Visual Communication Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI031 | ||||
Course Name: | Technological Transformation in Defense Industry | ||||
Semester: | Fall | ||||
Course Credits: |
|
||||
Language of instruction: | |||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
|
||||
Mode of Delivery: | Face to face | ||||
Course Coordinator: | Prof. Dr. FAHRİ ERENEL | ||||
Course Lecturer(s): | Prof.Dr. Fahri Erenel | ||||
Course Assistants: |
Course Objectives: | To create awareness by explaining the developments in our national defense industry to our students, to make them proud of the level reached by our country, to reveal different options for career road maps. |
Course Content: | To examine the development process of our national defense industry, the legislation, human resources, organizational structure and financial resources of our defense industry, to analyze the necessity of a domestic and national defence industry with students, the defense industry. To provide information about the trainings given in our country, to examine technology and Resources and Development Management Activities, to analyze the project management process, clustering and completed project processes, to introduce warfare, weapons and tools. |
The students who have succeeded in this course;
1) Knowing why a national and domestic defence industry is necessary. 2) Analysing how the level of our industry reached its currect situation within the historical process. 3) Being informed about the projects carried out under the concept of project management. 4) Knowing the activities of Resources and Development Management Activities and technology management. 5) Knowing how to monitor and analyse developments in the field of defense industry |
Week | Subject | Related Preparation |
1) | -Information on how the course is processed -The evolution of war -The development process of our defense industry | |
2) | -Definition of defense industry, market characteristics of defense industry, characteristics of defense industry products, characteristics of defense industry firms, importance of defense industry | |
3) | -Our defense industry facilities and export capacity | |
4) | -Human resources management and needs in defense industry | |
5) | - Resources and Development Management Activities and technology management in defense industry | |
6) | -Introducing our original land warfare weapons and vehicles (Altay tank, storm howitzes, national infantry rifle, etc.) | |
7) | An Overview | |
8) | Midterm Exam | |
9) | Introducing our original air warfare weapons and vehicles (attack helicopter, unmanned aerial vehicles, etc.) | |
10) | - Introducing the original naval warfare weapons and vehicles (National ship, Anatolian amphibian ship, etc.) | |
11) | -Robotic systems and artificial intelligence studies | |
12) | - Cyber security | |
13) | - Military of the future | |
14) | - Anti-terrorism, Euphrates Shield and Olive branch operation and weapon systems | |
15) | An Overview | |
16) | Final Exam |
Course Notes / Textbooks: | Savunma Sanayi Başkanlığı Web Sayfası Defence Industry Directorate Web Page Savunma Teknolojileri Merkezi Web Sayfası Defence Technology Center Web Page |
References: | Savunma Sanayi Alanı İle İlgili Web Sayfaları Web pages related to defense industry area |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Program Outcomes | |||||||||||||
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |||||||||||||
1) To have the necessary knowledge and skills about computer technologies required to produce designs. | |||||||||||||
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |||||||||||||
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |||||||||||||
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |||||||||||||
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |||||||||||||
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |||||||||||||
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |||||||||||||
3) To be able to analyze and use design-oriented thinking processes for visual communication products. | |||||||||||||
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |||||||||||||
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |||||||||||||
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |||||||||||||
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |
1) | To have the necessary knowledge and skills about computer technologies required to produce designs. | |
1) | To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |
1) | To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |
1) | To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |
2) | To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |
2) | To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |
3) | To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |
3) | To be able to analyze and use design-oriented thinking processes for visual communication products. | |
4) | To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |
4) | To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |
5) | Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |
6) | To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 1 | % 15 |
Midterms | 1 | % 30 |
Final | 1 | % 45 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 55 | |
PERCENTAGE OF FINAL WORK | % 45 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 3 | 42 | ||||
Study Hours Out of Class | 14 | 3 | 42 | ||||
Presentations / Seminar | 4 | 2 | 8 | ||||
Homework Assignments | 1 | 8 | 8 | ||||
Quizzes | 2 | 2 | 4 | ||||
Midterms | 1 | 4 | 4 | ||||
Final | 1 | 6 | 6 | ||||
Total Workload | 114 |