering. | |||||||||||||
2) Comprehends the management information systems in terms of technical, organizational and managerial aspects and uses the current programming language by knowing the logic of programming. | |||||||||||||
3) Uses different information technologies and systems for understanding and solving various business problems. | |||||||||||||
4) Interpret the data, concepts and ideas in the field of management information systems with scientific and technological methods. | |||||||||||||
5) Analyze the needs for an information system and analyze the processes of analysis, design and implementation of the database. | |||||||||||||
6) Gains technical and managerial contributions to IT projects and takes responsibility. | |||||||||||||
7) Solve complex business and informatics problems by using various statistical techniques and numerical methods and make analyzes using statistical programs effectively. | |||||||||||||
8) Uses a foreign language at the B1 General Level in terms of European Language Portfolio criteria according to the level of education. | |||||||||||||
9) Develops teamwork, negotiation, leadership and entrepreneurship skills. | |||||||||||||
10) Has universal ethical values, social responsibility awareness and sufficient legal knowledge. | |||||||||||||
11) Develops positive attitudes related to lifelong learning and identifies individual learning needs and carries out studies to correct them. | |||||||||||||
12) Students will be able to communicate their ideas and solutions both written and orally, and present and publish them on both national and international platforms. | |||||||||||||
13) It uses information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | It has a wide range of interdisciplinary approaches to management information systems, primarily business and computer engineering. | 3 |
2) | Comprehends the management information systems in terms of technical, organizational and managerial aspects and uses the current programming language by knowing the logic of programming. | 3 |
3) | Uses different information technologies and systems for understanding and solving various business problems. | 2 |
4) | Interpret the data, concepts and ideas in the field of management information systems with scientific and technological methods. | 3 |
5) | Analyze the needs for an information system and analyze the processes of analysis, design and implementation of the database. | 3 |
6) | Gains technical and managerial contributions to IT projects and takes responsibility. | 2 |
7) | Solve complex business and informatics problems by using various statistical techniques and numerical methods and make analyzes using statistical programs effectively. | 3 |
8) | Uses a foreign language at the B1 General Level in terms of European Language Portfolio criteria according to the level of education. | 3 |
9) | Develops teamwork, negotiation, leadership and entrepreneurship skills. | 3 |
10) | Has universal ethical values, social responsibility awareness and sufficient legal knowledge. | 3 |
11) | Develops positive attitudes related to lifelong learning and identifies individual learning needs and carries out studies to correct them. | 2 |
12) | Students will be able to communicate their ideas and solutions both written and orally, and present and publish them on both national and international platforms. | 3 |
13) | It uses information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field. | 3 |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 4 | % 50 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 15 | 0 | 2 | 30 | |||
Project | 1 | 0 | 50 | 50 | |||
Homework Assignments | 7 | 0 | 6 | 42 | |||
Total Workload | 122 |