Week |
Subject |
Related Preparation |
1) |
15.UNIT She went to Shanghai.
New words
The complement of state-1
Particle ‘了’ confirming the compketion or realization
of smonething
Reduplication of the verb
Numeration for numvers from 100-10,000 |
New Practical Chinese Reader Textbook-2 |
2) |
15.UNIT She went to Shanghai.
Saying hello
Confirming that something has happened
Commenting on one’s actions
Changing money at the bank
Describing a place one has visited
Methods of constructing Chinese characters-1
|
New Practical Chinese Reader Textbook-2 |
3) |
16.UNIT I forgot it.
New words
The pronoun “自己”
The simple directional comolement
The “把” sentence-1
The time-measure complement-1 |
New Practical Chinese Reader Textbook-2 |
4) |
16.UNIT I forgot it.
Filling out forms
Borrowing books
Returning books
Making new friends
Leaving and coming back in a moment
Methods of constructing Chinese characters-2 |
New Practical Chinese Reader Textbook-2 |
5) |
17.UNIT This dress is prettier than that one.
New words
The combined usage of particle “了” with particle “了”
Particle “了” to express an extent or degree
Verbs “来、去、到,etc.” With time-measure
complement |
New Practical Chinese Reader Textbook-2 |
6) |
17.UNIT This dress is prettier than that one.
The “的” phrase-1
Comparison using the preposition “比” -1
The complement of quantity
Describing things |
New Practical Chinese Reader Textbook-2 |
7) |
17.UNIT This dress is prettier than that one.
Comparing things
Buying clothes
Methods of constructing Chinese characters-3 |
New Practical Chinese Reader Textbook-2 |
8) |
MIDTERM |
Başarının Yolu 1-2
Road to Success 1-2 |
9) |
18.UNIT I understood it, but I forgot.
New words
The measure word Ā些āand preposition “往”
The pronoun “咱们” and ”大家”
The resultative complement
The “把” and “是” sentences |
New Practical Chinese Reader Textbook-2 |
10) |
18.UNIT I understood it, but I forgot.
At the post office
Discribing things
Uncertainty
Reminding
Taking the bus
Methods of constructing Chinese characters-4 |
New Practical Chinese Reader Textbook-2 |
11) |
19.UNIT Chinese painting is not like oil paiting
New words
The structure “还没˄有˅+ V+ 呢”
Ā好ā as a resultative complement
Question with “是不是” -2
The structdure Ā来+ V/VPā
The time-measure complement-2 |
New Practical Chinese Reader Textbook-2 |
12) |
19.UNIT Chinese painting is not like oil paiting
Using “跟……˄不˅一样” to make a comparison
Sentences with serial verb phrases -2: means or
manner
Saying goodbye
Comparing things
Talking about hobbies
Expressing a duration of time
Methods of constructing Chinese characters-5 |
New Practical Chinese Reader Textbook-2 |
13) |
20.UNIT New year
New words
The construction “因为……所以……,或者,……的时候”
Elliptical questions with “呢”-2
Adverbs “又” and “再” -1 |
New Practical Chinese Reader Textbook-2 |
14) |
20.UNIT New year
The six basic functional components of a Chinese
sentence
Sentences with a verbal predicate -1
Asking for reasons
Hurrying somebody up
New Year’s greetings
Methods of constructing Chinese characters-6 |
New Practical Chinese Reader Textbook-2 |
15) |
FINAL |
New Practical Chinese Reader Textbook-2 |
16) |
FINAL |
New Practical Chinese Reader Textbook-2 |
|
Program Outcomes |
Level of Contribution |
1) |
Being able to write creatively, imagine, and produce original and inspired fictional scenarios, places, and universes. Being able to produce 2D and 3D visual designs and impressive auditory compositions. Being able to plan all these artistic practices around certain goals and with a focus on design. Being able to design the videogame design process itself. |
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2) |
Being able to think and produce creative content based on mathematical data. Being able to parametrically design. Being able to quantify art and design practices, such as creative writing, graphical, illustrative, spatial, and character design. Being able to ideate qualitatively and subjectively through quantitative and objective approaches. |
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3) |
Being able to work on projects by incorporating various fields of expertise and the content that originates from these fields. Being able to work as part of a team while embracing different ideas and skills. Being able to produce comprehensive and total videogame concepts. Being able to edit, exhibit, present, and defend works in portfolio and presentation formats. |
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4) |
Achieving critical thinking literacy on videogame history and theory. Being able to think through and produce academic texts about the philosophical, anthropological, political, and social manifestations of games. Being vigilant about the contemporary problematics of videogame epistemology. Displaying professionalism in accepting criticism. |
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5) |
Being informed about the historical accumulation and contemporary productions of the videogame culture and other cultural playgrounds from which videogame culture draws. Being able to tackle, process, and position both aesthetic and technical production and thinking methods as cultural activities. |
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6) |
Being knowledgeable about the past, aware of the present, and foresighted about the future potentials of the social and economic realities of videogames. Being able to handle professional relations, create correspondence, and manage production plans. Being a generalist, while also specializing in one or more areas of expertise. |
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7) |
Being able to research, filter data, and synthesize both within and outside videogame epistemology at every stage of production. Being able to conduct interdisciplinary research. Being able to create original ideas by remixing content from various sources. Learning to learn. |
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8) |
Understanding, learning, and using professional content authoring tools and technologies. Being able to design workflows in service of various production requirements. Being able to use technologies within the workflow besides the usual and intended purposes, and researching, discovering, and putting to use technologies for new purposes. |
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