Computer Aided Design and Animation | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | UNI110 | ||||
Course Name: | Sustainable Development | ||||
Semester: | Spring | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Dr. Öğr. Üy. PINAR ÖZUYAR | ||||
Course Lecturer(s): | Pınar Özuyar | ||||
Course Assistants: |
Course Objectives: | Regardless of their field of study, it is aimed that students will be endorsed with a basic understanding of sustainable development aiming to keep in mind this understanding thorughout their programs. |
Course Content: | This course deals with the concept of Sustainable development, which is the organizing principle for meeting human development goals while simultaneously sustaining the ability of natural systems to provide the natural resources and ecosystem services based upon which the economy and society depend. Sustainable development differs from the notion of sustainability by adding in the ‘future’ factor. Although sustainable development is a huge topic with many subsections, the course aims to establish the ground for the understanding of the concept via the relevant terminology and an coverage of the global Sustainable Development Goals. |
The students who have succeeded in this course;
1) Define and explain the principles sustainable development. 2) Understand the basic terms regarding sustainable development. 3) Recognize and define the relevance of selected global issues and sustainable development 4) Define the scope and contents of UN sustainable development goals 5) Explain the current global status of the above-mentioned goals. |
Week | Subject | Related Preparation |
1) | Basic Concepts: sustainable development, sustainability, GDP, Gini Index, HDI, etc. | To be given in class |
2) | Basic Concepts: sustainable development, sustainability, GDP, Gini Index, HDI, etc. | To be given in class |
3) | Basic Concepts: sustainable development, sustainability, GDP, Gini Index, HDI, etc. | To be given in class |
4) | Basic Concepts: sustainable development, sustainability, GDP, Gini Index, HDI, etc. | To be given in class |
5) | UN Sustainable Development Goals 1-17 | To be given in class |
6) | UN Sustainable Development Goals 1-17 | To be given in class |
7) | UN Sustainable Development Goals 1-17 | To be given in class |
8) | UN Sustainable Development Goals 1-17 | To be given in class |
9) | UN Sustainable Development Goals 1-17 | To be given in class |
10) | UN Sustainable Development Goals 1-17 | To be given in class |
11) | UN Sustainable Development Goals 1-17 | To be given in class |
12) | UN Sustainable Development Goals 1-17 | To be given in class |
13) | UN Sustainable Development Goals 1-17 | To be given in class |
14) | UN Sustainable Development Goals 1-17 | To be given in class |
Course Notes / Textbooks: | Dersde verilecektir/ To be given in class |
References: | Dersde verilecektir/ To be given in class |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 80 |
Final | 1 | % 20 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 80 | |
PERCENTAGE OF FINAL WORK | % 20 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 0 | 3 | 42 | |||
Study Hours Out of Class | 14 | 0 | 1 | 14 | |||
Project | 1 | 0 | 48 | 48 | |||
Final | 1 | 20 | 2 | 22 | |||
Total Workload | 126 |