Computer Aided Design and Animation | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | UNI375 | ||||
Course Name: | Historical Environment Culture | ||||
Semester: |
Fall Spring |
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Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Dr. Öğr. Üy. ERKAN KAMBEK | ||||
Course Lecturer(s): | Erkan KAMBEK | ||||
Course Assistants: |
Course Objectives: | To introduce all university students to the concept of cultural heritage preservation; In this way, to ensure that they have an idea about participatory conservation within their own expertise and participate in the processes. |
Course Content: | As residents of an ancient geography like Anatolia, we will try to get to know the historical environments of the settlements here, which have outstanding universal values. Since the participation of all local people, not just experts in the field, is necessary to preserve these values, within the scope of this course, we will try to understand the values of our cultural heritage by discussing them from different perspectives, focusing on Istanbul's World Heritage Sites. In addition, getting to know other World Heritage Sites in our country and addressing various aspects of preserving our rich cultural heritage constitute the main line of the course. By pushing the boundaries of participatory conservation, students will be expected to reveal the contributions that different disciplines can make to the cultural heritage through their research and to be able to express this through various methods (presentation, poster, video, etc.). The course will be supported with intensive field trips and the active participation of students taking the course will be ensured. |
The students who have succeeded in this course;
1) Understanding the concept of historical environment 2) Learning the methods of preserving cultural heritage 3) Adopting the values of the historical environment in the geography we live in 4) Introducing the concept of World Heritage site |
Week | Subject | Related Preparation |
1) | Introduction of the course and explanation of mutual homework and tasks Discussing homework topics | |
2) | Istanbul World Heritage Sites – Archaeological Park (Sultanahmet) Creation of student study groups | |
3) | Archaeological Park (Sultanahmet) Field Trip | |
4) | Istanbul World Heritage Sites – Suleymaniye | |
5) | Suleymaniye Field Trip | |
6) | Istanbul World Heritage Sites – Zeyrek | |
7) | Zeyrek Field Trip | |
8) | Istanbul World Heritage Sites – Land Walls | |
9) | Land Walls Field Trip | |
10) | Other World Heritage Sites in Turkey Student Presentations and Discussion | |
11) | Other World Heritage Sites in Turkey Student Presentations and Discussion | |
12) | Student Presentations and Discussion | |
13) | Student Presentations and Discussion | |
14) | Student Presentations and Discussion | |
15) | Final |
Course Notes / Textbooks: | Organisation, C. (2008). Operational Guidelines for the Implementation of the World Heritage Convention. Paris. İstanbul Tarihi Alanları Alan Başkanlığı. (2011). İstanbul Tarihi Yarımada Yönetim Planı. Kuban, D. (2000). Tarihi çevre korumanın mimarlık boyutu: kuram ve uygulama. Yapı-Endüstri Merkezi Yayınları. |
References: | Organisation, C. (2008). Operational Guidelines for the Implementation of the World Heritage Convention. Paris. İstanbul Tarihi Alanları Alan Başkanlığı. (2011). İstanbul Tarihi Yarımada Yönetim Planı. Kuban, D. (2000). Tarihi çevre korumanın mimarlık boyutu: kuram ve uygulama. Yapı-Endüstri Merkezi Yayınları. |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
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Program Outcomes | ||||
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 50 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |