UNI017 Communication MethodsIstinye UniversityDegree Programs Computer Aided Design and AnimationGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Computer Aided Design and Animation

Preview

Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code: UNI017
Course Name: Communication Methods
Semester: Spring
Course Credits:
ECTS
5
Language of instruction:
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator: Öğr. Gör. VEHBİ DOĞAN
Course Lecturer(s): Öğr.Gör.Fatih CAYMAZ
Course Assistants:

Course Objective and Content

Course Objectives: The aim of this course is to make students aware of the types and types of communication and to inform them about their importance in social life. Also; It is aimed to increase both personal and corporate achievements thanks to their effective communication skills. Lesson; The course aims to improve students' ability to think, analyze and discuss in the field of communication.
Course Content: In the content of the course, the concept of communication, communication tools and types of communication take place in both historical and social process. In addition, the students' communication skills and practices to improve the use of the course is covered.

Learning Outcomes

The students who have succeeded in this course;
1) Have information about the concept of communication.
2) Learn and define the types of communication.
3) Learn and use effective communication and presentation methods.

Course Flow Plan

Week Subject Related Preparation
1) Basic information about the concept of communication
2) History of Communication, Communication and Language, Objectives and Functions in Communication, Communication Tools, Communication Disciplines. Communication Process and Elements, Basic Characteristics of Communication
3) Communication and Information, How Do We Communicate? Types of Communication: Verbal-Nonverbal Communication. Written Communication-Visual Communication. Communication with the Person, Interpersonal Communication
4) Communication Types: Group Communication
5) TCommunication Types: Organizational / Corporate Communication
6) Conflict Management. Active Listening
7) Public Communication. International Communication. Mass Communication
8) Midterm Exam
9) Effective Communication Techniques, Body Language
10) Effective Presentation Techniques
11) Main Communication Theories Developed by Mainstream Approaches
12) Group Presentations I
13) Group Presentations II
14) Group Presentations III
15) Final Exam

Sources

Course Notes / Textbooks: Ünsal Oskay, İletişimin ABC’si, İnkilap Kitaevi, 2017.

References: Aysel Aziz, İletişime Giriş, Hiperlink, 2016.
Levent Yaylagül, Kitle İletişim Kuramları, Egemen ve Eleştirel Yaklaşımlar, Dipnot Yayınları, 2016.
Deniz McQuail&Sven Windahl, Kitle İletişim Modelleri, İmge Kitapevi, 2010.

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

Program Outcomes
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 30
Midterms 1 % 30
Final 1 % 40
total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Preparation for the Activity Spent for the Activity Itself Completing the Activity Requirements Workload
Course Hours 14 2 3 70
Study Hours Out of Class 14 0 2 28
Midterms 1 8 1 9
Final 1 17 1 18
Total Workload 125