Radio, Television and Cinema (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | NMC014 | ||||
Course Name: | Advanced Extended Reality Projects | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | Departmental Elective | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Dr. Öğr. Üy. SADİ KERİM DÜNDAR | ||||
Course Lecturer(s): |
Öğr. Gör. ZEYNEP BURCU KAYA ALPAN Dr. Öğr. Üy. SADİ KERİM DÜNDAR |
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Course Assistants: |
Course Objectives: | Learning virtual reality, augmented reality and mixed reality technologies. Learning the usage areas of virtual reality technologies. Learning to project development processes and developing project ideas. |
Course Content: | Examining the historical, development and use of virtual reality technologies with examples. Learning the production processes of a virtual reality project. |
The students who have succeeded in this course;
1) • • Learning about the use of virtual reality technologies in different sectors 2) Evaluation of XR projects for fields such as education, art, medicine, engineering 3) Learning the features that should be in a successful virtual reality project |
Week | Subject | Related Preparation |
1) | Definition and history of AR, VR, XR Technologies | Lecture notes |
2) | Social responsibility XR projects | Lecture notes |
3) | Cultural Heritage and XR Technologies | Lecture notes |
4) | XR Technologies in Education | Lecture notes |
5) | Plastic Arts and XR Technologies | Lecture notes |
6) | Performing Arts Arts and XR Technologies | Lecture notes |
7) | Use of Xr Technologies for Business Development | Lecture notes |
8) | Midterm Homework Submission | Lecture notes |
9) | Medical Virtual Reality | Lecture notes |
10) | Simulation Technologies and Virtual Reality | Lecture notes |
11) | Augmented Reality Applications in Marketing | Lecture notes |
12) | Virtual Reality in Cinema | Lecture notes |
13) | Architectural Design XR Technologies | Lecture notes |
14) | Final Assignment Submission | Lecture notes |
Course Notes / Textbooks: | Ders notları |
References: | Lecture notes |
Course Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | ||||||||||||||
1) By providing both theoretical and practical education, it prepares students for academic and business life. | ||||||||||||||
2) It provides a critical perspective on mass media. | ||||||||||||||
3) With the English curriculum, it allows students to follow the international market and academic studies from original sources. | ||||||||||||||
4) Students will be an expert in front of the camera, behind-the-scenes, news center, light, sound, editing, directing, cinematography, screenwriting. | ||||||||||||||
5) Thanks to the media professionals, the students will be ready for the sector. | ||||||||||||||
6) Acquires production skills such as short and medium films, screenplays, documentaries and TV programs. | ||||||||||||||
7) Have the basic knowledge and experience of image technologies. | ||||||||||||||
8) Thanks to sectoral cooperation, professional business life will be started. | ||||||||||||||
9) Through an applied curriculum, students gain an interdisciplinary perspective on different media studies. | ||||||||||||||
10) With the technical training to be taken in studio environment, students gain experience in the sector. | ||||||||||||||
11) They will have skills such as negotiating with the group, taking initiative. | ||||||||||||||
12) Acquire basic values related to media and business ethics. | ||||||||||||||
13) Follow the developments in the field and communicate with colleagues by using a foreign language at least at the level of European Language Portfolio B1. | ||||||||||||||
14) Students use information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | By providing both theoretical and practical education, it prepares students for academic and business life. | |
2) | It provides a critical perspective on mass media. | |
3) | With the English curriculum, it allows students to follow the international market and academic studies from original sources. | |
4) | Students will be an expert in front of the camera, behind-the-scenes, news center, light, sound, editing, directing, cinematography, screenwriting. | |
5) | Thanks to the media professionals, the students will be ready for the sector. | |
6) | Acquires production skills such as short and medium films, screenplays, documentaries and TV programs. | |
7) | Have the basic knowledge and experience of image technologies. | |
8) | Thanks to sectoral cooperation, professional business life will be started. | |
9) | Through an applied curriculum, students gain an interdisciplinary perspective on different media studies. | |
10) | With the technical training to be taken in studio environment, students gain experience in the sector. | |
11) | They will have skills such as negotiating with the group, taking initiative. | |
12) | Acquire basic values related to media and business ethics. | |
13) | Follow the developments in the field and communicate with colleagues by using a foreign language at least at the level of European Language Portfolio B1. | |
14) | Students use information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 6 | 12 |
Presentations / Seminar | 6 | 12 |
Project | 6 | 12 |
Homework Assignments | 5 | 10 |
Midterms | 2 | 6 |
Final | 2 | 6 |
Total Workload | 100 |