Week |
Subject |
Related Preparation |
1) |
11.UNIT I can speak a lilltle Chinese.
New words
The indefinite measure word ‘一点儿’
‘哪里’with a negative connotation
‘䘈’Expressing the continuation of a state or action |
New Practical Chinese Reader Textbook-1 |
2) |
11.UNIT I can speak a little Chinese.
Telling time
Optative verbs ‘会、能、可以、应该’
Sentences with serial verb phrases -1 Purpose
Sentences with double objects ‘教’ and ‘问’ |
New Practical Chinese Reader Textbook-1 |
3) |
11.UNIT I can speak a little Chinese.
Asking about time
Expressing one;s ability
Expressing permission or prohibition
Structure of Chinese characters -4 |
New Practical Chinese Reader Textbook-1 |
4) |
12.UNIT I don’t feel well.
New words
The pronoun ‘每’
‘怎么’ to ask about the cause of something
|
New Practical Chinese Reader Textbook-1 |
5) |
12.UNIT I don’t feel well.
The modal particle ‘吧’ to soften the tone of speech
‘跟+Pr/Np + 一起’ as an adverbial modifier
The preposition ‘给’ |
New Practical Chinese Reader Textbook-1 |
6) |
12.UNIT I don’t feel well.
Sentences with a subject-predicate structure as
predicate
Alternative questions
Optative verbs-2 ‘要、想、愿意’ |
New Practical Chinese Reader Textbook-1 |
7) |
12.UNIT I don’t feel well.
Talking about one’s health
Expressing one’s desire
Expressing need or necessity
Structure of Chinese characters -5 |
New Practical Chinese Reader Textbook-1 |
8) |
MIDTERM |
Başarının Yolu 1-2
Road to Success 1-2 |
9) |
13.UNIT I met a nice girl.
New words
Adjectives ‘多’ and ‘少’ as attributives
‘Pr/N + 䘉儿/那儿’ to indicate location
‘常常’ and ‘常’
Verbs or Verbal phrases as attributives |
New Practical Chinese Reader Textbook-1 |
10) |
13.UNIT I met a nice girl.
The particle ‘了’
Optative verbs ‘可能、会’
|
New Practical Chinese Reader Textbook-2 |
11) |
13.UNIT I met a nice girl.
Talking about something that has happened
Renting a house
Asking for suggestions
Making a phone call
Invitations |
New Practical Chinese Reader Textbook-1 |
12) |
14.UNIT Merry Christmas!
New words
‘问……好’ to extend someone’s regards
Subject-predicate structures as attributive |
New Practical Chinese Reader Textbook-1 |
13) |
14.UNIT Merry Christmas!
Four kinds of simple sentences
Six main question types |
New Practical Chinese Reader Textbook-1 |
14) |
15.UNIT Merry Christmas!
Making a complaint or an apology
Passing on someone’s regards
Expressing holiday greetings
Consulting a Chinese dictionary arranged by pinyin
alphabetical order |
New Practical Chinese Reader Textbook-1 |
15) |
FINAL |
New Practical Chinese Reader Textbook-1 |
16) |
FINAL |
New Practical Chinese Reader Textbook-1 |
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Program Outcomes |
Level of Contribution |
1) |
Being able to write creatively, imagine, and produce original and inspired fictional scenarios, places, and universes. Being able to produce 2D and 3D visual designs and impressive auditory compositions. Being able to plan all these artistic practices around certain goals and with a focus on design. Being able to design the videogame design process itself. |
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2) |
Being able to think and produce creative content based on mathematical data. Being able to parametrically design. Being able to quantify art and design practices, such as creative writing, graphical, illustrative, spatial, and character design. Being able to ideate qualitatively and subjectively through quantitative and objective approaches. |
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3) |
Being able to work on projects by incorporating various fields of expertise and the content that originates from these fields. Being able to work as part of a team while embracing different ideas and skills. Being able to produce comprehensive and total videogame concepts. Being able to edit, exhibit, present, and defend works in portfolio and presentation formats. |
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4) |
Achieving critical thinking literacy on videogame history and theory. Being able to think through and produce academic texts about the philosophical, anthropological, political, and social manifestations of games. Being vigilant about the contemporary problematics of videogame epistemology. Displaying professionalism in accepting criticism. |
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5) |
Being informed about the historical accumulation and contemporary productions of the videogame culture and other cultural playgrounds from which videogame culture draws. Being able to tackle, process, and position both aesthetic and technical production and thinking methods as cultural activities. |
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6) |
Being knowledgeable about the past, aware of the present, and foresighted about the future potentials of the social and economic realities of videogames. Being able to handle professional relations, create correspondence, and manage production plans. Being a generalist, while also specializing in one or more areas of expertise. |
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7) |
Being able to research, filter data, and synthesize both within and outside videogame epistemology at every stage of production. Being able to conduct interdisciplinary research. Being able to create original ideas by remixing content from various sources. Learning to learn. |
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8) |
Understanding, learning, and using professional content authoring tools and technologies. Being able to design workflows in service of various production requirements. Being able to use technologies within the workflow besides the usual and intended purposes, and researching, discovering, and putting to use technologies for new purposes. |
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