UNI108 Consumer BehaviorIstinye UniversityDegree Programs Computer Programming (Evening Education)General Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Computer Programming (Evening Education)

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Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code: UNI108
Course Name: Consumer Behavior
Semester: Spring
Course Credits:
ECTS
5
Language of instruction: Turkish
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator: Araş. Gör. AZİZ ARSLAN
Course Lecturer(s): Dr.Nezahat Yüceışık
Course Assistants:

Course Objective and Content

Course Objectives: It is aimed to learn the basic concepts of consumer, consumption culture, consumer behavior and consumer research, to define the learned information, to express it in different ways and to present it with the projects to be carried out.
Course Content: In the context of the Consumer Behavior course, the concept of consumption, the concept of consumer society, the socio-psychological and economic dynamics of consumer behavior in the consumer society, consumer behavior models, consumer purchasing decision process, perception-persuasion-attitude concepts and the relationship between consumer behaviors are discussed.

Learning Outcomes

The students who have succeeded in this course;
1) Gains information about consumption culture and consumer behavior process.
2) Have the necessary knowledge, skills and competence to define the learned information, to express and report it in different ways.
3) Have theoretical and theoretical knowledge about the concepts of consumption, consumption culture and consumer behavior.
4) Gains knowledge of how the concept of consumer behavior is handled in different disciplines.

Course Flow Plan

Week Subject Related Preparation
1) Introduction to consumer behavior
2) Basic Approaches in Consumer Behaviors
3) Consumer Purchase Decision Process
4) Factors Affecting Consumer Behaviors and Decisions
5) Marketing and Marketing Phases
6) Marketing and Consumer Behaviors
7) Midterm Exam
8) Consumption Ideology
9) Consumption Culture
10) Consumer Behavior Models
11) Perception, Attitude and Persuasion
12) Consumer Trends in the Digital World
13) Project Presentations I
14) Project Presentations II

Sources

Course Notes / Textbooks: Filiz Balta Peltekoğlu, Kavram ve Kuramlarıyla Reklam, 2015.
Jean Baudrillard, Tüketim Kültürü, Ayrıntı Yayınları, 2002.
References: Ders notları

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

Program Outcomes
1) He gains the ability of problem solving and analytical thinking skills.
2) He learns the fundamentals of computer programming, hardware and software and the basic computer concepts.
3) He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem.
4) He understands object-oriented programming concept and web programming.
5) He learns radix systems, fundamental electronics and computer hardware knowledge.
6) He gains mobile programming skills and develops applications for mobile platforms.
7) He designs and codes databases.
8) He learns to program and use computer networks, open source operating systems.
9) He uses the English language effectively.
10) He learns to use appropriate data structures according to programming requirements.
11) He develops software individually or as a team.
12) He follows developments in the field, high technology tools / applications.
13) He gains awareness of professional and ethical responsibility and has an awareness of professional ethics.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) He gains the ability of problem solving and analytical thinking skills. 1
2) He learns the fundamentals of computer programming, hardware and software and the basic computer concepts. 1
3) He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem. 1
4) He understands object-oriented programming concept and web programming. 2
5) He learns radix systems, fundamental electronics and computer hardware knowledge. 2
6) He gains mobile programming skills and develops applications for mobile platforms. 2
7) He designs and codes databases. 2
8) He learns to program and use computer networks, open source operating systems. 2
9) He uses the English language effectively. 1
10) He learns to use appropriate data structures according to programming requirements. 1
11) He develops software individually or as a team. 2
12) He follows developments in the field, high technology tools / applications. 2
13) He gains awareness of professional and ethical responsibility and has an awareness of professional ethics. 2

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Presentation 2 % 30
Midterms 1 % 30
Final 1 % 40
total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Preparation for the Activity Spent for the Activity Itself Completing the Activity Requirements Workload
Course Hours 14 0 3 42
Presentations / Seminar 2 12 2 28
Midterms 1 24 2 26
Final 1 24 3 27
Total Workload 123