Radio, Television and Cinema (English)
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: UNI335
Course Name: Advanced Extended Reality Projects
Semester: Fall
Course Credits:
ECTS
5
Language of instruction: English
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Dr. Öğr. Üy. SADİ KERİM DÜNDAR
Course Lecturer(s): Sadi Kerim Dündar
Course Assistants:

Course Objective and Content

Course Objectives: Learning virtual reality, augmented reality and mixed reality technologies.
Learning the usage areas of virtual reality technologies.
Learning to project development processes and developing project ideas.
Course Content: Examining the historical, development and use of virtual reality technologies with examples. Learning the production processes of a virtual reality project.

Learning Outcomes

The students who have succeeded in this course;
1) Learning about the use of virtual reality technologies in different sectors
2) Evaluation of XR projects for fields such as education, art, medicine, engineering
3) Learning the features that should be in a successful virtual reality project

Course Flow Plan

Week Subject Related Preparation
1) Definition and history of AR, VR, XR Technologies
2) Social responsibility XR projects
3) Cultural Heritage and XR Technologies
4) XR Technologies in Education
5) Plastic Arts and XR Technologies
6) Performing Arts Arts and XR Technologies
7) Use of Xr Technologies for Business Development
8) Midterm Homework Submission
9) Medical Virtual Reality
10) Simulation Technologies and Virtual Reality
11) Augmented Reality Applications in Marketing
12) Virtual Reality in Cinema
13) Architectural Design XR Technologies
14) Final Assignment Submission

Sources

Course Notes / Textbooks: Extended Reality: A Comprehensive Book about the use of Augmented and Virtual Reality
References: Extended Reality: A Comprehensive Book about the use of Augmented and Virtual Reality

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

Program Outcomes
1) By providing both theoretical and practical education, it prepares students for academic and business life.
2) It provides a critical perspective on mass media.
3) With the English curriculum, it allows students to follow the international market and academic studies from original sources.
4) Students will be an expert in front of the camera, behind-the-scenes, news center, light, sound, editing, directing, cinematography, screenwriting.
5) Thanks to the media professionals, the students will be ready for the sector.
6) Acquires production skills such as short and medium films, screenplays, documentaries and TV programs.
7) Have the basic knowledge and experience of image technologies.
8) Thanks to sectoral cooperation, professional business life will be started.
9) Through an applied curriculum, students gain an interdisciplinary perspective on different media studies.
10) With the technical training to be taken in studio environment, students gain experience in the sector.
11) They will have skills such as negotiating with the group, taking initiative.
12) Acquire basic values ​​related to media and business ethics.
13) Follow the developments in the field and communicate with colleagues by using a foreign language at least at the level of European Language Portfolio B1.
14) Students use information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) By providing both theoretical and practical education, it prepares students for academic and business life.
2) It provides a critical perspective on mass media.
3) With the English curriculum, it allows students to follow the international market and academic studies from original sources.
4) Students will be an expert in front of the camera, behind-the-scenes, news center, light, sound, editing, directing, cinematography, screenwriting.
5) Thanks to the media professionals, the students will be ready for the sector.
6) Acquires production skills such as short and medium films, screenplays, documentaries and TV programs.
7) Have the basic knowledge and experience of image technologies.
8) Thanks to sectoral cooperation, professional business life will be started.
9) Through an applied curriculum, students gain an interdisciplinary perspective on different media studies.
10) With the technical training to be taken in studio environment, students gain experience in the sector.
11) They will have skills such as negotiating with the group, taking initiative.
12) Acquire basic values ​​related to media and business ethics.
13) Follow the developments in the field and communicate with colleagues by using a foreign language at least at the level of European Language Portfolio B1.
14) Students use information and communication technologies together with computer software at the advanced level of European Computer Driving License required by the field.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 14 56
Homework Assignments 1 10
Midterms 1 10
Final 1 10
Total Workload 128