Nursing (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI151 | ||||
Course Name: | Introduction to Serious Gaming | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Dr. Öğr. Üy. IŞIK ATEŞ KIRAL | ||||
Course Lecturer(s): | Asst. Prof. Dr. Işık Ateş KIRAL | ||||
Course Assistants: |
Course Objectives: | The main aim of this course is to nurture discussions on what computer games are about, how games can be used in teaching / learning, and how games affect players. This course will help students build a solid foundation that will help them understand the basic problems of computer games and simulations. |
Course Content: | Bu ders, ciddi oyun oynamanın temel kavramlarına ve tanımına kapsamlı bir giriş sağlar. Şu konular işlenir: oyunlaştırma, oyunlaştırma ve davranış, ciddi oyunlar ve oyunlaştırma yoluyla davranışı geliştirme, ciddi oyun tasarım belgesi geliştirme, öğrenme teorilerini ciddi oyunlara entegre etme. |
The students who have succeeded in this course;
1) Learning the definition of serious gaming, differences from gamification 2) Learning basic definitions, concepts and theories surrounding gamification. 3) Learning how the behavior can be influenced by gamification. 4) Learning how to develop a serious game design 5) Learning how to implement learning theories into the serious game design |
Week | Subject | Related Preparation |
1) | Orientation, Introduction | |
2) | Introduction to Gamification Foundation and Underlying Theories - Part 1 | |
3) | Introduction to Gamification Foundation and Underlying Theories - Part 2 | |
4) | Introduction to Gamification Foundation and Underlying Theories - Part 3 | |
5) | Introduction to Gamification Foundation and Underlying Theories - Part 4, Gamification and Behavior - Part 1 | |
6) | Gamification and Behavior - Part 2 | |
7) | Serious Game Design Document – Requirements Specification - Part 3, System Design | |
8) | Serious Game Design Document – Requirements Specification | |
9) | Serious Game Design Document – Technical Architecture | |
10) | Serious Game Design Document – Game Design Part 1 | |
11) | Serious Game Design Document – Game Design Part 2 | |
12) | Serious Game Design Document – Programming, Asset Acquisition and Development | |
13) | Integrating Learning Theories Part 1 | |
14) | Integrating Learning Theories Part 2 | |
15) | Integrating Learning Theories Part 3 |
Course Notes / Textbooks: | • Bergeron, B. (2005). Developing serious games (game development series). Charles River Media, Inc. • Brockmann, T., Zarnekow, R., Robra-Bissantz, S., Lattemann, C., Stieglitz, S. (2017). Gamification: Using Game Elements in Serious Contexts. In Progress (pp. 19-29). IS Springer. • Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (2016). Serious Games. Springer International Publishing. • Michael, D. R., Chen, S. L. (2005). Serious games: Games that educate, train, and inform. Muska & Lipman/Premier-Trade. • Loh, C. S., Sheng, Y., Ifenthaler, D. (2015). Serious games analytics. Edited by Christian Sebastian Loh, Yanyan Sheng, and Dirk Ifenthaler. Cham: Springer International Publishing. doi, 10, 978-3. |
References: | - |
Course Learning Outcomes | 1 |
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Program Outcomes | ||||||||||||||||||||
1) Understand the concepts and concepts related to the field of health at the undergraduate level, and have advanced theoretical and practical knowledge supported by textbooks, application tools and other sources of current information in the field of health. | ||||||||||||||||||||
2) Knowledge of nature, source, limits, accuracy, reliability and validity of knowledge. | ||||||||||||||||||||
3) Uses advanced theoretical and factual knowledge acquired at the undergraduate level. | ||||||||||||||||||||
4) Interprets, evaluates, identifies, analyzes, shares information and makes teamwork with scientifically proven data by using the advanced knowledge and skills acquired in the field of health. | ||||||||||||||||||||
5) Uses computer programs, related technologies and educational tools in the field of health. | ||||||||||||||||||||
6) Carries out a study independently by using its advanced knowledge in the field of health and takes responsibility as a team member in cooperation with other professional groups working in this field. | ||||||||||||||||||||
7) Takes responsibility individually and as a team member to solve unforeseen complex problems encountered in the practices related to the field of health. | ||||||||||||||||||||
8) Plans, manages, and monitors and evaluates the activities for the development of employees in a project. | ||||||||||||||||||||
9) Evaluates the advanced knowledge and skills acquired in the field of health with a critical approach. | ||||||||||||||||||||
10) Determines learning needs and learning resources, directs learning function by using resources effectively. | ||||||||||||||||||||
