New Media and Communication (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI335 | ||||
Course Name: | Advanced Extended Reality Projects | ||||
Semester: |
Spring Fall |
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Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Dr. Öğr. Üy. SADİ KERİM DÜNDAR | ||||
Course Lecturer(s): | Sadi Kerim Dündar | ||||
Course Assistants: |
Course Objectives: | Learning virtual reality, augmented reality and mixed reality technologies. Learning the usage areas of virtual reality technologies. Learning to project development processes and developing project ideas. |
Course Content: | Examining the historical, development and use of virtual reality technologies with examples. Learning the production processes of a virtual reality project. |
The students who have succeeded in this course;
1) Learning about the use of virtual reality technologies in different sectors 2) Evaluation of XR projects for fields such as education, art, medicine, engineering 3) Learning the features that should be in a successful virtual reality project |
Week | Subject | Related Preparation |
1) | Definition and history of AR, VR, XR Technologies | |
2) | Social responsibility XR projects | |
3) | Cultural Heritage and XR Technologies | |
4) | XR Technologies in Education | |
5) | Plastic Arts and XR Technologies | |
6) | Performing Arts Arts and XR Technologies | |
7) | Use of Xr Technologies for Business Development | |
8) | Midterm Homework Submission | |
9) | Medical Virtual Reality | |
10) | Simulation Technologies and Virtual Reality | |
11) | Augmented Reality Applications in Marketing | |
12) | Virtual Reality in Cinema | |
13) | Architectural Design XR Technologies | |
14) | Final Assignment Submission |
Course Notes / Textbooks: | Extended Reality: A Comprehensive Book about the use of Augmented and Virtual Reality |
References: | Extended Reality: A Comprehensive Book about the use of Augmented and Virtual Reality |
Course Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | |||||||||||||||
1) Identify and describe the foundations and characteristics of both traditional and new media. | |||||||||||||||
2) Critically engage in and apply media studies scholarship. | |||||||||||||||
3) Develop new/digital media literacy competencies and critically analyze new/digital media contents. | |||||||||||||||
4) Develop technical skills in both traditional and digital media production. | |||||||||||||||
5) Produce media contents which are sensitive to and respect cultural diversity. | |||||||||||||||
6) Demonstrate creative writing skills in various writing genres, including both writing for and about the media. | |||||||||||||||
7) Develop computer skills and use software applications related to new/digital media design and production. | |||||||||||||||
8) Work effectively as an individual and a part of a team, acting responsibly and respectfully to complete various types of creative projects. | |||||||||||||||
9) Demonstrate skills in mentorship, leadership, management, and entrepreneurship in the media sector. | |||||||||||||||
10) Develop a “signature work” and engage in local and/or international media sectors and non-profit organizations. | |||||||||||||||
11) Acquire foreign language skills to effectively communicate and work in international and cross-cultural settings. | |||||||||||||||
12) Acquire interpersonal skills and effectively communicate in professional settings. | |||||||||||||||
13) Identify the structures, trends, technological developments and issues related to new media and carry out artistic and creative activities and projects that correspond to social needs. | |||||||||||||||
14) Conduct media practice within national and international legal frameworks. | |||||||||||||||
15) Become responsible media practitioners by adhering to media ethics and principles of democracy and human rights. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Identify and describe the foundations and characteristics of both traditional and new media. | 1 |
2) | Critically engage in and apply media studies scholarship. | 2 |
3) | Develop new/digital media literacy competencies and critically analyze new/digital media contents. | 2 |
4) | Develop technical skills in both traditional and digital media production. | 2 |
5) | Produce media contents which are sensitive to and respect cultural diversity. | 2 |
6) | Demonstrate creative writing skills in various writing genres, including both writing for and about the media. | 2 |
7) | Develop computer skills and use software applications related to new/digital media design and production. | 2 |
8) | Work effectively as an individual and a part of a team, acting responsibly and respectfully to complete various types of creative projects. | 2 |
9) | Demonstrate skills in mentorship, leadership, management, and entrepreneurship in the media sector. | 2 |
10) | Develop a “signature work” and engage in local and/or international media sectors and non-profit organizations. | 2 |
11) | Acquire foreign language skills to effectively communicate and work in international and cross-cultural settings. | 2 |
12) | Acquire interpersonal skills and effectively communicate in professional settings. | 2 |
13) | Identify the structures, trends, technological developments and issues related to new media and carry out artistic and creative activities and projects that correspond to social needs. | 2 |
14) | Conduct media practice within national and international legal frameworks. | 2 |
15) | Become responsible media practitioners by adhering to media ethics and principles of democracy and human rights. | 2 |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 56 |
Homework Assignments | 1 | 10 |
Midterms | 1 | 10 |
Final | 1 | 10 |
Total Workload | 128 |