Digital Game Design (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI371 | ||||
Course Name: | Health Care in Multicultural Societies | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Dr. Öğr. Üy. EMİNE NUR KAHRAMAN | ||||
Course Lecturer(s): | Ass. Proff. Emine Nur Kahraman | ||||
Course Assistants: |
Course Objectives: | The aim of the course "Healthcare in Multicultural Sciences" is to educate healthcare science students and professionals about the impacts of cultural diversity on healthcare and to enhance their ability to provide culturally sensitive patient care. This course equips students with the necessary knowledge and skills for effective communication and patient care, while also promoting an attitude of respect and understanding towards cultural diversity. It emphasizes that cultural differences can give rise to healthcare inequalities and encourages the consideration of cultural diversity with respect and empathy. |
Course Content: | This course examines health disparities among different cultures, addressing the reasons for variations in health outcomes and strategies to reduce these inequalities. It provides students with cultural sensitivity training to enhance their skills in effectively communicating with patients from diverse cultural backgrounds. The course also covers topics such as access to healthcare services for immigrant populations, the health issues specific to immigrant communities, and the development of healthcare policies tailored to these groups. Furthermore, it explores the interaction between traditional medical practices in different cultures and modern medicine, equipping students with the ability to understand and integrate various treatment methods. Emphasizing the richness of cultural diversity, the course encourages the respectful and empathetic handling of cultural differences. These content components aim to equip students with the ability to work in the healthcare field more sensitively, knowledgeably, and effectively. |
The students who have succeeded in this course;
1) Understanding Health Disparities: Students will comprehend the disparities in health outcomes among diverse cultures and identify the underlying causes. 2) Cultural Sensitivity and Effective Communication: Develop skills in cultural sensitivity to facilitate effective communication with patients from various cultural backgrounds. 3) Access to Healthcare for Immigrant Populations: Understand the challenges and barriers that immigrant populations face in accessing healthcare services 4) Health Issues Specific to Immigrant Communities: Recognize and analyze the health issues that are specific to immigrant communities and their unique healthcare needs. 5) Integration of Traditional and Modern Medical Practices: Gain the ability to study and integrate traditional medical practices from different cultures with modern medical approaches. 6) Promoting Cultural Diversity as an Asset: Emphasize the value of cultural diversity and promote an attitude of respect and appreciation for cultural differences. |
Week | Subject | Related Preparation |
1) | Introduction and Course Objectives | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
2) | Fundamentals of Culture, Health, and Health Disparities | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
3) | Cultural Sensitivity and Communication Skills | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
4) | Practical Applications and Scenarios for Effective Communication | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
5) | Health Disparities: Causes and Consequences | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
6) | The Impact of Cultural Differences on Health | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
7) | Access to Healthcare for Immigrant Populations | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
8) | Health Issues of Immigrant Communities | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
9) | Healthcare Policies and Strategies for Immigrants | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
10) | Traditional Medical Practices and Diversity | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
11) | The Relationship between Modern and Traditional Medicine | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
12) | Integration of Traditional and Modern Medical Practices | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
13) | Evaluation and Emphasizing the Value of Cultural Diversity | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
Course Notes / Textbooks: | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
References: | Bhopal, R. S. (2007). Ethnicity, race, and health in multicultural societies: foundations for better epidemiology, public health, and health care. Oxford University Press. |
Course Learning Outcomes | 1 |
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3 |
4 |
5 |
6 |
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Program Outcomes | ||||||||
1) Being able to write creatively, imagine, and produce original and inspired fictional scenarios, places, and universes. Being able to produce 2D and 3D visual designs and impressive auditory compositions. Being able to plan all these artistic practices around certain goals and with a focus on design. Being able to design the videogame design process itself. | ||||||||
2) Being able to think and produce creative content based on mathematical data. Being able to parametrically design. Being able to quantify art and design practices, such as creative writing, graphical, illustrative, spatial, and character design. Being able to ideate qualitatively and subjectively through quantitative and objective approaches. | ||||||||
3) Being able to work on projects by incorporating various fields of expertise and the content that originates from these fields. Being able to work as part of a team while embracing different ideas and skills. Being able to produce comprehensive and total videogame concepts. Being able to edit, exhibit, present, and defend works in portfolio and presentation formats. | ||||||||
4) Achieving critical thinking literacy on videogame history and theory. Being able to think through and produce academic texts about the philosophical, anthropological, political, and social manifestations of games. Being vigilant about the contemporary problematics of videogame epistemology. Displaying professionalism in accepting criticism. | ||||||||
5) Being informed about the historical accumulation and contemporary productions of the videogame culture and other cultural playgrounds from which videogame culture draws. Being able to tackle, process, and position both aesthetic and technical production and thinking methods as cultural activities. | ||||||||
6) Being knowledgeable about the past, aware of the present, and foresighted about the future potentials of the social and economic realities of videogames. Being able to handle professional relations, create correspondence, and manage production plans. Being a generalist, while also specializing in one or more areas of expertise. | ||||||||
7) Being able to research, filter data, and synthesize both within and outside videogame epistemology at every stage of production. Being able to conduct interdisciplinary research. Being able to create original ideas by remixing content from various sources. Learning to learn. | ||||||||
8) Understanding, learning, and using professional content authoring tools and technologies. Being able to design workflows in service of various production requirements. Being able to use technologies within the workflow besides the usual and intended purposes, and researching, discovering, and putting to use technologies for new purposes. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Being able to write creatively, imagine, and produce original and inspired fictional scenarios, places, and universes. Being able to produce 2D and 3D visual designs and impressive auditory compositions. Being able to plan all these artistic practices around certain goals and with a focus on design. Being able to design the videogame design process itself. | |
2) | Being able to think and produce creative content based on mathematical data. Being able to parametrically design. Being able to quantify art and design practices, such as creative writing, graphical, illustrative, spatial, and character design. Being able to ideate qualitatively and subjectively through quantitative and objective approaches. | |
3) | Being able to work on projects by incorporating various fields of expertise and the content that originates from these fields. Being able to work as part of a team while embracing different ideas and skills. Being able to produce comprehensive and total videogame concepts. Being able to edit, exhibit, present, and defend works in portfolio and presentation formats. | |
4) | Achieving critical thinking literacy on videogame history and theory. Being able to think through and produce academic texts about the philosophical, anthropological, political, and social manifestations of games. Being vigilant about the contemporary problematics of videogame epistemology. Displaying professionalism in accepting criticism. | |
5) | Being informed about the historical accumulation and contemporary productions of the videogame culture and other cultural playgrounds from which videogame culture draws. Being able to tackle, process, and position both aesthetic and technical production and thinking methods as cultural activities. | |
6) | Being knowledgeable about the past, aware of the present, and foresighted about the future potentials of the social and economic realities of videogames. Being able to handle professional relations, create correspondence, and manage production plans. Being a generalist, while also specializing in one or more areas of expertise. | |
7) | Being able to research, filter data, and synthesize both within and outside videogame epistemology at every stage of production. Being able to conduct interdisciplinary research. Being able to create original ideas by remixing content from various sources. Learning to learn. | |
8) | Understanding, learning, and using professional content authoring tools and technologies. Being able to design workflows in service of various production requirements. Being able to use technologies within the workflow besides the usual and intended purposes, and researching, discovering, and putting to use technologies for new purposes. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 1 | 1 | 28 | |||
Midterms | 1 | 4 | 1 | 5 | |||
Final | 1 | 6 | 1 | 7 | |||
Total Workload | 40 |