Visual Communication Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI012 | ||||
Course Name: | Fundamentals of Entrepreneurship | ||||
Semester: | Fall | ||||
Course Credits: |
|
||||
Language of instruction: | |||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
|
||||
Mode of Delivery: | Face to face | ||||
Course Coordinator: | Dr. Öğr. Üy. PINAR ÖZUYAR | ||||
Course Lecturer(s): | Pınar Özuyar | ||||
Course Assistants: |
Course Objectives: | Regardless of their field of study, it is aimed that students will be endorsed with a basic understanding of entreperneurship aiming to keep in mind this understanding thorughout their programs. |
Course Content: | The entrepreneurial thinking structure is becoming more and more important not only for start-ups but also for in-company breakthroughs. On the other hand, the priorities of Turkey and the World effects and offers opportunities and threats to these entrepreneurial ideas. With this approach, fundamentals of entrepreneurship, change, and the priority issues in the world will be explained to students on an introductory level regardless of the program. Although mainly all entrepreneurship discussion focuses on the business world, it aims to convey a general understanding with different case reports. |
The students who have succeeded in this course;
1) Explain the principles of entrepreneurship. 2) Uderstand the basic terms regarding entrepreneurship. 3) Define social entrepreneurship. 4) Recognize and define the relevance of selected global issues and entrepreneurship 5) Define the scope and contents of business plans and other necessary plans for entrepreneurship. |
Week | Subject | Related Preparation |
1) | Basic Concepts: idea, inventor, invention, entrepreneur, entrepreneurship, manager, innovation and others | To be given in class |
2) | Basic Concepts: idea, inventor, invention, entrepreneur, entrepreneurship, manager, innovation and others | To be given in class |
3) | Awareness: global crosscutting issues on sustainable development | To be given in class |
4) | Awareness: global crosscutting issues on sustainable development | To be given in class |
5) | Awareness: global crosscutting issues on sustainable development | To be given in class |
6) | Basic Concepts: sectors, classifications, coding | To be given in class |
7) | Basic Concepts: company types and ownerships | To be given in class |
8) | Basic Concepts: global assessments, competition, related administrative structures | To be given in class |
9) | Basic Concepts: global assessments, competition, related administrative structures | To be given in class |
10) | Tools: business establishment | To be given in class |
11) | Tools: business establishment | To be given in class |
12) | Tools: business plans and sub-plans | To be given in class |
13) | Tools: business plans and sub-plans | To be given in class |
14) | Tools: Financial resources | To be given in class |
Course Notes / Textbooks: | Derste verilecektir/ To be given in class |
References: | Derste verilecektir/ To be given in class |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Program Outcomes | |||||||||||||
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |||||||||||||
1) To have the necessary knowledge and skills about computer technologies required to produce designs. | |||||||||||||
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |||||||||||||
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |||||||||||||
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |||||||||||||
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |||||||||||||
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |||||||||||||
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |||||||||||||
3) To be able to analyze and use design-oriented thinking processes for visual communication products. | |||||||||||||
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |||||||||||||
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |||||||||||||
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |||||||||||||
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |
1) | To have the necessary knowledge and skills about computer technologies required to produce designs. | |
1) | To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |
1) | To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |
1) | To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |
2) | To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |
2) | To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |
3) | To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |
3) | To be able to analyze and use design-oriented thinking processes for visual communication products. | |
4) | To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |
4) | To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |
5) | Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |
6) | To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 80 |
Final | 1 | % 20 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 80 | |
PERCENTAGE OF FINAL WORK | % 20 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 1 | 3 | 56 | |||
Project | 1 | 70 | 70 | ||||
Total Workload | 126 |