Computer Engineering (English) | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI335 | ||||
Course Name: | Advanced Extended Reality Projects | ||||
Semester: |
Spring Fall |
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Course Credits: |
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Language of instruction: | English | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Dr. Öğr. Üy. SADİ KERİM DÜNDAR | ||||
Course Lecturer(s): | Sadi Kerim Dündar | ||||
Course Assistants: |
Course Objectives: | Learning virtual reality, augmented reality and mixed reality technologies. Learning the usage areas of virtual reality technologies. Learning to project development processes and developing project ideas. |
Course Content: | Examining the historical, development and use of virtual reality technologies with examples. Learning the production processes of a virtual reality project. |
The students who have succeeded in this course;
1) Learning about the use of virtual reality technologies in different sectors 2) Evaluation of XR projects for fields such as education, art, medicine, engineering 3) Learning the features that should be in a successful virtual reality project |
Week | Subject | Related Preparation |
1) | Definition and history of AR, VR, XR Technologies | |
2) | Social responsibility XR projects | |
3) | Cultural Heritage and XR Technologies | |
4) | XR Technologies in Education | |
5) | Plastic Arts and XR Technologies | |
6) | Performing Arts Arts and XR Technologies | |
7) | Use of Xr Technologies for Business Development | |
8) | Midterm Homework Submission | |
9) | Medical Virtual Reality | |
10) | Simulation Technologies and Virtual Reality | |
11) | Augmented Reality Applications in Marketing | |
12) | Virtual Reality in Cinema | |
13) | Architectural Design XR Technologies | |
14) | Final Assignment Submission |
Course Notes / Textbooks: | Extended Reality: A Comprehensive Book about the use of Augmented and Virtual Reality |
References: | Extended Reality: A Comprehensive Book about the use of Augmented and Virtual Reality |
Course Learning Outcomes | 1 |
2 |
3 |
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Program Outcomes | |||||||||||
1) Adequate knowledge in mathematics, science, and computer engineering principles, both theoretical and practical, and the ability to apply this knowledge to complex engineering problems. | |||||||||||
2) Ability to identify, formulate, and solve complex computer engineering problems using appropriate analysis and modeling techniques. | |||||||||||
3) Ability to design and develop complex computer systems, devices, or products that meet specific requirements and operate under realistic constraints and conditions, using modern design methods. | |||||||||||
4) Ability to develop, select and use modern techniques and tools used for the analysis and solution of complex computer engineering problems, and the ability to use information technologies effectively. | |||||||||||
5) Ability to plan and conduct experiments, collect and analyze data, and interpret results in the study of complex computer engineering problems or research topics. | |||||||||||
6) Ability to work effectively within and multidisciplinary teams; individual study skills. | |||||||||||
7) Ability to communicate effectively orally and in writing; knowledge of at least one foreign language; ability to write effective reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |||||||||||
8) Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously. | |||||||||||
9) To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications. | |||||||||||
10) Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development. | |||||||||||
11) Knowledge of the effects of computer engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in computer engineering; awareness of the legal consequences of computer engineering solutions. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Adequate knowledge in mathematics, science, and computer engineering principles, both theoretical and practical, and the ability to apply this knowledge to complex engineering problems. | |
2) | Ability to identify, formulate, and solve complex computer engineering problems using appropriate analysis and modeling techniques. | |
3) | Ability to design and develop complex computer systems, devices, or products that meet specific requirements and operate under realistic constraints and conditions, using modern design methods. | |
4) | Ability to develop, select and use modern techniques and tools used for the analysis and solution of complex computer engineering problems, and the ability to use information technologies effectively. | |
5) | Ability to plan and conduct experiments, collect and analyze data, and interpret results in the study of complex computer engineering problems or research topics. | |
6) | Ability to work effectively within and multidisciplinary teams; individual study skills. | |
7) | Ability to communicate effectively orally and in writing; knowledge of at least one foreign language; ability to write effective reports and understand written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |
8) | Awareness of the necessity of lifelong learning; ability to access information, to follow developments in science and technology and to renew continuously. | 2 |
9) | To act in accordance with ethical principles, professional and ethical responsibility; information on the standards used in engineering applications. | |
10) | Information on business practices such as project management, risk management and change management; awareness of entrepreneurship and innovation; information about sustainable development. | |
11) | Knowledge of the effects of computer engineering practices on health, environment and safety in the universal and social scale and the problems of the era reflected in computer engineering; awareness of the legal consequences of computer engineering solutions. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 56 |
Homework Assignments | 1 | 10 |
Midterms | 1 | 10 |
Final | 1 | 10 |
Total Workload | 128 |