Course Objectives: |
The aim of this course is to provide students with an interdisciplinary understanding of digital art, artificial intelligence, and media aesthetics. Students will develop skills in creative production, curatorial thinking, and critical media practice, enabling them to actively engage in the contemporary digital art scene. |
Course Content: |
This course offers an interdisciplinary exploration of digital art, artificial intelligence, and media aesthetics, combining theoretical foundations with hands-on creative practices. Students will begin by studying the historical development and key concepts of digital art, followed by an examination of how artificial intelligence influences artistic production and aesthetics. Throughout the course, students will engage with curatorial thinking, creative coding, data visualization, and interactive media practices, while also discussing the ethical and social dimensions of emerging technologies in art. The course emphasizes project-based learning through midterm and final exhibitions, where students design and present original media artworks. Additionally, attention will be given to virtual and augmented reality, exhibition strategies, and the integration of art and technology as tools for both critical expression and creative innovation. |
Week |
Subject |
Related Preparation |
1) |
Introduction to Digital Art & Course Overview |
Read: Shanken (2009), Introduction |
2) |
Artificial Intelligence & Creativity |
Try: One AI art generator (e.g., DALL·E, Artbreeder) |
3) |
Media Aesthetics & Visual Culture |
Read: Excerpt from Manovich, “The Language of New Media” |
4) |
Curatorial Thinking & Exhibition Design |
Choose and critique an online or local media art exhibition |
5) |
Coding I: Basics & Tools
Yaratıcı |
Set up software and complete a basic sketch |
6) |
Creative Coding II: Interaction & Motion |
Watch: p5.js tutorials + document your experiment |
7) |
Midterm Project Presentations |
Prepare a 3-minute concept presentation |
8) |
Data Visualization & Aesthetic Interfaces |
Choose a dataset and sketch a visual translation |
9) |
Virtual & Augmented Reality in Art |
Read: Case study on VR/AR artwork |
10) |
Ethics and Society in Digital Art |
Read: Articles on ethics in AI and digital culture |
11) |
Final Project Development Workshop |
Bring working prototype and questions |
12) |
Curatorial Strategy & Exhibition Planning |
Submit short curatorial text for your work |
13) |
Final Project Presentations / Exhibition |
Final project must be exhibition-ready |
14) |
Reflection, Evaluation & Documentation |
Submit project documentation & written reflection |
|
Program Outcomes |
Level of Contribution |
1) |
Adequate knowledge in mathematics, science and Electrical and Electronics engineering; the ability to use theoretical and practical knowledge in these areas in complex engineering problems. |
|
2) |
Ability to identify, formulate, and solve complex electrical and electronics engineering problems; ability to select and apply appropriate analysis and modeling methods for this purpose. |
|
3) |
Ability to design a complex circuit, device or system to meet specific requirements under realistic constraints and conditions; ability to apply modern design methods for this purpose. |
|
4) |
Ability to develop, select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in electrical and electronics engineering applications; ability to use information technologies effectively. |
|
5) |
Ability to design, conduct experiments, collect data, analyze and interpret results for the study of complex engineering problems or electrical and electronics engineering research topics. |
|
6) |
Ability to work effectively within and multidisciplinary teams; individual study skills. |
|
7) |
Ability to communicate effectively orally and in writing; knowledge of at least one foreign language; ability to write effectice reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. |
|
8) |
Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously. |
|
9) |
To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in electrical and electronics engineering applications. |
|
10) |
Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development. |
|
11) |
Knowledge of the effects of electrical and electronics engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in electrical and electronics engineering; awareness of the legal consequences of electrical and electronics engineering solutions. |
|