MYO044 Discrete MathematicsIstinye UniversityDegree Programs Computer Programming (Evening Education)General Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Computer Programming (Evening Education)

Preview

Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code: MYO044
Course Name: Discrete Mathematics
Semester: Fall
Course Credits:
ECTS
3
Language of instruction:
Course Condition:
Does the Course Require Work Experience?: No
Type of course: Departmental Elective
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator: Öğr. Gör. SENA KAÇAR
Course Lecturer(s): Öğr. Gör. Sena Kaçar
Course Assistants:

Course Objective and Content

Course Objectives: To teach the basic mathematical structures and methods required in the study areas for computer programming.
To develop mathematical modeling and abstract thinking skills.
To introduce the importance and applications of formal systems.
To evaluate critically the knowledge and skills acquired in the field of discrete mathematics.
To teach programming applications of basic mathematical knowledge and theorems.
To be able to establish mathematical models of computer programming, and to simulate computer programming.
Course Content: Computer Working Principles, Algorithm structures, Logic, Counting, Set, Relationships, Trees

Learning Outcomes

The students who have succeeded in this course;
1) To teach the basic mathematical structures and methods required in the study areas for computer programming.
2) To develop mathematical modeling and abstract thinking skills
3) To introduce the importance and applications of formal systems
4) To evaluate critically the knowledge and skills acquired in the field of discrete mathematics.
5) To teach programming applications of basic mathematical knowledge and theorems.
6) To be able to establish mathematical models of computer programming, and to simulate computer programming.

Course Flow Plan

Week Subject Related Preparation
1) The Foundations: Logic and Proofs None
2) Basic Structures: Sets, Functions, Sequences, Sums, and Matrices None
3) Algorithms None
4) Number Theory and Cryptography None
5) Induction and Recursion None
6) Counting None
7) Discrete Probability None
8) Midterm 1-7. Weeks
9) Advanced Counting Techniques None
10) Relations None
11) Graphs None
12) Trees None
13) Boolean Algebra None
14) Modeling Computation None
15) Final 1-14. Weeks

Sources

Course Notes / Textbooks: Discrete Mathematics and Its Applications, Kenneth H. Rosen, 7. Baskı
References: Discrete Mathematics and Its Applications, Kenneth H. Rosen, 7. Baskı

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

5

6

Program Outcomes
1) He gains the ability of problem solving and analytical thinking skills.
2) He learns the fundamentals of computer programming, hardware and software and the basic computer concepts.
3) He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem.
4) He understands object-oriented programming concept and web programming.
5) He learns radix systems, fundamental electronics and computer hardware knowledge.
6) He gains mobile programming skills and develops applications for mobile platforms.
7) He designs and codes databases.
8) He learns to program and use computer networks, open source operating systems.
9) He uses the English language effectively.
10) He learns to use appropriate data structures according to programming requirements.
11) He develops software individually or as a team.
12) He follows developments in the field, high technology tools / applications.
13) He gains awareness of professional and ethical responsibility and has an awareness of professional ethics.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) He gains the ability of problem solving and analytical thinking skills. 2
2) He learns the fundamentals of computer programming, hardware and software and the basic computer concepts. 2
3) He develops algorithms according to the problems, gains the ability to distinguish the appropriate ones from the fundamental algorithms for the problem. 2
4) He understands object-oriented programming concept and web programming. 2
5) He learns radix systems, fundamental electronics and computer hardware knowledge. 2
6) He gains mobile programming skills and develops applications for mobile platforms. 2
7) He designs and codes databases. 2
8) He learns to program and use computer networks, open source operating systems. 2
9) He uses the English language effectively. 2
10) He learns to use appropriate data structures according to programming requirements. 2
11) He develops software individually or as a team. 2
12) He follows developments in the field, high technology tools / applications. 2
13) He gains awareness of professional and ethical responsibility and has an awareness of professional ethics. 2

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Preparation for the Activity Spent for the Activity Itself Completing the Activity Requirements Workload
Course Hours 2 10 1 22
Midterms 1 25 1 26
Final 1 30 1 31
Total Workload 79