Computer Programming | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | BIL204 | ||||
Course Name: | Mobile Programming (Android/IOS) | ||||
Semester: | Spring | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | Compulsory Courses | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Öğr. Gör. AHMET SELİM ÖVER | ||||
Course Lecturer(s): | Öğr. Gör. Keyvan Arasteh Abbasabad | ||||
Course Assistants: |
Course Objectives: | The Mobile Programming course is an introduction to mobile application development. This course describes iOS and Android operating systems, mobile app development tools, and how to improve the apps used in those systems. Recognition of mobile app environments, development of apps for mobile devices with iOS and Android operating systems, and how store logins are made for those apps are practically processed. |
Course Content: | Mobile devices, mobile devices operating systems, recognition of mobile development technologies, mobile devices application development. |
The students who have succeeded in this course;
1) Learn about iOS and Android operating systems, 2) Can recognize app development tools for iOS and Android operating systems. 3) Can recognize the differences between mobile operating systems 4) Learn mobile application development project processes 5) Can develop their own mobile apps 6) Learn how to share mobile apps in app stores |
Week | Subject | Related Preparation |
1) | Introduction of mobile operating systems, introduction of mobile application development tools, introduction to mobile application development | None |
2) | Application development environment, project structure, emulator structure, build methods and project creation for Android operating system | None |
3) | Creation and running of the first application for the Android operating system | None |
4) | Android app lifecycles, debugging, error logging, and app development | None |
5) | Android app development concepts | None |
6) | Front face design, programming and persistence structures for Android applications | None |
7) | Thread and handler structures for Android apps | None |
8) | Midterm | 1-7. Weeks |
9) | Google External Library integration for Android apps | None |
10) | Application development environment, project structure, simulator structure, library structures and project creation for iOS operating system | None |
11) | Creation and running of the first application for the iOS operating system | None |
12) | iOS app lifecycles, debugging, error logging, and app development | None |
13) | iOS app development concepts | None |
14) | Front face design, programming, persistence and thread structures for iOS apps | None |
15) | Google External Library integration for iOS apps | None |
16) | Final Exam | 1-14. Weeks |
Course Notes / Textbooks: | Adım Adım Flutter ile Mobil Uygulamalar - Oğuz Rakıcı |
References: | https://www.btkakademi.gov.tr/portal/course/google-flutter-ile-mobil-uygulama-kursu-10150 |
Course Learning Outcomes | 1 |
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Program Outcomes | |||||||||||||
1) He gains the ability of problem solving and analytical thinking skills. | |||||||||||||
2) He learns the fundamentals of computer programming, hardware and software and the basic computer concepts. | |||||||||||||
3) He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem. | |||||||||||||
4) He understands object-oriented programming concept and web programming. | |||||||||||||
5) He learns radix systems, fundamental electronics and computer hardware knowledge. | |||||||||||||
6) He gains mobile programming skills and develops applications for mobile platforms. | |||||||||||||
7) He designs and codes databases. | |||||||||||||
8) He learns to program and use computer networks, open source operating systems. | |||||||||||||
9) He uses the English language effectively. | |||||||||||||
10) He learns to use appropriate data structures according to programming requirements. | |||||||||||||
11) He develops software individually or as a team. | |||||||||||||
12) He follows developments in the field, high technology tools / applications. | |||||||||||||
13) He gains awareness of professional and ethical responsibility and has an awareness of professional ethics. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | He gains the ability of problem solving and analytical thinking skills. | 3 |
2) | He learns the fundamentals of computer programming, hardware and software and the basic computer concepts. | 3 |
3) | He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem. | 3 |
4) | He understands object-oriented programming concept and web programming. | 3 |
5) | He learns radix systems, fundamental electronics and computer hardware knowledge. | 3 |
6) | He gains mobile programming skills and develops applications for mobile platforms. | 3 |
7) | He designs and codes databases. | 3 |
8) | He learns to program and use computer networks, open source operating systems. | 3 |
9) | He uses the English language effectively. | 3 |
10) | He learns to use appropriate data structures according to programming requirements. | 3 |
11) | He develops software individually or as a team. | 3 |
12) | He follows developments in the field, high technology tools / applications. | 3 |
13) | He gains awareness of professional and ethical responsibility and has an awareness of professional ethics. | 3 |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 60 |
Midterms | 1 | % 40 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 100 | |
PERCENTAGE OF FINAL WORK | % | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 2 | 15 | 2 | 34 | |||
Application | 13 | 0 | 2 | 26 | |||
Project | 1 | 10 | 25 | 35 | |||
Midterms | 1 | 20 | 2 | 22 | |||
Total Workload | 117 |