Economics (English)
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: UNI151
Course Name: Introduction to Serious Gaming
Semester: Fall
Course Credits:
ECTS
5
Language of instruction: English
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Dr. Öğr. Üy. IŞIK ATEŞ KIRAL
Course Lecturer(s): Asst. Prof. Dr. Işık Ateş KIRAL
Course Assistants:

Course Objective and Content

Course Objectives: The main aim of this course is to nurture discussions on what computer games are about, how games can be used in teaching / learning, and how games affect players. This course will help students build a solid foundation that will help them understand the basic problems of computer games and simulations.
Course Content: Bu ders, ciddi oyun oynamanın temel kavramlarına ve tanımına kapsamlı bir giriş sağlar. Şu konular işlenir: oyunlaştırma, oyunlaştırma ve davranış, ciddi oyunlar ve oyunlaştırma yoluyla davranışı geliştirme, ciddi oyun tasarım belgesi geliştirme, öğrenme teorilerini ciddi oyunlara entegre etme.

Learning Outcomes

The students who have succeeded in this course;
1) Learning the definition of serious gaming, differences from gamification
2) Learning basic definitions, concepts and theories surrounding gamification.
3) Learning how the behavior can be influenced by gamification.
4) Learning how to develop a serious game design
5) Learning how to implement learning theories into the serious game design

Course Flow Plan

Week Subject Related Preparation
1) Orientation, Introduction
2) Introduction to Gamification Foundation and Underlying Theories - Part 1
3) Introduction to Gamification Foundation and Underlying Theories - Part 2
4) Introduction to Gamification Foundation and Underlying Theories - Part 3
5) Introduction to Gamification Foundation and Underlying Theories - Part 4, Gamification and Behavior - Part 1
6) Gamification and Behavior - Part 2
7) Serious Game Design Document – Requirements Specification - Part 3, System Design
8) Serious Game Design Document – Requirements Specification
9) Serious Game Design Document – Technical Architecture
10) Serious Game Design Document – Game Design Part 1
11) Serious Game Design Document – Game Design Part 2
12) Serious Game Design Document – Programming, Asset Acquisition and Development
13) Integrating Learning Theories Part 1
14) Integrating Learning Theories Part 2
15) Integrating Learning Theories Part 3

Sources

Course Notes / Textbooks: • Bergeron, B. (2005). Developing serious games (game development series). Charles River Media, Inc.
• Brockmann, T., Zarnekow, R., Robra-Bissantz, S., Lattemann, C., Stieglitz, S. (2017). Gamification: Using Game Elements in Serious Contexts. In Progress (pp. 19-29). IS Springer.
• Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (2016). Serious Games. Springer International Publishing.
• Michael, D. R., Chen, S. L. (2005). Serious games: Games that educate, train, and inform. Muska & Lipman/Premier-Trade.
• Loh, C. S., Sheng, Y., Ifenthaler, D. (2015). Serious games analytics. Edited by Christian Sebastian Loh, Yanyan Sheng, and Dirk Ifenthaler. Cham: Springer International Publishing. doi, 10, 978-3.
References: -

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

5

Program Outcomes
1) They have a broad and interdisciplinary perspective on economics using other social sciences and mathematics.
2) They have knowledge and skill about different functions and interactions of economy.
3) They use different theoretical approaches to comprehend and solve various economic problems.
4) They are aware of the needs of society and use their knowledge of economics to meet these needs.
5) They have in-depth knowledge on the current issues of the Turkish economy and the global economy.
6) They have in-depth knowledge on the history of the Turkish economy and basic level knowledge on the history of the global economy.
7) Using various statistical techniques and numerical methods, they establish correct economic models and make analyzes by using statistical programs effectively.
8) They use a foreign language at least at the B1 General Level in terms of European Language Portfolio criteria according to the level of education.
9) They improve their skills of teamwork, negotiation, leadership and entrepreneurship.
10) They have universal ethical values, social responsibility awareness and adequate knowledge of business law.
11) Being able to develop positive attitudes with regards to lifelong learning, they identify their individual learning needs and carry out studies to fulfil them.
12) They express their ideas and solution proposals concerning their field both written and orally, and present and publish them on both national and international platforms.
13) They use information and communication technologies together with a computer software required by the field at least at advanced level of European Computer Driving License .

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) They have a broad and interdisciplinary perspective on economics using other social sciences and mathematics.
2) They have knowledge and skill about different functions and interactions of economy.
3) They use different theoretical approaches to comprehend and solve various economic problems.
4) They are aware of the needs of society and use their knowledge of economics to meet these needs.
5) They have in-depth knowledge on the current issues of the Turkish economy and the global economy.
6) They have in-depth knowledge on the history of the Turkish economy and basic level knowledge on the history of the global economy.
7) Using various statistical techniques and numerical methods, they establish correct economic models and make analyzes by using statistical programs effectively.
8) They use a foreign language at least at the B1 General Level in terms of European Language Portfolio criteria according to the level of education.
9) They improve their skills of teamwork, negotiation, leadership and entrepreneurship.
10) They have universal ethical values, social responsibility awareness and adequate knowledge of business law.
11) Being able to develop positive attitudes with regards to lifelong learning, they identify their individual learning needs and carry out studies to fulfil them.
12) They express their ideas and solution proposals concerning their field both written and orally, and present and publish them on both national and international platforms.
13) They use information and communication technologies together with a computer software required by the field at least at advanced level of European Computer Driving License .

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 50
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Preparation for the Activity Spent for the Activity Itself Completing the Activity Requirements Workload
Course Hours 15 0 2 30
Project 1 0 50 50
Homework Assignments 7 0 6 42
Total Workload 122