Visual Communication Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI350 | ||||
Course Name: | Mythology and Medicine | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Prof. Dr. AYDIN ÖZBEK | ||||
Course Lecturer(s): | Prof.Dr. Aydın Özbek | ||||
Course Assistants: |
Course Objectives: | Understanding the effects of mythology on medical science, as medical terminology makes use of mythology to a great extent. |
Course Content: | Introduction to Mythology The formation of archetypes and Carl Yung Greek and Roman mythology 1 Greek and Roman mythology 2 Asklepios, god of medicine Some mythological terms used in medicine Perseus, Gorgons and Andromeda complex Oedipus and Moira (mire) and Achilles syndrome. Theseus, Icarus syndrome and the Electra complex Sexual Disorder Syndromes, Love and Mythology Mythological psychiatric syndromes 1 Mythological psychiatric syndromes 2 Egyptian Mythology and Thalamus, Pineal 1 Egyptian Mythology and Thalamus, Pineal 2 |
The students who have succeeded in this course;
1) Learning the effect of Greek mythology on medicine, 2) Learning the effect of Roman mythology on medicine, 3) To learn all the mythological terms that form the origin of medical terms 4) Learning the effect of Egyptian mythology on medicine |
Week | Subject | Related Preparation |
1) | Introduction to Mythology | |
2) | The formation of archetypes and Carl Yung | |
3) | Greek and Roman mythology 1 | |
4) | Greek and Roman mythology 2 | |
5) | Asklepios, god of medicine | |
6) | Some mythological terms used in medicine | |
7) | Midterm | |
8) | Perseus, Gorgons and Andromeda complex | |
9) | Oedipus and Moira (mire) and Achilles syndrome | |
10) | Theseus, Icarus syndrome and the Electra complex | |
11) | Sexual Disorder Syndromes, Love and Mythology | |
12) | Mythological psychiatric syndromes 1 | |
13) | Mythological psychiatric syndromes 2 | |
14) | Egyptian Mythology and Thalamus, Pineal Gland 1 | |
15) | Egyptian Mythology and Thalamus, Pineal Gland 2 | |
16) | Final Exam |
Course Notes / Textbooks: | Tarafımdan hazırlanmış özel haftalık ders içeriklerinin sunuları Prof.Dr. Aydın Özbek. Lecture notes and presentations |
References: | Yunan Mitolojisi Mısır Mitolojisi Etimolojik Tıbbi terminoloji. Nobel Tıp Kitabevi Mythological books |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
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Program Outcomes | |||||||||||||
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |||||||||||||
1) To have the necessary knowledge and skills about computer technologies required to produce designs. | |||||||||||||
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |||||||||||||
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |||||||||||||
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |||||||||||||
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |||||||||||||
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |||||||||||||
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |||||||||||||
3) To be able to analyze and use design-oriented thinking processes for visual communication products. | |||||||||||||
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |||||||||||||
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |||||||||||||
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |||||||||||||
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |
1) | To have the necessary knowledge and skills about computer technologies required to produce designs. | |
1) | To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |
1) | To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |
1) | To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |
2) | To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |
2) | To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |
3) | To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |
3) | To be able to analyze and use design-oriented thinking processes for visual communication products. | |
4) | To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |
4) | To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |
5) | Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |
6) | To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Bütünleme Pratik | 1 | % 0 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 7 | 1 | 1 | 126 | ||
Midterms | 1 | 2 | 2 | 1 | 5 | ||
Final | 1 | 2 | 2 | 1 | 5 | ||
Total Workload | 136 |