Computer Engineering (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI014 | ||||
Course Name: | Introduction to New Media | ||||
Semester: |
Spring Fall |
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Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Dr. Öğr. Üy. SADİ KERİM DÜNDAR | ||||
Course Lecturer(s): | Dr.Chein Yang Erdem | ||||
Course Assistants: |
Course Objectives: | This course aims to develop critical conceptual frames for understanding how new media technologies are uesd to acturalize communication processes in various areas of everyday life. |
Course Content: | This course offers a comprehensive approach to the rapidly evolving new media technology and environment. Conceptualizing new media as new forms of participatory culture, sources of information and entertainment, platforms for social engagement, a means for artistic expression, and tools of government, this course explores the influence of new media technology in transforming culture and society. Topics may include, social media, digital game, digital media art, digital and citizen journalism, digital transformation of television and cinema, and social control in the digital age, and others. |
The students who have succeeded in this course;
1) Identify the defining characteristics of new media. 2) Demonstrate understanding of the new media landscape. 3) Demonstrate understanding of the economic, social, political, and cultural implications of new media technology. 4) Identify and discover the range of areas in which new media technology can be applied to enhance communication. 5) Formulate innovative ideas to develop, incorporate, and implement new media technology that aim at enriching culture and society. |
Week | Subject | Related Preparation |
1) | Introduction to Basic Photography | |
2) | What is new media? | |
3) | Media convergence | |
4) | Participatory culture | |
5) | New Media as a source of information | |
6) | New media as a source of information | |
7) | Midterm | |
8) | New media as entertainment | |
9) | New media as entertainment | |
10) | New media as a means for artistic expression | |
11) | New media as a means for artistic expression | |
12) | New media as a form of government | |
13) | Student Presentations | |
14) | Student Presentations |
Course Notes / Textbooks: | Excerpts of selected articles and books. |
References: | Lecture notes |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||||||||
1) Adequate knowledge in mathematics, science, and computer engineering principles, both theoretical and practical, and the ability to apply this knowledge to complex engineering problems. | |||||||||||
2) Ability to identify, formulate, and solve complex computer engineering problems using appropriate analysis and modeling techniques. | |||||||||||
3) Ability to design and develop complex computer systems, devices, or products that meet specific requirements and operate under realistic constraints and conditions, using modern design methods. | |||||||||||
4) Ability to develop, select and use modern techniques and tools used for the analysis and solution of complex computer engineering problems, and the ability to use information technologies effectively. | |||||||||||
5) Ability to plan and conduct experiments, collect and analyze data, and interpret results in the study of complex computer engineering problems or research topics. | |||||||||||
6) Ability to work effectively within and multidisciplinary teams; individual study skills. | |||||||||||
7) Ability to communicate effectively orally and in writing; knowledge of at least one foreign language; ability to write effective reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |||||||||||
8) Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously. | |||||||||||
9) To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications. | |||||||||||
10) Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development. | |||||||||||
11) Knowledge of the effects of computer engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in computer engineering; awareness of the legal consequences of computer engineering solutions. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Adequate knowledge in mathematics, science, and computer engineering principles, both theoretical and practical, and the ability to apply this knowledge to complex engineering problems. | |
2) | Ability to identify, formulate, and solve complex computer engineering problems using appropriate analysis and modeling techniques. | |
3) | Ability to design and develop complex computer systems, devices, or products that meet specific requirements and operate under realistic constraints and conditions, using modern design methods. | |
4) | Ability to develop, select and use modern techniques and tools used for the analysis and solution of complex computer engineering problems, and the ability to use information technologies effectively. | |
5) | Ability to plan and conduct experiments, collect and analyze data, and interpret results in the study of complex computer engineering problems or research topics. | |
6) | Ability to work effectively within and multidisciplinary teams; individual study skills. | |
7) | Ability to communicate effectively orally and in writing; knowledge of at least one foreign language; ability to write effective reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |
8) | Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously. | 2 |
9) | To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications. | |
10) | Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development. | |
11) | Knowledge of the effects of computer engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in computer engineering; awareness of the legal consequences of computer engineering solutions. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 30 |
Project | 1 | % 35 |
Final | 1 | % 35 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 65 | |
PERCENTAGE OF FINAL WORK | % 35 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 28 |
Homework Assignments | 2 | 24 |
Final | 1 | 24 |
Total Workload | 118 |