11) Develops a positive attitude towards life-long learning and turns it into behavior. | ||||||||||||||||||||
12) Informs the related persons and institutions about the health field; conveys his / her thoughts and solution suggestions in writing and orally, and receives the opinions, requests and expectations of the relevant persons and institutions. | ||||||||||||||||||||
13) With the awareness of social responsibility, organizes and implements projects and activities in cooperation with other professional groups for the social environment in which he lives. | ||||||||||||||||||||
14) Follow the information in the field and communicate with colleagues by using a foreign language at least at B1 General Level of European Language Portfolio. | ||||||||||||||||||||
15) Express themselves effectively in verbal and written. | ||||||||||||||||||||
16) Uses information and communication technologies together with computer software required by the field at least at the Advanced Level of European Computer Driving License. | ||||||||||||||||||||
17) Monitors and evaluates the events / developments on the agenda of the society and the world in the field of health. | ||||||||||||||||||||
18) Acts and participates in accordance with Quality Management and Processes. | ||||||||||||||||||||
19) They cooperate with people from related disciplines and acts in accordance with social, scientific, cultural and ethical values in the stages of collecting, interpreting, applying and announcing the results related to health field. | ||||||||||||||||||||
20) Have enough consciousness about individual and community health, environmental protection and occupational safety. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Understand the concepts and concepts related to the field of health at the undergraduate level, and have advanced theoretical and practical knowledge supported by textbooks, application tools and other sources of current information in the field of health. | |
2) | Knowledge of nature, source, limits, accuracy, reliability and validity of knowledge. | |
3) | Uses advanced theoretical and factual knowledge acquired at the undergraduate level. | |
4) | Interprets, evaluates, identifies, analyzes, shares information and makes teamwork with scientifically proven data by using the advanced knowledge and skills acquired in the field of health. | |
5) | Uses computer programs, related technologies and educational tools in the field of health. | |
6) | Carries out a study independently by using its advanced knowledge in the field of health and takes responsibility as a team member in cooperation with other professional groups working in this field. | |
7) | Takes responsibility individually and as a team member to solve unforeseen complex problems encountered in the practices related to the field of health. | |
8) | Plans, manages, and monitors and evaluates the activities for the development of employees in a project. | |
9) | Evaluates the advanced knowledge and skills acquired in the field of health with a critical approach. | |
10) | Determines learning needs and learning resources, directs learning function by using resources effectively. | |
11) | Develops a positive attitude towards life-long learning and turns it into behavior. | |
12) | Informs the related persons and institutions about the health field; conveys his / her thoughts and solution suggestions in writing and orally, and receives the opinions, requests and expectations of the relevant persons and institutions. | |
13) | With the awareness of social responsibility, organizes and implements projects and activities in cooperation with other professional groups for the social environment in which he lives. | |
14) | Follow the information in the field and communicate with colleagues by using a foreign language at least at B1 General Level of European Language Portfolio. | |
15) | Express themselves effectively in verbal and written. | |
16) | Uses information and communication technologies together with computer software required by the field at least at the Advanced Level of European Computer Driving License. | |
17) | Monitors and evaluates the events / developments on the agenda of the society and the world in the field of health. | |
18) | Acts and participates in accordance with Quality Management and Processes. | |
19) | They cooperate with people from related disciplines and acts in accordance with social, scientific, cultural and ethical values in the stages of collecting, interpreting, applying and announcing the results related to health field. | |
20) | Have enough consciousness about individual and community health, environmental protection and occupational safety. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 4 | % 50 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 15 | 0 | 2 | 30 | |||
Project | 1 | 0 | 50 | 50 | |||
Homework Assignments | 7 | 0 | 6 | 42 | |||
Total Workload | 122 |