Week |
Subject |
Related Preparation |
1) |
Scanning for Numbers
Understanding key vocabulary
Reading for main ideas
Reading for detail
Scanning to find information
Scanning to predict content
Working out meaning from context
Making inferences
Synthesizing |
Unlock Reading & Writing 2 Unit 1 |
2) |
Vocabulary to describe places
Adjectives
Countable and uncountable nouns
Articles
Quantifiers
There is / There are
Evaluating positives and negatives
Capital letters and punctuation
Writing descriptive sentences
Describing the place where you live, writing about its positives and negatives |
Unlock Reading & Writing 2 Unit 1 |
3) |
Previewing a text
Understanding key vocabulary
Reading for main ideas
Reading for detail
Recognizing text type
Scanning to predict content
Synthesizing |
Unlock Reading & Writing 2 Unit 1 |
4) |
Vocabulary to describe festivals
Prepositions of time and place
Adverbs of frequency
Objects and extra information
Prepositional Phrases
Identifying important information
Organizing sentences into a paragraph
Write a descriptive paragraph
Describe a festival or special event |
Unlock Reading&Writing 2 Unit 2 |
5) |
Reading for main ideas
Making inferences
Understanding key vocabulary
Scanning to predict content
Reading for main ideas
Reading for detail
Using your knowledge
Recognizing text type
Synthesizing |
Unlock Reading&Writing 2 Unit 3 |
6) |
Vocabulary to describe the internet and technology
Compound Nouns
Giving opinions
Connecting ideas: and, also, too and however
Compound sentences
Identifying appropriate answers
Topic sentences
Write a one-sided opinion paragraph |
Unlock Reading&Writing 2 Unit 3 |
7) |
Reading for detail
Using your knowledge to predict content
Understanding key vocabulary
Reading for main ideas
Recognizing text type
Synthesizing |
Unlock Reading&Writing 2 Unit 4 |
8) |
Midterm Exam Week |
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9) |
Collocations with temperature
Vocabulary to describe a graph
Comparative and superlative adjectives
Analyzing graphs
Writing a compare and contrast paragraph using information from a graph |
Unlock Reading&Writing 2 Unit 4 |
10) |
Scanning to predict content
Understanding key vocabulary
Previewing
Reading for main ideas
Reading for detail
Recognizing text type
Understanding discourse
Working out meaning from context
Synthesizing |
Unlock Reading&Writing 2 Unit 5 |
11) |
Vocabulary to describe sports
Prepositions of movement
Subject and verb agreement
Analyzing a diagram
Ordering events in a process
Removing unrelated information
Writing a process paragraph |
Unlock Reading&Writing 2 Unit 5 |
12) |
Working out meaning from context
Annotating a text
Understanding key vocabulary
Skimming
Scanning to predict content
Reading for main ideas
Reading for detail
Identifying audience
Making inferences
Synthesizing |
Unlock Reading&Writing 2 Unit 6 |
13) |
Business vocabulary
The Present Simple and The Past Simple
Time clauses with when to describe past events
Organizing events in time order
Adding details to main facts
Writing a narrative paragraph |
Unlock Reading&Writing 2 Unit 6 |
14) |
Skimming
Understanding key vocabulary
Reading for main ideas
Reading for detail
Working out meaning from context
Identifying audience
Making inferences
Synthesizing
Adjectives to describe people |
Unlock Reading&Writing 2 Unit 7 |
15) |
Final Exam Week |
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16) |
Final Exam Week |
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Program Outcomes |
Level of Contribution |
1) |
Being able to write creatively, imagine, and produce original and inspired fictional scenarios, places, and universes. Being able to produce 2D and 3D visual designs and impressive auditory compositions. Being able to plan all these artistic practices around certain goals and with a focus on design. Being able to design the videogame design process itself. |
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2) |
Being able to think and produce creative content based on mathematical data. Being able to parametrically design. Being able to quantify art and design practices, such as creative writing, graphical, illustrative, spatial, and character design. Being able to ideate qualitatively and subjectively through quantitative and objective approaches. |
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3) |
Being able to work on projects by incorporating various fields of expertise and the content that originates from these fields. Being able to work as part of a team while embracing different ideas and skills. Being able to produce comprehensive and total videogame concepts. Being able to edit, exhibit, present, and defend works in portfolio and presentation formats. |
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4) |
Achieving critical thinking literacy on videogame history and theory. Being able to think through and produce academic texts about the philosophical, anthropological, political, and social manifestations of games. Being vigilant about the contemporary problematics of videogame epistemology. Displaying professionalism in accepting criticism. |
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5) |
Being informed about the historical accumulation and contemporary productions of the videogame culture and other cultural playgrounds from which videogame culture draws. Being able to tackle, process, and position both aesthetic and technical production and thinking methods as cultural activities. |
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6) |
Being knowledgeable about the past, aware of the present, and foresighted about the future potentials of the social and economic realities of videogames. Being able to handle professional relations, create correspondence, and manage production plans. Being a generalist, while also specializing in one or more areas of expertise. |
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7) |
Being able to research, filter data, and synthesize both within and outside videogame epistemology at every stage of production. Being able to conduct interdisciplinary research. Being able to create original ideas by remixing content from various sources. Learning to learn. |
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8) |
Understanding, learning, and using professional content authoring tools and technologies. Being able to design workflows in service of various production requirements. Being able to use technologies within the workflow besides the usual and intended purposes, and researching, discovering, and putting to use technologies for new purposes. |
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